// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "graphics/engine/pyro.h" #include "app/app.h" #include "common/iman.h" #include "common/logger.h" #include "graphics/engine/lightman.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" #include "math/geometry.h" #include "object/robotmain.h" #include "object/motion/motionhuman.h" // Graphics module namespace namespace Gfx { CPyro::CPyro() { CInstanceManager::GetInstancePointer()->AddInstance(CLASS_PYRO, this, 100); m_engine = CEngine::GetInstancePointer(); m_main = CRobotMain::GetInstancePointer(); m_terrain = m_main->GetTerrain(); m_camera = m_main->GetCamera(); m_particle = m_engine->GetParticle(); m_lightMan = m_engine->GetLightManager(); m_sound = CApplication::GetInstancePointer()->GetSound(); m_object = nullptr; m_progress = 0.0f; m_speed = 0.0f; m_lightRank = -1; m_soundChannel = -1; LightOperFlush(); } CPyro::~CPyro() { CInstanceManager::GetInstancePointer()->DeleteInstance(CLASS_PYRO, this); } void CPyro::DeleteObject() { if ( m_lightRank != -1 ) { m_lightMan->DeleteLight(m_lightRank); m_lightRank = -1; } } bool CPyro::Create(PyroType type, CObject* obj, float force) { m_object = obj; m_force = force; ObjectType oType = obj->GetType(); int objRank = obj->GetObjectRank(0); if (objRank == -1) return false; Math::Vector min, max; m_engine->GetObjectBBox(objRank, min, max); Math::Vector pos = obj->GetPosition(0); DisplayError(type, obj); // displays eventual messages { int i = 0; // Copies all spheres of the object. for (; i < 50; i++) { if ( !obj->GetCrashSphere(i, m_crashSpherePos[i], m_crashSphereRadius[i]) ) break; } m_crashSphereUsed = i; } // Calculates the size of the effect. if ( oType == OBJECT_ANT || oType == OBJECT_BEE || oType == OBJECT_WORM || oType == OBJECT_SPIDER ) { m_size = 40.0f; } else { m_size = Math::Distance(min, max)*2.0f; if ( m_size < 4.0f ) m_size = 4.0f; if ( m_size > 80.0f ) m_size = 80.0f; } if ( oType == OBJECT_TNT || oType == OBJECT_BOMB ) { m_size *= 2.0f; } m_pos = pos+(min+max)/2.0f; m_type = type; m_progress = 0.0f; m_speed = 1.0f/20.0f; m_time = 0.0f; m_lastParticle = 0.0f; m_lastParticleSmoke = 0.0f; m_lightRank = -1; if ( oType == OBJECT_TEEN28 || oType == OBJECT_TEEN31 ) { m_pos.y = pos.y+1.0f; } // Seeking the position of the battery. CObject* power = obj->GetPower(); if ( power == nullptr ) { m_power = false; } else { m_power = true; pos = power->GetPosition(0); pos.y += 1.0f; Math::Matrix* mat = obj->GetWorldMatrix(0); m_posPower = Math::Transform(*mat, pos); } if ( oType == OBJECT_POWER || oType == OBJECT_ATOMIC || oType == OBJECT_URANIUM || oType == OBJECT_TNT || oType == OBJECT_BOMB ) { m_power = true; m_posPower = m_pos; m_posPower.y += 1.0f; m_pos = m_posPower; } if ( oType == OBJECT_STATION ) { m_power = true; Math::Matrix* mat = obj->GetWorldMatrix(0); m_posPower = Math::Transform(*mat, Math::Vector(-15.0f, 7.0f, 0.0f)); m_pos = m_posPower; } if ( oType == OBJECT_ENERGY ) { m_power = true; Math::Matrix* mat = obj->GetWorldMatrix(0); m_posPower = Math::Transform(*mat, Math::Vector(-7.0f, 6.0f, 0.0f)); m_pos = m_posPower; } if ( oType == OBJECT_NUCLEAR ) { m_power = true; m_posPower = m_pos; } if ( oType == OBJECT_PARA ) { m_power = true; m_posPower = m_pos; } if ( oType == OBJECT_SCRAP4 || oType == OBJECT_SCRAP5 ) // plastic material? { m_power = true; m_posPower = m_pos; } // Plays the sound of a pyrotechnic effect. if ( type == PT_FRAGT || type == PT_FRAGW || type == PT_EXPLOT || type == PT_EXPLOW ) { Sound sound; if ( m_power ) { sound = SOUND_EXPLOp; } else { sound = SOUND_EXPLO; } if ( oType == OBJECT_STONE || oType == OBJECT_METAL || oType == OBJECT_BULLET || oType == OBJECT_BBOX || oType == OBJECT_KEYa || oType == OBJECT_KEYb || oType == OBJECT_KEYc || oType == OBJECT_KEYd ) { sound = SOUND_EXPLOl; } if ( oType == OBJECT_URANIUM || oType == OBJECT_POWER || oType == OBJECT_ATOMIC || oType == OBJECT_TNT || oType == OBJECT_BOMB ) { sound = SOUND_EXPLOlp; } m_sound->Play(sound, m_pos); } if ( type == PT_FRAGO || type == PT_EXPLOO || type == PT_SPIDER || type == PT_SHOTM ) { m_sound->Play(SOUND_EXPLOi, m_pos); } if ( type == PT_BURNT || type == PT_BURNO ) { m_soundChannel = m_sound->Play(SOUND_BURN, m_pos, 1.0f, 1.0f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, 12.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 5.0f, SOPER_STOP); } if ( type == PT_BURNO ) { m_sound->Play(SOUND_DEADi, m_pos); m_sound->Play(SOUND_DEADi, m_engine->GetEyePt()); } if ( type == PT_EGG ) { m_sound->Play(SOUND_EGG, m_pos); } if ( type == PT_WPCHECK || type == PT_FLCREATE || type == PT_FLDELETE ) { m_sound->Play(SOUND_WAYPOINT, m_pos); } if ( oType == OBJECT_HUMAN ) { if ( type == PT_DEADG ) { m_sound->Play(SOUND_DEADg, m_pos); } if ( type == PT_DEADW ) { m_sound->Play(SOUND_DEADw, m_pos); } if ( type == PT_SHOTH && m_object->GetSelect() ) { m_sound->Play(SOUND_AIE, m_pos); m_sound->Play(SOUND_AIE, m_engine->GetEyePt()); } } if ( m_type == PT_FRAGT || m_type == PT_FRAGO || m_type == PT_FRAGW ) { m_engine->DeleteShadow(m_object->GetObjectRank(0)); } if ( m_type == PT_DEADG ) { m_object->SetDead(true); CMotion* motion = m_object->GetMotion(); if (motion != nullptr) motion->SetAction(MHS_DEADg, 1.0f); m_camera->StartCentering(m_object, Math::PI*0.5f, 99.9f, 0.0f, 1.5f); m_camera->StartOver(CAM_OVER_EFFECT_FADEOUT_WHITE, m_pos, 1.0f); m_speed = 1.0f/10.0f; return true; } if ( m_type == PT_DEADW ) { m_object->SetDead(true); CMotion* motion = m_object->GetMotion(); if ( motion != nullptr ) { motion->SetAction(MHS_DEADw, 4.0f); } m_camera->StartCentering(m_object, Math::PI*0.5f, 99.9f, 0.0f, 3.0f); m_camera->StartOver(CAM_OVER_EFFECT_FADEOUT_BLACK, m_pos, 1.0f); m_speed = 1.0f/10.0f; return true; } if ( m_type == PT_SHOTT || m_type == PT_SHOTM ) { m_camera->StartEffect(CAM_EFFECT_SHOT, m_pos, force); m_speed = 1.0f/1.0f; return true; } if ( m_type == PT_SHOTH ) { if ( m_object->GetSelect() ) { m_camera->StartOver(CAM_OVER_EFFECT_BLOOD, m_pos, force); } m_speed = 1.0f/0.2f; return true; } if ( m_type == PT_SHOTW ) { m_speed = 1.0f/1.0f; } if ( m_type == PT_BURNT ) { BurnStart(); } if ( m_type == PT_WPCHECK ) { m_speed = 1.0f/8.0f; m_object->SetEnable(false); // object more functional } if ( m_type == PT_FLCREATE ) { m_speed = 1.0f/2.0f; } if ( m_type == PT_FLDELETE ) { m_speed = 1.0f/2.0f; m_object->SetEnable(false); // object more functional } if ( m_type == PT_RESET ) { m_speed = 1.0f/2.0f; m_object->SetPosition(0, m_object->GetResetPosition()); m_object->SetAngle(0, m_object->GetResetAngle()); m_object->SetZoom(0, 