// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // autoderrick.h #pragma once #include "object/auto/auto.h" #include "common/misc.h" class CInstanceManager; class CD3DEngine; class CParticule; class CTerrain; class CCamera; class CObject; enum AutoDerrickPhase { ADP_WAIT = 1, ADP_EXCAVATE = 2, // down the drill ADP_ASCEND = 3, // up the drill ADP_EXPORT = 4, // exports matter ADP_ISFREE = 5, // expected material loss }; class CAutoDerrick : public CAuto { public: CAutoDerrick(CInstanceManager* iMan, CObject* object); ~CAutoDerrick(); void DeleteObject(bool bAll=false); void Init(); bool EventProcess(const Event &event); Error RetError(); bool CreateInterface(bool bSelect); bool Write(char *line); bool Read(char *line); protected: CObject* SearchFret(); bool SearchFree(D3DVECTOR pos); void CreateFret(D3DVECTOR pos, float angle, ObjectType type, float height); bool ExistKey(); protected: AutoDerrickPhase m_phase; float m_progress; float m_speed; float m_timeVirus; float m_lastParticule; float m_lastTrack; D3DVECTOR m_fretPos; int m_soundChannel; bool m_bSoundFall; };