#pragma once /* TODO FPOINT RotatePoint(FPOINT center, float angle, FPOINT p); FPOINT RotatePoint(float angle, FPOINT p); FPOINT RotatePoint(float angle, float dist); void RotatePoint(float cx, float cy, float angle, float &px, float &py); void RotatePoint(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p); void RotatePoint2(D3DVECTOR center, float angleH, float angleV, D3DVECTOR &p); float Length(FPOINT a, FPOINT b); float RotateAngle(float x, float y); float RotateAngle(FPOINT center, FPOINT p1, FPOINT p2); float MidPoint(FPOINT a, FPOINT b, float px); BOOL IsInsideTriangle(FPOINT a, FPOINT b, FPOINT c, FPOINT p); BOOL LineFunction(FPOINT p1, FPOINT p2, float &a, float &b); */