// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. /** * \file graphics/engine/text.h * \brief Text rendering - CText class */ #pragma once #include "graphics/core/color.h" #include "math/point.h" #include #include // Graphics module namespace namespace Gfx { class CEngine; class CDevice; //! Standard small font size const float FONT_SIZE_SMALL = 12.0f; //! Standard big font size const float FONT_SIZE_BIG = 18.0f; /** * \enum TextAlign * \brief Type of text alignment */ enum TextAlign { TEXT_ALIGN_RIGHT, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER }; /* Font meta char constants */ //! Type used for font character metainfo typedef short FontMetaChar; /** * \enum FontType * \brief Type of font * * Bitmask in lower 4 bits (mask 0x00f) */ enum FontType { //! Flag for bold font subtype FONT_BOLD = 0x04, //! Flag for italic font subtype FONT_ITALIC = 0x08, //! Default colobot font used for interface FONT_COLOBOT = 0x00, //! Alias for bold colobot font FONT_COLOBOT_BOLD = FONT_COLOBOT | FONT_BOLD, //! Alias for italic colobot font FONT_COLOBOT_ITALIC = FONT_COLOBOT | FONT_ITALIC, //! Courier (monospace) font used mainly in code editor (only regular & bold) FONT_COURIER = 0x01, //! Alias for bold courier font FONT_COURIER_BOLD = FONT_COURIER | FONT_BOLD, // 0x02 left for possible another font //! Pseudo-font loaded from textures for buttons, icons, etc. FONT_BUTTON = 0x03, }; /** * \enum FontTitle * \brief Size of font title * * Used internally by CEdit * * Bitmask in 2 bits left shifted 4 (mask 0x030) */ enum FontTitle { FONT_TITLE_BIG = 0x01 << 4, FONT_TITLE_NORM = 0x02 << 4, FONT_TITLE_LITTLE = 0x03 << 4, }; /** * \enum FontHighlight * \brief Type of color highlight for text * * Bitmask in 3 bits left shifted 6 (mask 0x1c0) */ enum FontHighlight { FONT_HIGHLIGHT_NONE = 0x00 << 6, FONT_HIGHLIGHT_LINK = 0x01 << 6, FONT_HIGHLIGHT_TOKEN = 0x02 << 6, FONT_HIGHLIGHT_TYPE = 0x03 << 6, FONT_HIGHLIGHT_CONST = 0x04 << 6, FONT_HIGHLIGHT_REM = 0x05 << 6, FONT_HIGHLIGHT_KEY = 0x06 << 6, FONT_HIGHLIGHT_TABLE = 0x07 << 6, }; /** * \enum FontMask * \brief Masks in FontMetaChar for different attributes */ enum FontMask { //! Mask for FontType FONT_MASK_FONT = 0x00f, //! Mask for FontTitle FONT_MASK_TITLE = 0x030, //! Mask for FontHighlight FONT_MASK_HIGHLIGHT = 0x1c0, //! Mask for image bit (TODO: not used?) FONT_MASK_IMAGE = 0x200 }; /** * \struct UTF8Char * \brief UTF-8 character in font cache * * Only 3-byte chars are supported */ struct UTF8Char { char c1, c2, c3; // Padding for 4-byte alignment // It also seems to fix some problems reported by valgrind char pad; explicit UTF8Char(char ch1 = '\0', char ch2 = '\0', char ch3 = '\0') : c1(ch1), c2(ch2), c3(ch3), pad('\0') {} inline bool operator<(const UTF8Char &other) const { if (c1 < other.c1) return true; else if (c1 > other.c1) return false; if (c2 < other.c2) return true; else if (c2 > other.c2) return false; return c3 < other.c3; } inline bool operator==(const UTF8Char &other) const { return c1 == other.c1 && c2 == other.c2 && c3 == other.c3; } }; /** * \struct CharTexture * \brief Texture of font character */ struct CharTexture { unsigned int id; Math::Point texSize; Math::Point charSize; CharTexture() : id(0) {} }; // Definition is private - in text.cpp struct CachedFont; /** * \struct MultisizeFont * \brief Font with multiple possible sizes */ struct MultisizeFont { std::string fileName; std::map fonts; MultisizeFont(const std::string &fn) : fileName(fn) {} }; /** * \enum SpecialChar * \brief Special codes for certain characters */ enum SpecialChar { CHAR_TAB = '\t', //! Tab character - : CHAR_NEWLINE = '\n', //! Newline character - arrow pointing down and left CHAR_DOT = 1, //! Single dot in the middle CHAR_SQUARE = 2, //! Square CHAR_SKIP_RIGHT = 5, //! Filled triangle pointing right CHAR_SKIP_LEFT = 6 //! Filled triangle pointing left }; /** * \class CText * \brief Text rendering engine * * CText is responsible for drawing text in 2D interface. Font rendering is done