/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/auto/autoderrick.h" #include "common/iman.h" #include "graphics/engine/terrain.h" #include "math/geometry.h" #include "script/cmdtoken.h" #include "ui/interface.h" #include "ui/window.h" #include #include const float DERRICK_DELAY = 10.0f; // duration of the extraction const float DERRICK_DELAYu = 30.0f; // same, but for uranium // Object's constructor. CAutoDerrick::CAutoDerrick(CObject* object) : CAuto(object) { Init(); m_phase = ADP_WAIT; // paused until the first Init () m_soundChannel = -1; } // Object's destructor. CAutoDerrick::~CAutoDerrick() { } // Destroys the object. void CAutoDerrick::DeleteObject(bool bAll) { CObject* fret; if ( !bAll ) { fret = SearchFret(); if ( fret != 0 && fret->GetLock() ) { fret->DeleteObject(); delete fret; } } if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoDerrick::Init() { Math::Matrix* mat; Math::Vector pos; Gfx::TerrainRes res; pos = m_object->GetPosition(0); res = m_terrain->GetResource(pos); if ( res == Gfx::TR_STONE || res == Gfx::TR_URANIUM || res == Gfx::TR_KEY_A || res == Gfx::TR_KEY_B || res == Gfx::TR_KEY_C || res == Gfx::TR_KEY_D ) { m_type = OBJECT_FRET; if ( res == Gfx::TR_STONE ) m_type = OBJECT_STONE; if ( res == Gfx::TR_URANIUM ) m_type = OBJECT_URANIUM; if ( res == Gfx::TR_KEY_A ) m_type = OBJECT_KEYa; if ( res == Gfx::TR_KEY_B ) m_type = OBJECT_KEYb; if ( res == Gfx::TR_KEY_C ) m_type = OBJECT_KEYc; if ( res == Gfx::TR_KEY_D ) m_type = OBJECT_KEYd; m_phase = ADP_EXCAVATE; m_progress = 0.0f; m_speed = 1.0f/(m_type==OBJECT_URANIUM?DERRICK_DELAYu:DERRICK_DELAY); } else { m_phase = ADP_WAIT; m_progress = 0.0f; m_speed = 1.0f; } m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticle = 0.0f; m_lastTrack = 0.0f; pos = Math::Vector(7.0f, 0.0f, 0.0f); mat = m_object->GetWorldMatrix(0); pos = Math::Transform(*mat, pos); m_terrain->AdjustToFloor(pos); m_fretPos = pos; } // Management of an event. bool CAutoDerrick::EventProcess(const Event &event) { CObject* fret; Math::Vector pos, speed; Math::Point dim; float angle, duration, factor; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; if ( m_phase == ADP_WAIT ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; pos.x = 0.0f; pos.z = 0.0f; pos.y = -2.0f*Math::Rand(); m_object->SetPosition(1, pos); // up / down the drill m_object->SetAngleY(1, Math::Rand()*0.5f); // rotates the drill } return true; } if ( m_phase == ADP_EXCAVATE ) { if ( m_soundChannel == -1 ) { if ( m_type == OBJECT_URANIUM ) { factor = DERRICK_DELAYu/DERRICK_DELAY; } else { factor = 1.0f; } m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->GetPosition(0), 1.0f, 0.5f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f*factor, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.3f, 6.0f*factor, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f, SOPER_STOP); } if ( m_progress >= 6.0f/16.0f && // penetrates into the ground? m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress >= 6.0f/16.0f && // penetrates into the ground? m_lastTrack+m_engine->ParticleAdapt(0.5f) <= m_time ) { m_lastTrack = m_time; pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*12.0f; speed.z = (Math::Rand()-0.5f)*12.0f; speed.y = Math::Rand()*10.0f+10.0f; dim.x = 0.6f; dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*2.0f+2.0f; m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5, duration, Math::Rand()*10.0f+15.0f, duration*0.2f, 1.0f); } if ( m_progress < 1.0f ) { pos.x = 0.0f; pos.z = 0.0f; pos.y = -m_progress*16.0f; m_object->SetPosition(1, pos); // down the drill angle = m_object->GetAngleY(1); angle += event.rTime*8.0f; m_object->SetAngleY(1, angle); // rotates the drill } else { m_phase = ADP_ASCEND; m_progress = 0.0f; m_speed = 1.0f/5.0f; } } if ( m_phase == ADP_ASCEND ) { if ( m_progress <= 7.0f/16.0f && m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress <= 4.0f/16.0f && m_lastTrack+m_engine->ParticleAdapt(1.0f) <= m_time ) { m_lastTrack = m_time; pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*12.0f; speed.z = (Math::Rand()-0.5f)*12.0f; speed.y = Math::Rand()*10.0f+10.0f; dim.x = 0.6f; dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*2.0f+2.0f; m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5, duration, Math::Rand()*10.0f+15.0f, duration*0.2f, 1.0f); } if ( m_progress < 1.0f ) { pos.x = 0.0f; pos.z = 0.0f; pos.y = -(1.0f-m_progress)*16.0f; m_object->SetPosition(1, pos); // back the drill angle = m_object->GetAngleY(1); angle -= event.rTime*2.0f; m_object->SetAngleY(1, angle); // rotates