// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. /** * \file graphics/engine/planet.h * \brief Planet rendering - CPlanet class */ #pragma once #include "common/event.h" #include "math/point.h" #include // Graphics module namespace namespace Gfx { class CEngine; /** * \struct Planet * \brief Planet texture definition */ struct Planet { //! Initial position in degrees Math::Point start; //! Current position in degrees Math::Point angle; //! Dimensions (0..1) float dim; //! Speed float speed; //! Direction in the sky float dir; //! Name of the texture std::string name; //! Texture mapping Math::Point uv1, uv2; // TODO: make all textures transparent? //! Transparent texture bool transparent; Planet() { dim = speed = dir = 0.0f; transparent = false; } }; /** * \class CPlanet * \brief Planet manager * * Draws the planets orbiting in the sky. * * Planets are drawn in 2D mode, at coordinates calculated from camera position. */ class CPlanet { public: CPlanet(CEngine* engine); ~CPlanet(); //! Removes all the planets void Flush(); //! Management of an event bool EventProcess(const Event &event); //! Creates a new planet void Create(int mode, Math::Point start, float dim, float speed, float dir, const std::string& name, Math::Point uv1, Math::Point uv2, bool transparent); //! Indicates if there is at least one planet bool PlanetExist(); //! Load all the textures for the planets void LoadTexture(); //! Draws all the planets void Draw(); //@{ //! Choice of mode void SetMode(int mode); int GetMode(); //@} protected: //! Makes the planets evolve bool EventFrame(const Event &event); protected: CEngine* m_engine; float m_time; int m_mode; std::vector m_planet[2]; bool m_planetExist; }; } // namespace Gfx