// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // particle.cpp (aka particule.cpp) #include "graphics/engine/particle.h" #include "common/logger.h" Gfx::CParticle::CParticle(CInstanceManager* iMan, Gfx::CEngine* engine) { GetLogger()->Trace("CParticle::CParticle() stub!\n"); // TODO! } Gfx::CParticle::~CParticle() { GetLogger()->Trace("CParticle::~CParticle() stub!\n"); // TODO! } void Gfx::CParticle::SetDevice(Gfx::CDevice* device) { GetLogger()->Trace("CParticle::SetDevice() stub!\n"); // TODO! } void Gfx::CParticle::FlushParticle() { GetLogger()->Trace("CParticle::FlushParticle() stub!\n"); // TODO! } void Gfx::CParticle::FlushParticle(int sheet) { GetLogger()->Trace("CParticle::FlushParticle() stub!\n"); // TODO! } int Gfx::CParticle::CreateParticle(Math::Vector pos, Math::Vector speed, Math::Point dim, Gfx::ParticleType type, float duration, float mass, float windSensitivity, int sheet) { GetLogger()->Trace("CParticle::CreateParticle() stub!\n"); // TODO! return 0; } int Gfx::CParticle::CreateFrag(Math::Vector pos, Math::Vector speed, Gfx::EngineTriangle *triangle, Gfx::ParticleType type, float duration, float mass, float windSensitivity, int sheet) { GetLogger()->Trace("CParticle::CreateFrag() stub!\n"); // TODO! return 0; } int Gfx::CParticle::CreatePart(Math::Vector pos, Math::Vector speed, Gfx::ParticleType type, float duration, float mass, float weight, float windSensitivity, int sheet) { GetLogger()->Trace("CParticle::CreatePart() stub!\n"); // TODO! return 0; } int Gfx::CParticle::CreateRay(Math::Vector pos, Math::Vector goal, Gfx::ParticleType type, Math::Point dim, float duration, int sheet) { GetLogger()->Trace("CParticle::CreateRay() stub!\n"); // TODO! return 0; } int Gfx::CParticle::CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim, Gfx::ParticleType type, float duration, float mass, float length, float width) { GetLogger()->Trace("CParticle::CreateTrack() stub!\n"); // TODO! return 0; } void Gfx::CParticle::CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2, const Math::Vector &p3, const Math::Vector &p4, Gfx::ParticleType type) { GetLogger()->Trace("CParticle::CreateWheelTrace() stub!\n"); // TODO! } void Gfx::CParticle::DeleteParticle(Gfx::ParticleType type) { GetLogger()->Trace("CParticle::DeleteParticle() stub!\n"); // TODO! } void Gfx::CParticle::DeleteParticle(int channel) { GetLogger()->Trace("CParticle::DeleteParticle() stub!\n"); // TODO! } void Gfx::CParticle::SetObjectLink(int channel, CObject *object) { GetLogger()->Trace("CParticle::SetObjectLink() stub!\n"); // TODO! } void Gfx::CParticle::SetObjectFather(int channel, CObject *object) { GetLogger()->Trace("CParticle::SetObjectFather() stub!\n"); // TODO! } void Gfx::CParticle::SetPosition(int channel, Math::Vector pos) { GetLogger()->Trace("CParticle::SetPosition() stub!\n"); // TODO! } void Gfx::CParticle::SetDimension(int channel, Math::Point dim) { GetLogger()->Trace("CParticle::SetDimension() stub!\n"); // TODO! } void Gfx::CParticle::SetZoom(int channel, float zoom) { GetLogger()->Trace("CParticle::SetZoom() stub!\n"); // TODO! } void Gfx::CParticle::SetAngle(int channel, float angle) { GetLogger()->Trace("CParticle::SetAngle() stub!\n"); // TODO! } void Gfx::CParticle::SetIntensity(int channel, float intensity) { GetLogger()->Trace("CParticle::SetIntensity() stub!\n"); // TODO! } void Gfx::CParticle::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom, float angle, float intensity) { GetLogger()->Trace("CParticle::SetParam() stub!\n"); // TODO! } void Gfx::CParticle::SetPhase(int channel, Gfx::ParticlePhase phase, float duration) { GetLogger()->Trace("CParticle::SetPhase() stub!\n"); // TODO! } bool Gfx::CParticle::GetPosition(int channel, Math::Vector &pos) { GetLogger()->Trace("CParticle::GetPosition() stub!\n"); // TODO! return true; } Gfx::Color Gfx::CParticle::GetFogColor(Math::Vector pos) { GetLogger()->Trace("CParticle::GetFogColor() stub!\n"); // TODO! return Gfx::Color(); } void Gfx::CParticle::SetFrameUpdate(int sheet, bool update) { GetLogger()->Trace("CParticle::SetFrameUpdate() stub!\n"); // TODO! } void Gfx::CParticle::FrameParticle(float rTime) { GetLogger()->Trace("CParticle::FrameParticle() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticle(int sheet) { GetLogger()->Trace("CParticle::DrawParticle() stub!\n"); // TODO! } bool Gfx::CParticle::WriteWheelTrace(char *filename, int width, int height, Math::Vector dl, Math::Vector ur) { GetLogger()->Trace("CParticle::WriteWheelTrace() stub!\n"); // TODO! return true; } void Gfx::CParticle::DeleteRank(int rank) { GetLogger()->Trace("CParticle::DeleteRank() stub!\n"); // TODO! } bool Gfx::CParticle::CheckChannel(int &channel) { GetLogger()->Trace("CParticle::CheckChannel() stub!\n"); // TODO! return true; } void Gfx::CParticle::DrawParticleTriangle(int i) { GetLogger()->Trace("CParticle::DrawParticleTriangle() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleNorm(int i) { GetLogger()->Trace("CParticle::DrawParticleNorm() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleFlat(int i) { GetLogger()->Trace("CParticle::DrawParticleFlat() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleFog(int i) { GetLogger()->Trace("CParticle::DrawParticleFog() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleRay(int i) { GetLogger()->Trace("CParticle::DrawParticleRay() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleSphere(int i) { GetLogger()->Trace("CParticle::DrawParticleSphere() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleCylinder(int i) { GetLogger()->Trace("CParticle::DrawParticleCylinder() stub!\n"); // TODO! } void Gfx::CParticle::DrawParticleWheel(int i) { GetLogger()->Trace("CParticle::DrawParticleWheel() stub!\n"); // TODO! } CObject* Gfx::CParticle::SearchObjectGun(Math::Vector old, Math::Vector pos, Gfx::ParticleType type, CObject *father) { GetLogger()->Trace("CParticle::SearchObjectGun() stub!\n"); // TODO! return nullptr; } CObject* Gfx::CParticle::SearchObjectRay(Math::Vector pos, Math::Vector goal, Gfx::ParticleType type, CObject *father) { GetLogger()->Trace("CParticle::SearchObjectRay() stub!\n"); // TODO! return nullptr; } void Gfx::CParticle::Play(Sound sound, Math::Vector pos, float amplitude) { GetLogger()->Trace("CParticle::Play() stub!\n"); // TODO! } bool Gfx::CParticle::TrackMove(int i, Math::Vector pos, float progress) { GetLogger()->Trace("CParticle::TrackMove() stub!\n"); // TODO! return true; } void Gfx::CParticle::TrackDraw(int i, Gfx::ParticleType type) { GetLogger()->Trace("CParticle::TrackDraw() stub!\n"); // TODO! }