the drill } else { m_soundChannel = -1; m_bSoundFall = false; m_phase = ADP_EXPORT; m_progress = 0.0f; m_speed = 1.0f/5.0f; } } if ( m_phase == ADP_ISFREE ) { if ( m_progress >= 1.0f ) { m_bSoundFall = false; m_phase = ADP_EXPORT; m_progress = 0.0f; m_speed = 1.0f/5.0f; } } if ( m_phase == ADP_EXPORT ) { if ( m_progress == 0.0f ) { if ( SearchFree(m_fretPos) ) { angle = m_object->GetAngleY(0); CreateFret(m_fretPos, angle, m_type, 16.0f); } else { m_phase = ADP_ISFREE; m_progress = 0.0f; m_speed = 1.0f/2.0f; return true; } } fret = SearchFret(); if ( fret != 0 && m_progress <= 0.5f && m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { m_lastParticle = m_time; if ( m_progress < 0.3f ) { pos = fret->GetPosition(0); pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; pos.y += (Math::Rand()-0.5f)*5.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 3.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIRE, 1.0f, 0.0f, 0.0f); } else { pos = fret->GetPosition(0); pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; pos.y += Math::Rand()*2.5f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 1.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } if ( m_progress < 1.0f ) { if ( fret != 0 ) { pos = fret->GetPosition(0); pos.y -= event.rTime*20.0f; // grave if ( !m_bSoundFall && pos.y < m_fretPos.y ) { m_sound->Play(SOUND_BOUM, m_fretPos); m_bSoundFall = true; } if ( pos.y < m_fretPos.y ) { pos.y = m_fretPos.y; fret->SetLock(false); // object usable } fret->SetPosition(0, pos); } } else { if ( ExistKey() ) // key already exists? { m_phase = ADP_WAIT; m_progress = 0.0f; m_speed = 1.0f/10.0f; } else { m_phase = ADP_EXCAVATE; m_progress = 0.0f; m_speed = 1.0f/(m_type==OBJECT_URANIUM?DERRICK_DELAYu:DERRICK_DELAY); } } } return true; } // Creates all the interface when the object is selected. bool CAutoDerrick::CreateInterface(bool bSelect) { Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 109, EVENT_OBJECT_TYPE); return true; } // Saves all parameters of the controller. bool CAutoDerrick::Write(char *line) { char name[100]; if ( m_phase == ADP_WAIT ) return false; sprintf(name, " aExist=%d", 1); strcat(line, name); CAuto::Write(line); sprintf(name, " aPhase=%d", m_phase); strcat(line, name); sprintf(name, " aProgress=%.2f", m_progress); strcat(line, name); sprintf(name, " aSpeed=%.2f", m_speed); strcat(line, name); return true; } // Restores all parameters of the controller. bool CAutoDerrick::Read(char *line) { if ( OpInt(line, "aExist", 0) == 0 ) return false; CAuto::Read(line); m_phase = static_cast< AutoDerrickPhase >(OpInt(line, "aPhase", ADP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_lastParticle = 0.0f; return true; } // Seeks the subject cargo. CObject* CAutoDerrick::SearchFret() { CObject* pObj; Math::Vector oPos; ObjectType type; int i; for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type == OBJECT_DERRICK ) continue; oPos = pObj->GetPosition(0); if ( oPos.x == m_fretPos.x && oPos.z == m_fretPos.z ) return pObj; } return 0; } // Seeks if a site is free. bool CAutoDerrick::SearchFree(Math::Vector pos) { CObject* pObj; Math::Vector sPos; ObjectType type; float sRadius, distance; int i, j; for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type == OBJECT_DERRICK ) continue; j = 0; while ( pObj->GetCrashSphere(j++, sPos, sRadius) ) { distance = Math::Distance(sPos, pos); distance -= sRadius; if ( distance < 2.0f ) return false; // location occupied } } return true; // location free } // Create a transportable object. void CAutoDerrick::CreateFret(Math::Vector pos, float angle, ObjectType type, float height) { CObject* fret; fret = new CObject(); if ( !fret->CreateResource(pos, angle, type) ) { delete fret; m_main->DisplayError(ERR_TOOMANY, m_object); return; } fret->SetLock(true); // object not yet usable if ( m_object->GetResetCap() == RESET_MOVE ) { fret->SetResetCap(RESET_DELETE); } pos = fret->GetPosition(0); pos.y += height; fret->SetPosition(0, pos); } // Look if there is already a key. bool CAutoDerrick::ExistKey() { CObject* pObj; ObjectType type; int i; if ( m_type != OBJECT_KEYa && m_type != OBJECT_KEYb && m_type != OBJECT_KEYc && m_type != OBJECT_KEYd ) return false; for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type == m_type ) return true; } return false; } // returns an error due the state of the automaton. Error CAutoDerrick::GetError() { if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } if ( m_phase == ADP_WAIT ) return ERR_DERRICK_NULL; return ERR_OK; }