0.0f); } if ( m_type == PT_FINDING ) { float limit = (m_size-1.0f)/4.0f; if (limit > 8.0f) limit = 8.0f; if (oType == OBJECT_APOLLO2) limit = 2.0f; m_speed = 1.0f/limit; } if ( m_type == PT_EXPLOT || m_type == PT_EXPLOO || m_type == PT_EXPLOW ) { CreateTriangle(obj, oType, 0); m_engine->DeleteShadow(m_object->GetObjectRank(0)); ExploStart(); } if ( m_type == PT_FALL ) { FallStart(); return true; } if ( m_type == PT_BURNT || m_type == PT_BURNO ) { m_speed = 1.0f/15.0f; LightOperAdd(0.00f, 0.0f, 2.0f, 1.0f, 0.0f); // red-orange LightOperAdd(0.30f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray LightOperAdd(0.80f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray CreateLight(m_pos, 40.0f); return true; } if ( m_type == PT_SPIDER ) { m_speed = 1.0f/15.0f; pos = Math::Vector(-3.0f, 2.0f, 0.0f); Math::Matrix* mat = obj->GetWorldMatrix(0); m_pos = Math::Transform(*mat, pos); m_engine->DeleteShadow(m_object->GetObjectRank(0)); } if ( m_type != PT_EGG && m_type != PT_WIN && m_type != PT_LOST ) { float h = 40.0f; if ( m_type == PT_FRAGO || m_type == PT_EXPLOO ) { LightOperAdd(0.00f, 0.0f, -1.0f, -0.5f, -1.0f); // dark green LightOperAdd(0.05f, 1.0f, -1.0f, -0.5f, -1.0f); // dark green LightOperAdd(1.00f, 0.0f, -1.0f, -0.5f, -1.0f); // dark green } else if ( m_type == PT_FRAGT || m_type == PT_EXPLOT ) { LightOperAdd(0.00f, 1.0f, 4.0f, 4.0f, 2.0f); // yellow LightOperAdd(0.02f, 1.0f, 4.0f, 2.0f, 0.0f); // red-orange LightOperAdd(0.16f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray h = m_size*2.0f; } else if ( m_type == PT_SPIDER ) { LightOperAdd(0.00f, 0.0f, -0.5f, -1.0f, -1.0f); // dark red LightOperAdd(0.05f, 1.0f, -0.5f, -1.0f, -1.0f); // dark red LightOperAdd(1.00f, 0.0f, -0.5f, -1.0f, -1.0f); // dark red } else if ( m_type == PT_FRAGW || m_type == PT_EXPLOW || m_type == PT_SHOTW ) { LightOperAdd(0.00f, 0.0f, -0.5f, -0.5f, -1.0f); // dark yellow LightOperAdd(0.05f, 1.0f, -0.5f, -0.5f, -1.0f); // dark yellow LightOperAdd(1.00f, 0.0f, -0.5f, -0.5f, -1.0f); // dark yellow } else if ( m_type == PT_WPCHECK || m_type == PT_FLCREATE || m_type == PT_FLDELETE || m_type == PT_RESET || m_type == PT_FINDING ) { LightOperAdd(0.00f, 1.0f, 4.0f, 4.0f, 2.0f); // yellow LightOperAdd(1.00f, 0.0f, 4.0f, 4.0f, 2.0f); // yellow } else { LightOperAdd(0.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray LightOperAdd(0.05f, 1.0f, -0.8f, -0.8f, -0.8f); // dark gray LightOperAdd(1.00f, 0.0f, -0.8f, -0.8f, -0.8f); // dark gray } CreateLight(m_pos, h); if ( m_type != PT_SHOTW && m_type != PT_WPCHECK && m_type != PT_FLCREATE && m_type != PT_FLDELETE && m_type != PT_RESET && m_type != PT_FINDING ) { m_camera->StartEffect(CAM_EFFECT_EXPLO, m_pos, force); } } if ( m_type == PT_SHOTW ) return true; // Generates the triangles of the explosion. if ( m_type == PT_FRAGT || m_type == PT_FRAGO || m_type == PT_FRAGW || m_type == PT_SPIDER || m_type == PT_EGG || (m_type == PT_EXPLOT && oType == OBJECT_MOBILEtg) || (m_type == PT_EXPLOT && oType == OBJECT_TEEN28 ) || (m_type == PT_EXPLOT && oType == OBJECT_TEEN31 ) ) { for (int part = 0; part < OBJECTMAXPART; part++) { CreateTriangle(obj, oType, part); } } if ( m_type == PT_FRAGT || m_type == PT_EXPLOT ) { if ( m_power ) { int total = static_cast(10.0f*m_engine->GetParticleDensity()); if ( oType == OBJECT_TNT || oType == OBJECT_BOMB ) total *= 3; for (int i = 0; i < total; i++) { pos = m_posPower; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*30.0f; speed.z = (Math::Rand()-0.5f)*30.0f; speed.y = Math::Rand()*30.0f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; float duration = Math::Rand()*3.0f+2.0f; float mass = Math::Rand()*10.0f+15.0f; m_particle->CreateTrack(pos, speed, dim, PARTITRACK1, duration, mass, Math::Rand()+0.7f, 1.0f); } } if (m_size > 10.0f) // large enough (freight excluded)? { if (m_power) { pos = m_posPower; } else { pos = m_pos; m_terrain->AdjustToFloor(pos); pos.y += 1.0f; } Math::Point dim; dim.x = m_size*0.4f; dim.y = dim.x; m_particle->CreateParticle(pos, Math::Vector(0.0f,0.0f,0.0f), dim, PARTISPHERE0, 2.0f, 0.0f, 0.0f); } } if ( m_type == PT_FRAGO || m_type == PT_EXPLOO ) { int total = static_cast(10.0f*m_engine->GetParticleDensity()); for (int i = 0; i < total; i++) { pos = m_pos; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*30.0f; speed.z = (Math::Rand()-0.5f)*30.0f; speed.y = Math::Rand()*50.0f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; float duration = Math::Rand()*1.0f+0.8f; float mass = Math::Rand()*10.0f+15.0f; m_particle->CreateParticle(pos, speed, dim, PARTIORGANIC1, duration, mass); } total = static_cast(5.0f*m_engine->GetParticleDensity()); for (int i = 0; i < total; i++) { pos = m_pos; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*30.0f; speed.z = (Math::Rand()-0.5f)*30.0f; speed.y = Math::Rand()*50.0f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; float duration = Math::Rand()*2.0f+1.4f; float mass = Math::Rand()*10.0f+15.0f; m_particle->CreateTrack(pos, speed, dim, PARTITRACK4, duration, mass, duration*0.5f, dim.x*2.0f); } } if ( m_type == PT_SPIDER ) { for (int i = 0; i < 50; i++) { pos = m_pos; pos.x += (Math::Rand()-0.5f)*3.0f; pos.z += (Math::Rand()-0.5f)*3.0f; pos.y += (Math::Rand()-0.5f)*2.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*24.0f; speed.z = (Math::Rand()-0.5f)*24.0f; speed.y = 10.0f+Math::Rand()*10.0f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; int channel = m_particle->CreateParticle(pos, speed, dim, PARTIGUN3, 2.0f+Math::Rand()*2.0f, 10.0f); m_particle->SetObjectFather(channel, obj); } int total = static_cast(10.0f*m_engine->GetParticleDensity()); for (int i = 0; i < total; i++) { pos = m_pos; pos.x += (Math::Rand()-0.5f)*3.0f; pos.z += (Math::Rand()-0.5f)*3.0f; pos.y += (Math::Rand()-0.5f)*2.