// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // auto.h #pragma once #include "object/object.h" class CInstanceManager; class CD3DEngine; class CParticule; class CLight; class CTerrain; class CWater; class CCloud; class CPlanet; class CBlitz; class CCamera; class CObject; class CInterface; class CRobotMain; class CDisplayText; class CWindow; class CSound; class CAuto { public: CAuto(CInstanceManager* iMan, CObject* object); virtual ~CAuto(); virtual void DeleteObject(bool bAll=false); virtual void Init(); virtual void Start(int param); virtual bool EventProcess(const Event &event); virtual Error IsEnded(); virtual bool Abort(); virtual bool SetType(ObjectType type); virtual bool SetValue(int rank, float value); virtual bool SetString(char *string); virtual bool CreateInterface(bool bSelect); virtual Error RetError(); virtual bool RetBusy(); virtual void SetBusy(bool bBuse); virtual void InitProgressTotal(float total); virtual void EventProgress(float rTime); virtual bool RetMotor(); virtual void SetMotor(bool bMotor); virtual bool Write(char *line); virtual bool Read(char *line); protected: void CheckInterface(CWindow *pw, EventMsg event, bool bState); void EnableInterface(CWindow *pw, EventMsg event, bool bState); void VisibleInterface(CWindow *pw, EventMsg event, bool bState); void DeadInterface(CWindow *pw, EventMsg event, bool bState); void UpdateInterface(); void UpdateInterface(float rTime); protected: CInstanceManager* m_iMan; CEvent* m_event; CD3DEngine* m_engine; CParticule* m_particule; CLight* m_light; CTerrain* m_terrain; CWater* m_water; CCloud * m_cloud; CPlanet * m_planet; CBlitz* m_blitz; CCamera* m_camera; CInterface* m_interface; CRobotMain* m_main; CDisplayText* m_displayText; CObject* m_object; CSound* m_sound; ObjectType m_type; bool m_bBusy; bool m_bMotor; float m_time; float m_lastUpdateTime; float m_progressTime; float m_progressTotal; };