/* math/conv.h Temporary conversion functions for D3DVECTOR and FPOINT */ #pragma once #define STRICT #define D3D_OVERLOADS #include #include "vector.h" inline D3DVECTOR V_TO_D3D(Math::Vector vec) { return D3DVECTOR(vec.x, vec.y, vec.z); } inline Math::Vector D3D_TO_V(D3DVECTOR vec) { return Math::Vector(vec.x, vec.y, vec.z); }