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*24.0f; speed.z = (Math::Rand()-0.5f)*24.0f; speed.y = 7.0f+Math::Rand()*7.0f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; m_particle->CreateTrack(pos, speed, dim, PARTITRACK3, 2.0f+Math::Rand()*2.0f, 10.0f, 2.0f, 0.6f); } } if ( type == PT_FRAGT || type == PT_FRAGW || type == PT_EXPLOT || type == PT_EXPLOW ) { if (m_size > 10.0f || m_power) { pos = m_pos; Math::Vector speed(0.0f, 0.0f, 0.0f); Math::Point dim; dim.x = m_size; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTICHOC, 2.0f); } } return true; } bool CPyro::EventProcess(const Event &event) { if (event.type != EVENT_FRAME) return true; if (m_engine->GetPause()) return true; m_time += event.rTime; m_progress += event.rTime*m_speed; if (m_soundChannel != -1 && m_object != 0) { Math::Vector pos = m_object->GetPosition(0); m_sound->Position(m_soundChannel, pos); if (m_lightRank != -1) { pos.y += m_lightHeight; m_lightMan->SetLightPos(m_lightRank, pos); } } if ( m_type == PT_SHOTT && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; if ( m_crashSphereUsed > 0 ) { int i = rand()%m_crashSphereUsed; Math::Vector pos = m_crashSpherePos[i]; pos.x += (Math::Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; pos.z += (Math::Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; speed.z = (Math::Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; speed.y = Math::Rand()*m_crashSphereRadius[i]*1.0f; Math::Point dim; dim.x = Math::Rand()*m_crashSphereRadius[i]*0.5f+m_crashSphereRadius[i]*0.75f*m_force; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 3.0f); } else { Math::Vector pos = m_pos; pos.x += (Math::Rand()-0.5f)*m_size*0.3f; pos.z += (Math::Rand()-0.5f)*m_size*0.3f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_size*0.1f; speed.z = (Math::Rand()-0.5f)*m_size*0.1f; speed.y = Math::Rand()*m_size*0.2f; Math::Point dim; dim.x = Math::Rand()*m_size/10.0f+m_size/10.0f*m_force; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 3.0f); } } if ( m_type == PT_SHOTH && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; for (int i = 0; i < 10; i++) { Math::Vector pos = m_pos; pos.x += (Math::Rand()-0.5f)*m_size*0.2f; pos.z += (Math::Rand()-0.5f)*m_size*0.2f; pos.y += (Math::Rand()-0.5f)*m_size*0.5f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*5.0f; speed.z = (Math::Rand()-0.5f)*5.0f; speed.y = Math::Rand()*1.0f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIBLOOD, Math::Rand()*3.0f+3.0f, Math::Rand()*10.0f+15.0f, 0.5f); } } if ( m_type == PT_SHOTM && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; int r = static_cast(10.0f*m_engine->GetParticleDensity()); for (int i = 0; i < r; i++) { Math::Vector pos = m_pos; pos.x += (Math::Rand()-0.5f)*20.0f; pos.z += (Math::Rand()-0.5f)*20.0f; pos.y += 8.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*40.0f; speed.z = (Math::Rand()-0.5f)*40.0f; speed.y = Math::Rand()*40.0f; Math::Point dim; dim.x = Math::Rand()*8.0f+8.0f*m_force; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIBLOODM, 2.0f, 50.0f, 0.0f); } } if ( m_type == PT_SHOTW && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; if ( m_crashSphereUsed > 0 ) { int i = rand()%m_crashSphereUsed; Math::Vector pos = m_crashSpherePos[i]; pos.x += (Math::Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; pos.z += (Math::Rand()-0.5f)*m_crashSphereRadius[i]*2.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; speed.z = (Math::Rand()-0.5f)*m_crashSphereRadius[i]*0.5f; speed.y = Math::Rand()*m_crashSphereRadius[i]*1.0f; Math::Point dim; dim.x = 1.0f*m_force; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f); } else { Math::Vector pos = m_pos; pos.x += (Math::Rand()-0.5f)*m_size*0.3f; pos.z += (Math::Rand()-0.5f)*m_size*0.3f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_size*0.1f; speed.z = (Math::Rand()-0.5f)*m_size*0.1f; speed.y = Math::Rand()*m_size*0.2f; Math::Point dim; dim.x = 1.0f*m_force; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f); } } if ( m_type == PT_SHOTW && m_lastParticleSmoke+m_engine->ParticleAdapt(0.10f) <= m_time ) { m_lastParticleSmoke = m_time; Math::Vector pos = m_pos; pos.y -= 2.0f; pos.x += (Math::Rand()-0.5f)*4.0f; pos.z += (Math::Rand()-0.5f)*4.0f; Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = 10.0f+Math::Rand()*10.0f; Math::Point dim; dim.x = Math::Rand()*2.5f+2.0f*m_force; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTICRASH, 4.0f); } if ( (m_type == PT_FRAGT || m_type == PT_EXPLOT) && m_progress < 0.05f && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_size*1.0f; speed.z = (Math::Rand()-0.5f)*m_size*1.0f; speed.y = Math::Rand()*m_size*0.50f; Math::Point dim; dim.x = Math::Rand()*m_size/5.0f+m_size/5.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIEXPLOT); } if ( (m_type == PT_FRAGT || m_type == PT_EXPLOT) && m_progress < 0.10f && m_lastParticleSmoke+m_engine->ParticleAdapt(0.10f) <= m_time ) { m_lastParticleSmoke = m_time; Math::Point dim; dim.x = Math::Rand()*m_size/3.0f+m_size/3.0f; dim.y = dim.x; Math::Vector pos = m_pos; pos.x += (Math::Rand()-0.5f)*m_size*0.5f; pos.z += (Math::Rand()-0.5f)*m_size*0.5f; m_terrain->AdjustToFloor(pos); Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = -dim.x/2.0f/4.0f; pos.y += dim.x/2.0f; ParticleType type; int r = rand()%2; if (r == 0) type = PARTISMOKE1; if (r == 1) type = PARTISMOKE2; m_particle->CreateParticle(pos, speed, dim, type, 6.0f); } if ( (m_type == PT_FRAGO || m_type == PT_EXPLOO) && m_progress < 0.03f && m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_size*2.0f; speed.z = (Math::Rand()-0.5f)*m_size*2.0f; speed.y = Math::Rand()*m_size*1.0f; Math::Point dim; dim.x = Math::Rand()*m_size/2.0f+m_size/2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIEXPLOO); } if ( (m_type == PT_FRAGW || m_type == PT_EXPLOW) && m_progress < 0.05f && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*m_size*1.0f; speed.z = (Math::Rand()-0.5f)*m_size*1.0f; speed.y = Math::Rand()*m_size*0.50f; Math::Point dim; dim.x = 1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIBLITZ, 0.5f, 0.0f, 0.0f); } if ( (m_type == PT_FRAGW || m_type == PT_EXPLOW) && m_progress < 0.25f && m_lastParticleSmoke+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticleSmoke = m_time; Math::Vector pos = m_pos; pos.y -= 2.0f; pos.x += (Math::Rand()-0.5f)*4.0f; pos.z += (Math::Rand()-0.5f)*4.0f; Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = 4.0f+Math::Rand()*4.0f; Math::Point dim; dim.x = Math::Rand()*2.5f+2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTICRASH, 4.0f); } if ( m_type == PT_WPCHECK ) { float factor; if (m_progress < 0.25f) factor = 0.0f; else factor = powf((m_progress-0.25f)/0.75f, 2.0f)*30.0f; if ( m_progress < 0.85f && m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; pos.y += factor; pos.x += (Math::Rand()-0.5f)*3.0f; pos.z += (Math::Rand()-0.5f)*3.0f; Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = 5.0f+Math::Rand()*5.0f; Math::Point dim; dim.x = Math::Rand()*1.5f+1.5f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f); } Math::Vector angle = m_object->GetAngle(0); angle.y = m_progress*20.0f; angle.x = sinf(m_progress*49.0f)*0.3f; angle.z = sinf(m_progress*47.0f)*0.2f; m_object->SetAngle(0, angle); Math::Vector pos = m_pos; pos.y += factor; m_object->SetPosition(0, pos); if ( m_progress > 0.85f ) { m_object->SetZoom(0, 1.0f-(m_progress-0.85f)/0.15f); } } if ( m_type == PT_FLCREATE ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; m_terrain->AdjustToFloor(pos); pos.x += (Math::Rand()-0.5f)*1.0f; pos.z += (Math::Rand()-0.5f)*1.