using * textures generated by SDL_ttf from TTF font files. * * All functions rendering text are divided into two types: * - single font - function takes a single FontType argument that (along with size) * determines the font to be used for all characters, * - multi-font - function takes the text as one argument and a std::vector of FontMetaChar * with per-character formatting information (font, highlights and some other info used by CEdit) * * All font rendering is done in UTF-8. */ class CText { public: CText(CEngine* engine); virtual ~CText(); //! Sets the device to be used void SetDevice(CDevice *device); //! Returns the last encountered error std::string GetError(); //! Initializes the font engine; must be called after SetDevice() bool Create(); //! Frees resources before exit void Destroy(); //! Flushes cached textures void FlushCache(); //@{ //! Tab size management void SetTabSize(int tabSize); int GetTabSize(); //@} //! Draws text (multi-format) void DrawText(const std::string &text, std::vector::iterator format, std::vector::iterator end, float size, Math::Point pos, float width, TextAlign align, int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f)); //! Draws text (one font) void DrawText(const std::string &text, FontType font, float size, Math::Point pos, float width, TextAlign align, int eol, Color color = Color(0.0f, 0.0f, 0.0f, 1.0f)); //! Calculates dimensions for text (multi-format) void SizeText(const std::string &text, std::vector::iterator format, std::vector::iterator endFormat, float size, Math::Point pos, TextAlign align, Math::Point &start, Math::Point &end); //! Calculates dimensions for text (one font) void SizeText(const std::string &text, FontType font, float size, Math::Point pos, TextAlign align, Math::Point &start, Math::Point &end); //! Returns the ascent font metric float GetAscent(FontType font, float size); //! Returns the descent font metric float GetDescent(FontType font, float size); //! Returns the height font metric float GetHeight(FontType font, float size); //! Returns width of string (multi-format) TEST_VIRTUAL float GetStringWidth(const std::string& text, std::vector::iterator format, std::vector::iterator end, float size); //! Returns width of string (single font) TEST_VIRTUAL float GetStringWidth(std::string text, FontType font, float size); //! Returns width of single character TEST_VIRTUAL float GetCharWidth(UTF8Char ch, FontType font, float size, float offset); //! Justifies a line of text (multi-format) int Justify(const std::string &text, std::vector::iterator format, std::vector::iterator end, float size, float width); //! Justifies a line of text (one font) int Justify(const std::string &text, FontType font, float size, float width); //! Returns the most suitable position to a given offset (multi-format) int Detect(const std::string &text, std::vector::iterator format, std::vector::iterator end, float size, float offset); //! Returns the most suitable position to a given offset (one font) int Detect(const std::string &text, FontType font, float size, float offset); UTF8Char TranslateSpecialChar(int specialChar); protected: CachedFont* GetOrOpenFont(FontType type, float size); CharTexture CreateCharTexture(UTF8Char ch, CachedFont* font); void DrawString(const std::string &text, std::vector::iterator format, std::vector::iterator end, float size, Math::Point pos, float width, int eol, Color color); void DrawString(const std::string &text, FontType font, float size, Math::Point pos, float width, int eol, Color color); void DrawHighlight(FontHighlight hl, Math::Point pos, Math::Point size); void DrawCharAndAdjustPos(UTF8Char ch, FontType font, float size, Math::Point &pos, Color color); void StringToUTFCharList(const std::string &text, std::vector &chars); protected: CEngine* m_engine; CDevice* m_device; std::string m_error; float m_defaultSize; int m_tabSize; std::map m_fonts; FontType m_lastFontType; int m_lastFontSize; CachedFont* m_lastCachedFont; }; } // namespace Gfx