// * This file is part of the COLOBOT source code // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. /** * \file graphics/core/vertex.h * \brief Vertex structs */ #pragma once #include "graphics/core/color.h" #include "math/vector.h" #include "math/point.h" #include // Graphics module namespace namespace Gfx { /** * \struct Vertex * \brief Vertex of a primitive * * This structure was created as analog to DirectX's D3DVERTEX. * * It contains: * - vertex coordinates (x,y,z) as Math::Vector, * - normal coordinates (nx,ny,nz) as Math::Vector * - texture coordinates (u,v) as Math::Point. */ struct Vertex { Math::Vector coord; Math::Vector normal; Math::Point texCoord; explicit Vertex(Math::Vector aCoord = Math::Vector(), Math::Vector aNormal = Math::Vector(), Math::Point aTexCoord = Math::Point()) : coord(aCoord), normal(aNormal), texCoord(aTexCoord) {} //! Returns a string "(c: [...], n: [...], tc: [...])" inline std::string ToString() const { std::stringstream s; s.precision(3); s << "(c: " << coord.ToString() << ", n: " << normal.ToString() << ", tc: " << texCoord.ToString() << ")"; return s.str(); } }; /** * \struct VertexCol * \brief Colored vertex * * It contains: * - vertex coordinates (x,y,z) as Math::Vector, * - RGBA color as Color */ struct VertexCol { Math::Vector coord; Color color; explicit VertexCol(Math::Vector aCoord = Math::Vector(), Color aColor = Color()) : coord(aCoord), color(aColor) {} //! Returns a string "(c: [...], col: [...])" inline std::string ToString() const { std::stringstream s; s.precision(3); s << "(c: " << coord.ToString() << ", col: " << color.ToString() << ")"; return s.str(); } }; /** * \struct VertexTex2 * \brief Vertex with secondary texture coordinates * * In addition to fields from Vector, it contains * secondary texture coordinates (u2, v2) as Math::Point */ struct VertexTex2 { Math::Vector coord; Math::Vector normal; Math::Point texCoord; Math::Point texCoord2; explicit VertexTex2(Math::Vector aCoord = Math::Vector(), Math::Vector aNormal = Math::Vector(), Math::Point aTexCoord = Math::Point(), Math::Point aTexCoord2 = Math::Point()) : coord(aCoord), normal(aNormal), texCoord(aTexCoord), texCoord2(aTexCoord2) {} //! Sets the fields from Vertex with texCoord2 = (0,0) void FromVertex(const Vertex &v) { coord = v.coord; normal = v.normal; texCoord = v.texCoord; texCoord2 = Math::Point(); } //! Returns a string "(c: [...], n: [...], tc: [...], tc2: [...])" inline std::string ToString() const { std::stringstream s; s.precision(3); s << "(c: " << coord.ToString() << ", n: " << normal.ToString() << ", tc: " << texCoord.ToString() << ", tc2: " << texCoord2.ToString() << ")"; return s.str(); } }; } // namespace Gfx