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*2.0f; speed.z = (Math::Rand()-0.5f)*2.0f; speed.y = 2.0f+Math::Rand()*2.0f; Math::Point dim; dim.x = (Math::Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f); dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); } Math::Vector angle = m_object->GetAngle(0); angle.x = sinf(m_progress*49.0f)*0.3f*(1.0f-m_progress); angle.z = sinf(m_progress*47.0f)*0.2f*(1.0f-m_progress); m_object->SetAngle(0, angle); m_object->SetZoom(0, m_progress); } if ( m_type == PT_FLDELETE ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; m_terrain->AdjustToFloor(pos); pos.x += (Math::Rand()-0.5f)*1.0f; pos.z += (Math::Rand()-0.5f)*1.0f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*2.0f; speed.z = (Math::Rand()-0.5f)*2.0f; speed.y = 2.0f+Math::Rand()*2.0f; Math::Point dim; dim.x = (Math::Rand()*1.0f+1.0f)*(0.2f+m_progress*0.8f); dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f); } Math::Vector angle = m_object->GetAngle(0); angle.y = m_progress*20.0f; angle.x = sinf(m_progress*49.0f)*0.3f; angle.z = sinf(m_progress*47.0f)*0.2f; m_object->SetAngle(0, angle); m_object->SetZoom(0, 1.0f-m_progress); } if ( m_type == PT_RESET ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_pos; pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = 5.0f+Math::Rand()*5.0f; Math::Point dim; dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIGLINTb, 2.0f); pos = m_pos; speed.x = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; speed.y = Math::Rand()*10.0f; speed *= 0.5f+m_progress*0.5f; dim.x = 0.6f; dim.y = dim.x; pos.y += dim.y; float duration = Math::Rand()*1.5f+1.5f; m_particle->CreateTrack(pos, speed, dim, PARTITRACK6, duration, 0.0f, duration*0.9f, 0.7f); } Math::Vector angle = m_object->GetResetAngle(); m_object->SetAngleY(0, angle.y-powf((1.0f-m_progress)*5.0f, 2.0f)); m_object->SetZoom(0, m_progress); } if ( m_type == PT_FINDING ) { if ( m_object != 0 && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; float factor = m_size*0.3f; if (m_object->GetType() == OBJECT_SAFE) factor *= 1.3f; if (factor > 40.0f) factor = 40.0f; Math::Vector pos = m_pos; m_terrain->AdjustToFloor(pos); pos.x += (Math::Rand()-0.5f)*factor; pos.z += (Math::Rand()-0.5f)*factor; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*2.0f; speed.z = (Math::Rand()-0.5f)*2.0f; speed.y = 4.0f+Math::Rand()*4.0f; Math::Point dim; dim.x = (Math::Rand()*3.0f+3.0f)*(1.0f-m_progress*0.9f); dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.5f); } } if ( (m_type == PT_BURNT || m_type == PT_BURNO) && m_object != 0 ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; float factor = m_size/25.0f; // 1 = standard size Math::Vector pos = m_object->GetPosition(0); pos.y -= m_object->GetCharacter()->height; pos.x += (Math::Rand()-0.5f)*(4.0f+8.0f*m_progress)*factor; pos.z += (Math::Rand()-0.5f)*(4.0f+8.0f*m_progress)*factor; Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = 0.0f; Math::Point dim; dim.x = (Math::Rand()*2.5f+1.0f)*factor; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f); pos = m_object->GetPosition(0); pos.y -= m_object->GetCharacter()->height; pos.x += (Math::Rand()-0.5f)*(2.0f+4.0f*m_progress)*factor; pos.z += (Math::Rand()-0.5f)*(2.0f+4.0f*m_progress)*factor; speed.x = 0.0f; speed.z = 0.0f; speed.y = (Math::Rand()*5.0f*m_progress+3.0f)*factor; dim.x = (Math::Rand()*2.0f+1.0f)*factor; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTIFLAME, 2.0f, 0.0f, 0.2f); pos = m_object->GetPosition(0); pos.y -= 2.0f; pos.x += (Math::Rand()-0.5f)*5.0f*factor; pos.z += (Math::Rand()-0.5f)*5.0f*factor; speed.x = 0.0f; speed.z = 0.0f; speed.y = (6.0f+Math::Rand()*6.0f+m_progress*6.0f)*factor; dim.x = (Math::Rand()*1.5f+1.0f+m_progress*3.0f)*factor; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTISMOKE3, 4.0f); } if ( m_type == PT_BURNT ) { BurnProgress(); } else { Math::Vector speed; speed.y = 0.0f; speed.x = (Math::Rand()-0.5f)*m_progress*1.0f; speed.z = (Math::Rand()-0.5f)*m_progress*1.0f; if ( m_progress > 0.8f ) { float prog = (m_progress-0.8f)/0.2f; // 0..1 speed.y = -prog*6.0f; // sinks into the ground m_object->SetZoom(0, 1.0f-prog*0.5f); } m_object->SetLinVibration(speed); } } if ( m_type == PT_WIN ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_object->GetPosition(0); pos.y += 1.5f; Math::Vector speed; speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = 8.0f+Math::Rand()*8.0f; Math::Point dim; dim.x = Math::Rand()*0.2f+0.2f; dim.y = dim.x; m_particle->CreateTrack(pos, speed, dim, static_cast(PARTITRACK7+rand()%4), 3.0f, 20.0f, 1.0f, 0.4f); } } if ( m_type == PT_LOST ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { m_lastParticle = m_time; Math::Vector pos = m_object->GetPosition(0); pos.y -= 2.0f; pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; Math::Vector speed; speed.x = 0.0f; speed.z = 0.0f; speed.y = 1.0f+Math::Rand()*1.0f; Math::Point dim; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, PARTISMOKE1, 8.0f, 0.0f, 0.0f); } } if (m_type == PT_FALL) FallProgress(event.rTime); if (m_lightRank != -1) LightOperFrame(event.rTime); return true; } Error CPyro::IsEnded() { // Destroys the object that exploded. //It should not be destroyed at the end of the Create, //because it is sometimes the object itself that makes the Create: // pyro->Create(PT_FRAGT, this); if ( m_type == PT_FRAGT || m_type == PT_FRAGO || m_type == PT_FRAGW || m_type == PT_SPIDER || m_type == PT_EGG ) { DeleteObject(true, true); } if ( m_type == PT_FALL ) // freight which grave? { return FallIsEnded(); } if ( m_type == PT_WIN || m_type == PT_LOST ) { return ERR_CONTINUE; } // End of the pyrotechnic effect? if ( m_progress < 1.0f ) return ERR_CONTINUE; if ( m_type == PT_EXPLOT || m_type == PT_EXPLOO || m_type == PT_EXPLOW ) // explosion? { ExploTerminate(); } if ( m_type == PT_BURNT || m_type == PT_BURNO ) // burning? { BurnTerminate(); } if ( m_type == PT_WPCHECK || m_type == PT_FLDELETE ) { DeleteObject(true, true); } if ( m_type == PT_FLCREATE ) { m_object->SetAngleX(0, 0.0f); m_object->SetAngleZ(0, 0.0f); m_object->SetZoom(0, 1.0f); } if ( m_type == PT_RESET ) { m_object->SetPosition(0, m_object->GetResetPosition()); m_object->SetAngle(0, m_object->GetResetAngle()); m_object->SetZoom(0, 1.0f); } if ( m_lightRank != -1 ) { m_lightMan->DeleteLight(m_lightRank); m_lightRank = -1; } return ERR_STOP; } void CPyro::CutObjectLink(CObject* obj) { if (m_object == obj) m_object = nullptr; } void CPyro::DisplayError(PyroType type, CObject* obj) { ObjectType oType = obj->GetType(); if ( type == PT_FRAGT || type == PT_FRAGO || type == PT_FRAGW || type == PT_EXPLOT || type == PT_EXPLOO || type == PT_EXPLOW || type == PT_BURNT || type == PT_BURNO ) { Error err = ERR_OK; if ( oType == OBJECT_MOTHER ) err = INFO_DELETEMOTHER; if ( oType == OBJECT_ANT ) err = INFO_DELETEANT; if ( oType == OBJECT_BEE ) err = INFO_DELETEBEE; if ( oType == OBJECT_WORM ) err = INFO_DELETEWORM; if ( oType == OBJECT_SPIDER ) err = INFO_DELETESPIDER; if ( oType == OBJECT_MOBILEwa || oType == OBJECT_MOBILEta || oType == OBJECT_MOBILEfa || oType == OBJECT_MOBILEia || oType == OBJECT_MOBILEwc || oType == OBJECT_MOBILEtc || oType == OBJECT_MOBILEfc || oType == OBJECT_MOBILEic || oType == OBJECT_MOBILEwi || oType == OBJECT_MOBILEti || oType == OBJECT_MOBILEfi || oType == OBJECT_MOBILEii || oType == OBJECT_MOBILEws || oType == OBJECT_MOBILEts || oType == OBJECT_MOBILEfs || oType == OBJECT_MOBILEis || oType == OBJECT_MOBILErt || oType == OBJECT_MOBILErc || oType == OBJECT_MOBILErr || oType == OBJECT_MOBILErs || oType == OBJECT_MOBILEsa || oType == OBJECT_MOBILEwt || oType == OBJECT_MOBILEtt || oType == OBJECT_MOBILEft || oType == OBJECT_MOBILEit || oType == OBJECT_MOBILEdr ) { err = ERR_DELETEMOBILE; } if ( oType == OBJECT_DERRICK || oType == OBJECT_FACTORY || oType == OBJECT_STATION || oType == OBJECT_CONVERT || oType == OBJECT_REPAIR || oType == OBJECT_DESTROYER|| oType == OBJECT_TOWER || oType == OBJECT_RESEARCH || oType == OBJECT_RADAR || oType == OBJECT_INFO || oType == OBJECT_ENERGY || oType == OBJECT_LABO || oType == OBJECT_NUCLEAR || oType == OBJECT_PARA || oType == OBJECT_SAFE || oType == OBJECT_HUSTON || oType == OBJECT_START || oType == OBJECT_END ) { err = ERR_DELETEBUILDING; m_main->DisplayError(err, obj->GetPosition(0), 5.0f); return; } if ( err != ERR_OK ) { m_main->DisplayError(err, obj); } } } void CPyro::CreateLight(Math::Vector pos, float height) { if (!m_engine->GetLightMode()) return; m_lightHeight = height; Gfx::Light light; light.type = LIGHT_SPOT; light.ambient = Gfx::Color(0.0f, 0.0f, 0.0f); light.position = Math::Vector(pos.x, pos.y+height, pos.z); light.direction = Math::Vector(0.0f, -1.0f, 0.0f); // against the bottom light.spotIntensity = 1.0f; light.attenuation0 = 1.0f; light.attenuation1 = 0.0f; light.attenuation2 = 0.0f; light.spotAngle = Math::PI/4.0f; m_lightRank = m_lightMan->CreateLight(); m_lightMan->SetLight(m_lightRank, light); m_lightMan->SetLightIntensity(m_lightRank, 0.0f); // Only illuminates the objects on the ground. m_lightMan->SetLightIncludeType(m_lightRank, ENG_OBJTYPE_TERRAIN); } void CPyro::DeleteObject(bool primary, bool secondary) { if (m_object == nullptr) return; if (m_object->GetResetCap() == RESET_MOVE) // resettable object? { m_object->SetEnable(false); // object cache and inactive Math::Vector pos = m_object->GetPosition(0); pos.y = -100.0f; m_object->SetPosition(0, pos); return; } ObjectType type = m_object->GetType(); if ( secondary && type != OBJECT_FACTORY && type != OBJECT_NUCLEAR && type != OBJECT_ENERGY ) { CObject* sub = m_object->GetPower(); if ( sub != 0 ) { sub->DeleteObject(); // removes the battery delete sub; m_object->SetPower(0); } sub = m_object->GetFret(); if ( sub != 0 ) { sub->DeleteObject(); // removes the object transported delete sub; m_object->SetFret(nullptr); } } if (primary) { CObject* truck = m_object->GetTruck(); if ( truck != 0 ) // object carries? { if (truck->GetPower() == m_object) truck->SetPower(nullptr); if (truck->GetFret() == m_object) truck->SetFret(nullptr); } CObject* sub = m_object; sub->DeleteObject(); // removes the object (*) delete sub; m_object = nullptr; } } void CPyro::CreateTriangle(CObject* obj, ObjectType oType, int part) { int objRank = obj->GetObjectRank(part); if (objRank == -1) return; int total = m_engine->GetObjectTotalTriangles(objRank); float percent = 0.10f; if (total < 50) percent = 0.25f; if (total < 20) percent = 0.50f; if (m_type == PT_EGG) percent = 0.30f; if (oType == OBJECT_POWER || oType == OBJECT_ATOMIC || oType == OBJECT_URANIUM || oType == OBJECT_TNT || oType == OBJECT_BOMB || oType == OBJECT_TEEN28) { percent = 0.75f; } else if (oType == OBJECT_MOBILEtg) { percent = 0.50f; } LODLevel lodLevel = LOD_High; if (oType == OBJECT_MOTHER || oType == OBJECT_TEEN28 || oType == OBJECT_TEEN31) { lodLevel = LOD_Constant; } std::vector buffer; total = m_engine->GetPartialTriangles(objRank, lodLevel, percent, 100, buffer); for (int i = 0; i < total; i++) { Math::Vector p1, p2, p3; p1.x = buffer[i].triangle[0].coord.x; p1.y = buffer[i].triangle[0].coord.y; p1.z = buffer[i].triangle[0].coord.z; p2.x = buffer[i].triangle[1].coord.x; p2.y = buffer[i].triangle[1].coord.y; p2.z = buffer[i].triangle[1].coord.z; p3.x = buffer[i].triangle[2].coord.x; p3.y = buffer[i].triangle[2].coord.y; p3.z = buffer[i].triangle[2].coord.z; float h; h = Math::Distance(p1, p2); if ( h > 5.0f ) { p2.x = p1.x+((p2.x-p1.x)*5.0f/h); p2.y = p1.y+((p2.y-p1.y)*5.0f/h); p2.z = p1.z+((p2.z-p1.z)*5.0f/h); } h = Math::Distance(p2, p3); if ( h > 5.0f ) { p3.x = p2.x+((p3.x-p2.x)*5.0f/h); p3.y = p2.y+((p3.y-p2.y)*5.0f/h); p3.z = p2.z+((p3.z-p2.z)*5.0f/h); } h = Math::Distance(p3, p1); if ( h > 5.0f ) { p1.x = p3.x+((p1.x-p3.x)*5.0f/h); p1.y = p3.y+((p1.y-p3.y)*5.0f/h); p1.z = p3.z+((p1.z-p3.z)*5.0f/h); } buffer[i].triangle[0].coord.x = p1.x; buffer[i].triangle[0].coord.y = p1.y; buffer[i].triangle[0].coord.z = p1.z; buffer[i].triangle[1].coord.x = p2.x; buffer[i].triangle[1].coord.y = p2.y; buffer[i].triangle[1].coord.z = p2.z; buffer[i].triangle[2].coord.x = p3.x; buffer[i].triangle[2].coord.y = p3.y; buffer[i].triangle[2].coord.z = p3.z; Math::Vector offset; offset.x = (buffer[i].triangle[0].coord.x+buffer[i].triangle[1].coord.x+buffer[i].triangle[2].coord.x)/3.0f; offset.y = (buffer[i].triangle[0].coord.y+buffer[i].triangle[1].coord.y+buffer[i].triangle[2].coord.y)/3.0f; offset.z = (buffer[i].triangle[0].coord.z+buffer[i].triangle[1].coord.z+buffer[i].triangle[2].coord.z)/3.0f; buffer[i].triangle[0].coord.x -= offset.x; buffer[i].triangle[1].coord.x -= offset.x; buffer[i].triangle[2].coord.x -= offset.x; buffer[i].triangle[0].coord.y -= offset.y; buffer[i].triangle[1].coord.y -= offset.y; buffer[i].triangle[2].coord.y -= offset.y; buffer[i].triangle[0].coord.z -= offset.z; buffer[i].triangle[1].coord.z -= offset.z; buffer[i].triangle[2].coord.z -= offset.z; Math::Vector speed; float mass; Math::Matrix* mat = obj->GetWorldMatrix(part); Math::Vector pos = Math::Transform(*mat, offset); if ( m_type == PT_EGG ) { speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*15.0f; mass = Math::Rand()*20.0f+20.0f; } else if ( m_type == PT_SPIDER ) { speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*20.0f; mass = Math::Rand()*10.0f+15.0f; } else { speed.x = (Math::Rand()-0.5f)*30.0f; speed.z = (Math::Rand()-0.5f)*30.0f; speed.y = Math::Rand()*30.0f; mass = Math::Rand()*10.0f+15.0f; } if ( oType == OBJECT_STONE ) speed *= 0.5f; if ( oType == OBJECT_URANIUM ) speed *= 0.4f; float duration = Math::Rand()*3.0f+3.0f; m_particle->CreateFrag(pos, speed, &buffer[i], PARTIFRAG, duration, mass, 0.5f); } } void CPyro::ExploStart() { m_burnType = m_object->GetType(); Math::Vector oPos = m_object->GetPosition(0); m_burnFall = m_terrain->GetHeightToFloor(oPos, true); m_object->Simplify(); m_object->SetLock(true); // ruin not usable yet m_object->SetExplo(true); // being destroyed m_object->FlatParent(); if ( m_object->GetSelect() ) { m_object->SetSelect(false); // deselects the object m_camera->SetType(CAM_TYPE_EXPLO); m_main->DeselectAll(); } m_object->DeleteDeselList(m_object); for (int i = 0; i < OBJECTMAXPART; i++) { int objRank = m_object->GetObjectRank(i); if (objRank == -1) continue; // TODO: refactor later to material change int oldBaseObjRank = m_engine->GetObjectBaseRank(objRank); if (oldBaseObjRank != -1) { int newBaseObjRank = m_engine->CreateBaseObject(); m_engine->CopyBaseObject(oldBaseObjRank, newBaseObjRank); m_engine->SetObjectBaseRank(objRank, newBaseObjRank); m_engine->ChangeSecondTexture(objRank, "dirty04.png"); } Math::Vector pos = m_object->GetPosition(i); Math::Vector speed; float weight; if (i == 0) // main part? { weight = 0.0f; speed.y = -1.0f; speed.x = 0.0f; speed.z = 0.0f; } else { Math::Vector min, max; m_engine->GetObjectBBox(objRank, min, max); weight = Math::Distance(min, max); // weight according to size! speed.y = 10.0f+Math::Rand()*20.0f; speed.x = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; } int channel = m_particle->CreatePart(pos, speed, PARTIPART, 10.0f, 20.0f, weight, 0.5f); if (channel != -1) m_object->SetMasterParticle(i, channel); } m_engine->LoadTexture("dirty04.png"); DeleteObject(false, true); // destroys the object transported + the battery } void CPyro::ExploTerminate() { DeleteObject(true, false); // removes the main object } void CPyro::BurnStart() { m_burnType = m_object->GetType(); Math::Vector oPos = m_object->GetPosition(0); m_burnFall = m_terrain->GetHeightToFloor(oPos, true); m_object->Simplify(); m_object->SetLock(true); // ruin not usable yet if ( m_object->GetSelect() ) { m_object->SetSelect(false); // deselects the object m_camera->SetType(CAM_TYPE_EXPLO); m_main->DeselectAll(); } m_object->DeleteDeselList(m_object); for (int i = 0; i < OBJECTMAXPART; i++) { int objRank = m_object->GetObjectRank(i); if (objRank == -1) continue; // TODO: refactor later to material change int oldBaseObjRank = m_engine->GetObjectBaseRank(objRank); if (oldBaseObjRank != -1) { int newBaseObjRank = m_engine->CreateBaseObject(); m_engine->CopyBaseObject(oldBaseObjRank, newBaseObjRank); m_engine->SetObjectBaseRank(objRank, newBaseObjRank); m_engine->ChangeSecondTexture(objRank, "dirty04.png"); } } m_engine->LoadTexture("dirty04.png"); m_burnPartTotal = 0; Math::Vector pos, angle; if ( m_burnType == OBJECT_DERRICK || m_burnType == OBJECT_FACTORY || m_burnType == OBJECT_REPAIR || m_burnType == OBJECT_DESTROYER|| m_burnType == OBJECT_CONVERT || m_burnType == OBJECT_TOWER || m_burnType == OBJECT_RESEARCH || m_burnType == OBJECT_ENERGY || m_burnType == OBJECT_LABO ) { pos.x = 0.0f; pos.y = -(4.0f+Math::Rand()*4.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.4f; } else if ( m_burnType == OBJECT_STATION || m_burnType == OBJECT_RADAR || m_burnType == OBJECT_INFO ) { pos.x = 0.0f; pos.y = -(1.0f+Math::Rand()*1.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.2f; } else if ( m_burnType == OBJECT_NUCLEAR ) { pos.x = 0.0f; pos.y = -(10.0f+Math::Rand()*10.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.4f; } else if ( m_burnType == OBJECT_PARA ) { pos.x = 0.0f; pos.y = -(10.0f+Math::Rand()*10.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.4f; } else if ( m_burnType == OBJECT_SAFE ) { pos.x = 0.0f; pos.y = -(10.0f+Math::Rand()*10.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.4f; } else if ( m_burnType == OBJECT_HUSTON ) { pos.x = 0.0f; pos.y = -(10.0f+Math::Rand()*10.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.4f; } else if ( m_burnType == OBJECT_MOBILEwa || m_burnType == OBJECT_MOBILEwc || m_burnType == OBJECT_MOBILEwi || m_burnType == OBJECT_MOBILEws || m_burnType == OBJECT_MOBILEwt ) { pos.x = 0.0f; pos.y = -(0.5f+Math::Rand()*1.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.8f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.4f; } else if ( m_burnType == OBJECT_TEEN31 ) // basket? { pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.8f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.2f; } else { pos.x = 0.0f; pos.y = -(2.0f+Math::Rand()*2.0f); pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.8f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*0.8f; } BurnAddPart(0, pos, angle); // movement of the main part m_burnKeepPart[0] = -1; // nothing to keep if ( m_burnType == OBJECT_DERRICK ) { pos.x = 0.0f; pos.y = -40.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the drill } if ( m_burnType == OBJECT_REPAIR ) { pos.x = 0.0f; pos.y = -12.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = -90.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the sensor } if ( m_burnType == OBJECT_DESTROYER ) { pos.x = 0.0f; pos.y = -12.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = -90.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the sensor } if ( m_burnType == OBJECT_CONVERT ) { pos.x = 0.0f; pos.y = -200.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.5f; angle.y = (Math::Rand()-0.5f)*0.5f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the cover BurnAddPart(2, pos, angle); BurnAddPart(3, pos, angle); } if ( m_burnType == OBJECT_TOWER ) { pos.x = 0.0f; pos.y = -7.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = (Math::Rand()-0.5f)*0.4f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the cannon } if ( m_burnType == OBJECT_RESEARCH ) { pos.x = 0.0f; pos.y = -7.