// metafile.cpp #define STRICT #define D3D_OVERLOADS #include #include #include "language.h" #include "metafile.h" #if _FULL | _NET static unsigned char table_codec[23] = { 0x85, 0x91, 0x73, 0xcf, 0xa2, 0xbb, 0xf4, 0x77, 0x58, 0x39, 0x37, 0xfd, 0x2a, 0xcc, 0x5f, 0x55, 0x96, 0x90, 0x07, 0xcd, 0x11, 0x88, 0x21, }; void Codec(void* buffer, int len, int start) { unsigned char *b = (unsigned char*)buffer; int i; for ( i=0 ; i