#include "graphics/engine/modelmanager.h" #include "app/app.h" #include "common/logger.h" #include "graphics/engine/engine.h" #include template<> Gfx::CModelManager* CSingleton::mInstance = nullptr; namespace Gfx { CModelManager::CModelManager(CEngine* engine) { m_engine = engine; } CModelManager::~CModelManager() { } bool CModelManager::LoadModel(const std::string& fileName, bool mirrored) { GetLogger()->Info("Loading model '%s'\n", fileName.c_str()); CModelFile modelFile; std::string filePath = CApplication::GetInstance().GetDataFilePath(DIR_MODEL, fileName); if (!modelFile.ReadModel(filePath)) { GetLogger()->Error("Loading model '%s' failed\n", filePath.c_str()); return false; } ModelInfo modelInfo; modelInfo.baseObjRank = m_engine->CreateBaseObject(); modelInfo.triangles = modelFile.GetTriangles(); if (mirrored) Mirror(modelInfo.triangles); FileInfo fileInfo(fileName, mirrored); m_models[fileInfo] = modelInfo; std::vector vs(3, VertexTex2()); float limit[2]; limit[0] = m_engine->GetLimitLOD(0); // frontier AB as config limit[1] = m_engine->GetLimitLOD(1); // frontier BC as config for (int i = 0; i < static_cast( modelInfo.triangles.size() ); i++) { float min = modelInfo.triangles[i].min; float max = modelInfo.triangles[i].max; // Standard frontiers -> config if (min == 0.0f && max == 100.0f) // resolution A ? { max = limit[0]; } else if (min == 100.0f && max == 200.0f) // resolution B ? { min = limit[0]; max = limit[1]; } else if (min == 200.0f && max == 1000000.0f) // resolution C ? { min = limit[1]; } int state = modelInfo.triangles[i].state; std::string tex2Name = modelInfo.triangles[i].tex2Name; if (modelInfo.triangles[i].variableTex2) { int texNum = m_engine->GetSecondTexture(); if (texNum >= 1 && texNum <= 10) state |= ENG_RSTATE_DUAL_BLACK; if (texNum >= 11 && texNum <= 20) state |= ENG_RSTATE_DUAL_WHITE; char name[20] = { 0 }; sprintf(name, "dirty%.2d.png", texNum); tex2Name = name; } vs[0] = modelInfo.triangles[i].p1; vs[1] = modelInfo.triangles[i].p2; vs[2] = modelInfo.triangles[i].p3; m_engine->AddBaseObjTriangles(modelInfo.baseObjRank, vs, ENG_TRIANGLE_TYPE_TRIANGLES, modelInfo.triangles[i].material, state, modelInfo.triangles[i].tex1Name, tex2Name, min, max, false); } return true; } bool CModelManager::AddModelReference(const std::string& fileName, bool mirrored, int objRank) { auto it = m_models.find(FileInfo(fileName, mirrored)); if (it == m_models.end()) { if (!LoadModel(fileName, mirrored)) return false; it = m_models.find(FileInfo(fileName, mirrored)); } m_engine->SetObjectBaseRank(objRank, (*it).second.baseObjRank); return true; } bool CModelManager::AddModelCopy(const std::string& fileName, bool mirrored, int objRank) { auto it = m_models.find(FileInfo(fileName, mirrored)); if (it == m_models.end()) { if (!LoadModel(fileName, mirrored)) return false; it = m_models.find(FileInfo(fileName, mirrored)); } int copyBaseObjRank = m_engine->CreateBaseObject(); m_engine->CopyBaseObject((*it).second.baseObjRank, copyBaseObjRank); m_engine->SetObjectBaseRank(objRank, copyBaseObjRank); return true; } bool CModelManager::IsModelLoaded(const std::string& fileName, bool mirrored) { return m_models.count(FileInfo(fileName, mirrored)) > 0; } int CModelManager::GetModelBaseObjRank(const std::string& fileName, bool mirrored) { auto it = m_models.find(FileInfo(fileName, mirrored)); if (it == m_models.end()) return -1; return (*it).second.baseObjRank; } void CModelManager::UnloadModel(const std::string& fileName, bool mirrored) { auto it = m_models.find(FileInfo(fileName, mirrored)); if (it == m_models.end()) return; m_engine->DeleteBaseObject((*it).second.baseObjRank); m_models.erase(it); } void CModelManager::UnloadAllModels() { for (auto& mf : m_models) m_engine->DeleteBaseObject(mf.second.baseObjRank); m_models.clear(); } void CModelManager::Mirror(std::vector& triangles) { for (int i = 0; i < static_cast( triangles.size() ); i++) { VertexTex2 t = triangles[i].p1; triangles[i].p1 = triangles[i].p2; triangles[i].p2 = t; triangles[i].p1.coord.z = -triangles[i].p1.coord.z; triangles[i].p2.coord.z = -triangles[i].p2.coord.z; triangles[i].p3.coord.z = -triangles[i].p3.coord.z; triangles[i].p1.normal.z = -triangles[i].p1.normal.z; triangles[i].p2.normal.z = -triangles[i].p2.normal.z; triangles[i].p3.normal.z = -triangles[i].p3.normal.z; } } float CModelManager::GetHeight(std::vector& triangles, Math::Vector pos) { const float limit = 5.0f; for (int i = 0; i < static_cast( triangles.size() ); i++) { if ( fabs(pos.x - triangles[i].p1.coord.x) < limit && fabs(pos.z - triangles[i].p1.coord.z) < limit ) return triangles[i].p1.coord.y; if ( fabs(pos.x - triangles[i].p2.coord.x) < limit && fabs(pos.z - triangles[i].p2.coord.z) < limit ) return triangles[i].p2.coord.y; if ( fabs(pos.x - triangles[i].p3.coord.x) < limit && fabs(pos.z - triangles[i].p3.coord.z) < limit ) return triangles[i].p3.coord.y; } return 0.0f; } }