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the anemometer } if ( m_burnType == OBJECT_RADAR ) { pos.x = 0.0f; pos.y = -14.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = (Math::Rand()-0.5f)*0.4f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the radar BurnAddPart(2, pos, angle); } if ( m_burnType == OBJECT_INFO ) { pos.x = 0.0f; pos.y = -14.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.4f; angle.y = (Math::Rand()-0.5f)*0.4f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the information terminal BurnAddPart(2, pos, angle); } if ( m_burnType == OBJECT_LABO ) { pos.x = 0.0f; pos.y = -12.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the arm } if ( m_burnType == OBJECT_NUCLEAR ) { pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = -135.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the cover } if ( m_burnType == OBJECT_MOBILEfa || m_burnType == OBJECT_MOBILEta || m_burnType == OBJECT_MOBILEwa || m_burnType == OBJECT_MOBILEia ) { pos.x = 2.0f; pos.y = -5.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = 40.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the arm } if ( m_burnType == OBJECT_MOBILEfs || m_burnType == OBJECT_MOBILEts || m_burnType == OBJECT_MOBILEws || m_burnType == OBJECT_MOBILEis ) { pos.x = 0.0f; pos.y = -7.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = 50.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the sensor } if ( m_burnType == OBJECT_MOBILEfc || m_burnType == OBJECT_MOBILEtc || m_burnType == OBJECT_MOBILEwc || m_burnType == OBJECT_MOBILEic ) { pos.x = -1.5f; pos.y = -5.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = -25.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the cannon } if ( m_burnType == OBJECT_MOBILEfi || m_burnType == OBJECT_MOBILEti || m_burnType == OBJECT_MOBILEwi || m_burnType == OBJECT_MOBILEii ) { pos.x = -1.5f; pos.y = -5.0f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*0.2f; angle.y = (Math::Rand()-0.5f)*0.2f; angle.z = -25.0f*Math::PI/180.0f; BurnAddPart(1, pos, angle); // down the insect-cannon } if ( m_burnType == OBJECT_MOBILErt || m_burnType == OBJECT_MOBILErc ) { pos.x = 0.0f; pos.y = -10.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the holder pos.x = 0.0f; pos.y = -10.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(2, pos, angle); // down the pestle/cannon } if ( m_burnType == OBJECT_MOBILErr ) { pos.x = 0.0f; pos.y = -10.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the holder pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = -Math::PI/2.0f; BurnAddPart(4, pos, angle); pos.x = 0.0f; pos.y = 0.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = Math::PI/2.5f; BurnAddPart(2, pos, angle); } if ( m_burnType == OBJECT_MOBILErs ) { pos.x = 0.0f; pos.y = -10.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the holder pos.x = 0.0f; pos.y = -5.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(2, pos, angle); pos.x = 0.0f; pos.y = -5.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(3, pos, angle); } if ( m_burnType == OBJECT_MOBILEsa ) { pos.x = 0.0f; pos.y = -10.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = 0.0f; BurnAddPart(1, pos, angle); // down the holder } if ( m_burnType == OBJECT_MOBILEwa || m_burnType == OBJECT_MOBILEwc || m_burnType == OBJECT_MOBILEwi || m_burnType == OBJECT_MOBILEws || m_burnType == OBJECT_MOBILEwt ) // wheels? { int i = 0; for (; i < 4; i++) { pos.x = 0.0f; pos.y = Math::Rand()*0.5f; pos.z = 0.0f; angle.x = (Math::Rand()-0.5f)*Math::PI/2.0f; angle.y = (Math::Rand()-0.5f)*Math::PI/2.0f; angle.z = 0.0f; BurnAddPart(6+i, pos, angle); // wheel m_burnKeepPart[i] = 6+i; // we keep the wheels } m_burnKeepPart[i] = -1; } if ( m_burnType == OBJECT_MOBILEta || m_burnType == OBJECT_MOBILEtc || m_burnType == OBJECT_MOBILEti || m_burnType == OBJECT_MOBILEts || m_burnType == OBJECT_MOBILErt || m_burnType == OBJECT_MOBILErc || m_burnType == OBJECT_MOBILErr || m_burnType == OBJECT_MOBILErs || m_burnType == OBJECT_MOBILEsa || m_burnType == OBJECT_MOBILEdr ) // caterpillars? { pos.x = 0.0f; pos.y = -4.0f; pos.z = 2.0f; angle.x = (Math::Rand()-0.5f)*20.0f*Math::PI/180.0f; angle.y = (Math::Rand()-0.5f)*10.0f*Math::PI/180.0f; angle.z = (Math::Rand()-0.5f)*30.0f*Math::PI/180.0f; BurnAddPart(6, pos, angle); // down the right caterpillar pos.x = 0.0f; pos.y = -4.0f; pos.z = -2.0f; angle.x = (Math::Rand()-0.5f)*20.0f*Math::PI/180.0f; angle.y = (Math::Rand()-0.5f)*10.0f*Math::PI/180.0f; angle.z = (Math::Rand()-0.5f)*30.0f*Math::PI/180.0f; BurnAddPart(7, pos, angle); // down the left caterpillar } if ( m_burnType == OBJECT_MOBILEfa || m_burnType == OBJECT_MOBILEfc || m_burnType == OBJECT_MOBILEfi || m_burnType == OBJECT_MOBILEfs || m_burnType == OBJECT_MOBILEft ) // flying? { int i = 0; for (; i<3; i++) { pos.x = 0.0f; pos.y = -3.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*Math::PI/2.0f; BurnAddPart(6+i, pos, angle); // foot } m_burnKeepPart[i] = -1; } if ( m_burnType == OBJECT_MOBILEia || m_burnType == OBJECT_MOBILEic || m_burnType == OBJECT_MOBILEii || m_burnType == OBJECT_MOBILEis ) // legs? { for (int i = 0; i < 6; i++) { pos.x = 0.0f; pos.y = -3.0f; pos.z = 0.0f; angle.x = 0.0f; angle.y = (Math::Rand()-0.5f)*Math::PI/4.0f; angle.z = (Math::Rand()-0.5f)*Math::PI/4.0f; BurnAddPart(6+i, pos, angle); // leg } } } void CPyro::BurnAddPart(int part, Math::Vector pos, Math::Vector angle) { int i = m_burnPartTotal; m_burnPart[i].part = part; m_burnPart[i].initialPos = m_object->GetPosition(part); m_burnPart[i].finalPos = m_burnPart[i].initialPos+pos; m_burnPart[i].initialAngle = m_object->GetAngle(part); m_burnPart[i].finalAngle = m_burnPart[i].initialAngle+angle; m_burnPartTotal++; } void CPyro::BurnProgress() { if ( m_burnType == OBJECT_TEEN31 ) // basket? { m_object->SetZoomY(0, 1.0f-m_progress*0.5f); // slight flattening } for (int i = 0; i < m_burnPartTotal; i++) { Math::Vector pos = m_burnPart[i].initialPos + m_progress*(m_burnPart[i].finalPos-m_burnPart[i].initialPos); if ( i == 0 && m_burnFall > 0.0f ) { float h = powf(m_progress, 2.0f)*1000.0f; if ( h > m_burnFall ) h = m_burnFall; pos.y -= h; } m_object->SetPosition(m_burnPart[i].part, pos); pos = m_burnPart[i].initialAngle + m_progress*(m_burnPart[i].finalAngle-m_burnPart[i].initialAngle); m_object->SetAngle(m_burnPart[i].part, pos); } CObject* sub = m_object->GetPower(); if (sub != nullptr) // is there a battery? sub->SetZoomY(0, 1.0f - m_progress); // complete flattening } bool CPyro::BurnIsKeepPart(int part) { int i = 0; while (m_burnKeepPart[i] != -1) { if (part == m_burnKeepPart[i++]) return