// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. //----------------------------------------------------------------------------- // File: D3DEnum.h // // Desc: Functions to enumerate DDraw/D3D drivers, devices, and modes. // // Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved //----------------------------------------------------------------------------- #ifndef D3DENUM_H #define D3DENUM_H #include //----------------------------------------------------------------------------- // Flag and error definitions //----------------------------------------------------------------------------- #define D3DENUM_SOFTWAREONLY 0x00000001 // Software-devices only flag #define D3DENUMERR_NODIRECTDRAW 0x81000001 // Could not create DDraw #define D3DENUMERR_ENUMERATIONFAILED 0x81000002 // Enumeration failed #define D3DENUMERR_SUGGESTREFRAST 0x81000003 // Suggest using the RefRast #define D3DENUMERR_NOCOMPATIBLEDEVICES 0x81000004 // No devices were found that // meet the app's desired // capabilities #define D3DENUMERR_ENGINE 0x81000005 // 3D engine error #define D3DENUMERR_ROBOT 0x81000006 // robot error #define D3DENUMERR_SOUND 0x81000007 // sound error //----------------------------------------------------------------------------- // Name: struct D3DEnum_DeviceInfo // Desc: Structure to hold info about the enumerated Direct3D devices. //----------------------------------------------------------------------------- struct D3DEnum_DeviceInfo { // D3D Device info TCHAR strDesc[40]; GUID* pDeviceGUID; D3DDEVICEDESC7 ddDeviceDesc; BOOL bHardware; // DDraw Driver info GUID* pDriverGUID; DDCAPS ddDriverCaps; DDCAPS ddHELCaps; // DDraw Mode Info DDSURFACEDESC2 ddsdFullscreenMode; BOOL bWindowed; BOOL bStereo; // For internal use (apps should not need to use these) GUID guidDevice; GUID guidDriver; DDSURFACEDESC2* pddsdModes; DWORD dwNumModes; DWORD dwCurrentMode; BOOL bDesktopCompatible; BOOL bStereoCompatible; }; // For code not yet switched to new struct name typedef D3DEnum_DeviceInfo D3DDEVICEINFO; //----------------------------------------------------------------------------- // Name: D3DEnum_EnumerateDevices() // Desc: Enumerates all drivers, devices, and modes. The callback function is // called each device, to confirm that the device supports the feature // set required by the app. //----------------------------------------------------------------------------- HRESULT D3DEnum_EnumerateDevices( HRESULT (*fn)(DDCAPS*, D3DDEVICEDESC7*) ); //----------------------------------------------------------------------------- // Name: D3DEnum_FreeResources() // Desc: Cleans up any memory allocated during device enumeration //----------------------------------------------------------------------------- VOID D3DEnum_FreeResources(); //----------------------------------------------------------------------------- // Name: D3DEnum_GetDevices() // Desc: Returns a ptr to the array of enumerated D3DDEVICEINFO structures. //----------------------------------------------------------------------------- VOID D3DEnum_GetDevices( D3DEnum_DeviceInfo** ppDevices, DWORD* pdwCount ); //----------------------------------------------------------------------------- // Name: D3DEnum_SelectDefaultDevice() // Desc: Picks a driver based on a set of passed in criteria. The // D3DENUM_SOFTWAREONLY flag can be used to pick a software device. //----------------------------------------------------------------------------- HRESULT D3DEnum_SelectDefaultDevice( D3DEnum_DeviceInfo** pDevice, DWORD dwFlags = 0L ); //----------------------------------------------------------------------------- // Name: D3DEnum_UserChangeDevice() // Desc: Pops up a dialog which allows the user to select a new device. //----------------------------------------------------------------------------- HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice ); #endif // D3DENUM_H