true; // must keep } return false; // must destroy } void CPyro::BurnTerminate() { if (m_type == PT_BURNO) // organic object is burning? { DeleteObject(true, true); // removes the insect return; } for (int i = 1; i < OBJECTMAXPART; i++) { int objRank = m_object->GetObjectRank(i); if (objRank == -1) continue; if (BurnIsKeepPart(i)) continue; m_object->DeletePart(i); } DeleteObject(false, true); // destroys the object transported + the battery if ( m_burnType == OBJECT_DERRICK || m_burnType == OBJECT_STATION || m_burnType == OBJECT_FACTORY || m_burnType == OBJECT_REPAIR || m_burnType == OBJECT_DESTROYER|| m_burnType == OBJECT_CONVERT || m_burnType == OBJECT_TOWER || m_burnType == OBJECT_RESEARCH || m_burnType == OBJECT_RADAR || m_burnType == OBJECT_INFO || m_burnType == OBJECT_ENERGY || m_burnType == OBJECT_LABO || m_burnType == OBJECT_NUCLEAR || m_burnType == OBJECT_PARA || m_burnType == OBJECT_SAFE || m_burnType == OBJECT_HUSTON || m_burnType == OBJECT_START || m_burnType == OBJECT_END ) { m_object->SetType(OBJECT_RUINfactory); // others become a ruin m_object->SetLock(false); } else { m_object->SetType(OBJECT_RUINmobilew1); // others become a ruin m_object->SetLock(false); } m_object->SetBurn(false); // ruin usable (c-e-d. recoverable) } void CPyro::FallStart() { m_object->SetBurn(true); // usable Math::Vector pos = m_object->GetPosition(0); m_fallFloor = m_terrain->GetFloorLevel(pos); m_fallSpeed = 0.0f; m_fallBulletTime = 0.0f; m_fallEnding = false; } CObject* CPyro::FallSearchBeeExplo() { Math::Vector iPos; float iRadius; m_object->GetCrashSphere(0, iPos, iRadius); CInstanceManager* iMan = CInstanceManager::GetInstancePointer(); for (int i = 0; i < 1000000; i++) { CObject* pObj = static_cast(iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; ObjectType oType = pObj->GetType(); if ( oType != OBJECT_HUMAN && oType != OBJECT_MOBILEfa && oType != OBJECT_MOBILEta && oType != OBJECT_MOBILEwa && oType != OBJECT_MOBILEia && oType != OBJECT_MOBILEfc && oType != OBJECT_MOBILEtc && oType != OBJECT_MOBILEwc && oType != OBJECT_MOBILEic && oType != OBJECT_MOBILEfi && oType != OBJECT_MOBILEti && oType != OBJECT_MOBILEwi && oType != OBJECT_MOBILEii && oType != OBJECT_MOBILEfs && oType != OBJECT_MOBILEts && oType != OBJECT_MOBILEws && oType != OBJECT_MOBILEis && oType != OBJECT_MOBILErt && oType != OBJECT_MOBILErc && oType != OBJECT_MOBILErr && oType != OBJECT_MOBILErs && oType != OBJECT_MOBILEsa && oType != OBJECT_MOBILEtg && oType != OBJECT_MOBILEft && oType != OBJECT_MOBILEtt && oType != OBJECT_MOBILEwt && oType != OBJECT_MOBILEit && oType != OBJECT_MOBILEdr && oType != OBJECT_BASE && oType != OBJECT_DERRICK && oType != OBJECT_STATION && oType != OBJECT_FACTORY && oType != OBJECT_REPAIR && oType != OBJECT_DESTROYER&& oType != OBJECT_CONVERT && oType != OBJECT_TOWER && oType != OBJECT_RESEARCH && oType != OBJECT_RADAR && oType != OBJECT_INFO && oType != OBJECT_ENERGY && oType != OBJECT_LABO && oType != OBJECT_NUCLEAR && oType != OBJECT_PARA && oType != OBJECT_SAFE && oType != OBJECT_HUSTON && oType != OBJECT_METAL && oType != OBJECT_POWER && oType != OBJECT_ATOMIC ) continue; if ( pObj->GetTruck() != 0 ) continue; // object transported? Math::Vector oPos = pObj->GetPosition(0); float distance; float shieldRadius = pObj->GetShieldRadius(); if ( shieldRadius > 0.0f ) { distance = Math::Distance(oPos, iPos); if (distance <= shieldRadius) return pObj; } if ( oType == OBJECT_BASE ) { distance = Math::Distance(oPos, iPos); if (distance < 25.0f) return pObj; } // Test the center of the object, which is necessary for objects // that have no sphere in the center (station). distance = Math::Distance(oPos, iPos)-4.0f; if (distance < 5.0f) return pObj; // Test with all spheres of the object. Math::Vector ooPos; float ooRadius; int j = 0; while (pObj->GetCrashSphere(j++, ooPos, ooRadius)) { distance = Math::Distance(ooPos, iPos); if (distance <= iRadius+ooRadius) { return pObj; } } } return nullptr; } void CPyro::FallProgress(float rTime) { if (m_object == nullptr) return; m_fallSpeed += rTime*50.0f; // v2 = v1 + a*dt Math::Vector pos; pos = m_object->GetPosition(0); pos.y -= m_fallSpeed*rTime; // dd -= v2*dt bool floor = false; if (pos.y <= m_fallFloor) // below the ground level? { pos.y = m_fallFloor; floor = true; } m_object->SetPosition(0, pos); if (m_object->GetType() == OBJECT_BULLET) { m_fallBulletTime += rTime; if (m_fallBulletTime > 0.2f || floor) { m_fallBulletTime = 0.0f; CObject* obj = FallSearchBeeExplo(); if (obj == nullptr) { if (floor) // reaches the ground? { m_object->ExploObject(EXPLO_BOUM, 0.0f); // start explosion } } else { if (obj->GetShieldRadius() > 0.0f) // protected by shield? { m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f, 0.0f, 0.0f); m_sound->Play(SOUND_GUNDEL); DeleteObject(true, true); // removes the ball } else { if (obj->ExploObject(EXPLO_BOUM, 1.0f)) // start explosion { DeleteObject(true, true); // removes the ball } else { m_object->ExploObject(EXPLO_BOUM, 0.0f); // start explosion } } } if (floor || obj != nullptr) { m_fallEnding = true; } } } } Error CPyro::FallIsEnded() { if (m_fallEnding || m_object == 0) return ERR_STOP; Math::Vector pos = m_object->GetPosition(0); if (pos.y > m_fallFloor) return ERR_CONTINUE; m_sound->Play(SOUND_BOUM, pos); m_object->SetBurn(false); // usable again return ERR_STOP; } void CPyro::LightOperFlush() { m_lightOperTotal = 0; } void CPyro::LightOperAdd(float progress, float intensity, float r, float g, float b) { int i = m_lightOperTotal; m_lightOper[i].progress = progress; m_lightOper[i].intensity = intensity; m_lightOper[i].color.r = r; m_lightOper[i].color.g = g; m_lightOper[i].color.b = b; m_lightOperTotal++; } void CPyro::LightOperFrame(float rTime) { for (int i = 0; i < m_lightOperTotal; i++) { if ( m_progress < m_lightOper[i].progress ) { assert(i > 0); // TODO: if assert fails, fix the code float progress = (m_progress-m_lightOper[i-1].progress) / (m_lightOper[i].progress-m_lightOper[i-1].progress); float intensity = m_lightOper[i-1].intensity + (m_lightOper[i].intensity-m_lightOper[i-1].intensity)*progress; Gfx::Color color; color.r = m_lightOper[i-1].color.r + (m_lightOper[i].color.r-m_lightOper[i-1].color.r)*progress; color.g = m_lightOper[i-1].color.g + (m_lightOper[i].color.g-m_lightOper[i-1].color.g)*progress; color.b = m_lightOper[i-1].color.b + (m_lightOper[i].color.b-m_lightOper[i-1].color.b)*progress; m_lightMan->SetLightIntensity(m_lightRank, intensity); m_lightMan->SetLightColor(m_lightRank, color); break; } } } } // namespace Gfx