// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #define STRICT #define D3D_OVERLOADS #include #include #include #include "math/const.h" #include "common/struct.h" #include "graphics/d3d/d3dengine.h" #include "math/old/d3dmath.h" #include "common/event.h" #include "common/misc.h" #include "common/iman.h" #include "math/old/math3d.h" #include "graphics/common/particule.h" #include "graphics/common/light.h" #include "graphics/common/terrain.h" #include "graphics/common/camera.h" #include "object/object.h" #include "ui/interface.h" #include "ui/button.h" #include "ui/gauge.h" #include "ui/window.h" #include "ui/displaytext.h" #include "sound/sound.h" #include "script/cmdtoken.h" #include "object/auto/auto.h" #include "object/auto/autoenergy.h" const float ENERGY_POWER = 0.4f; // Necessary energy for a battery const float ENERGY_DELAY = 12.0f; // processing time // Object's constructor. CAutoEnergy::CAutoEnergy(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { m_partiSphere = -1; Init(); } // Object's destructor. CAutoEnergy::~CAutoEnergy() { } // Destroys the object. void CAutoEnergy::DeleteObject(bool bAll) { CObject* fret; if ( m_partiSphere != -1 ) { m_particule->DeleteParticule(m_partiSphere); m_partiSphere = -1; } if ( !bAll ) { fret = SearchMetal(); if ( fret != 0 ) { fret->DeleteObject(); // destroys the metal delete fret; } fret = SearchPower(); if ( fret != 0 ) { fret->DeleteObject(); // destroys the cell delete fret; } } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoEnergy::Init() { m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; m_lastParticule = 0.0f; m_phase = AENP_WAIT; // waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; CAuto::Init(); } // Management of an event. bool CAutoEnergy::EventProcess(const Event &event) { CObject* fret; D3DVECTOR pos, ppos, speed; FPOINT dim, c, p; TerrainRes res; float big; bool bGO; CAuto::EventProcess(event); if ( m_engine->RetPause() ) return true; if ( event.event != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->RetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Rand()*0.3f; if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) { m_lastParticule = m_time; pos = m_object->RetPosition(0); pos.y += 10.0f; speed.x = (Rand()-0.5f)*10.0f; speed.z = (Rand()-0.5f)*10.0f; speed.y = -7.0f; dim.x = Rand()*0.5f+0.5f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); } } return true; } UpdateInterface(event.rTime); EventProgress(event.rTime); big = m_object->RetEnergy(); res = m_terrain->RetResource(m_object->RetPosition(0)); if ( res == TR_POWER ) { big += event.rTime*0.01f; // recharges the big pile } if ( m_phase == AENP_WAIT ) { if ( m_progress >= 1.0f ) { bGO = false; fret = SearchMetal(); // transform metal? if ( fret != 0 ) { if ( fret->RetType() == OBJECT_METAL ) { if ( big > ENERGY_POWER ) bGO = true; } else { if ( !SearchVehicle() ) bGO = true; } } if ( bGO ) { if ( fret->RetType() == OBJECT_METAL ) { fret->SetLock(true); // usable metal CreatePower(); // creates the battery } SetBusy(true); InitProgressTotal(ENERGY_DELAY); CAuto::UpdateInterface(); pos = m_object->RetPosition(0); pos.y += 4.0f; speed = D3DVECTOR(0.0f, 0.0f, 0.0f); dim.x = 3.0f; dim.y = dim.x; m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f); m_phase = AENP_CREATE; m_progress = 0.0f; m_speed = 1.0f/ENERGY_DELAY; } else { if ( rand()%3 == 0 && big > 0.01f ) { m_phase = AENP_BLITZ; m_progress = 0.0f; m_speed = 1.0f/Rand()*1.0f+1.0f; } else { m_phase = AENP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } } } } if ( m_phase == AENP_BLITZ ) { if ( m_progress < 1.0f && big > 0.01f ) { if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) { m_lastParticule = m_time; pos = m_object->RetPosition(0); pos.y += 10.0f; speed.x = (Rand()-0.5f)*1.0f; speed.z = (Rand()-0.5f)*1.0f; speed.y = -7.0f; dim.x = Rand()*0.5f+0.5f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); } } else { m_phase = AENP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == AENP_CREATE ) { if ( m_progress < 1.0f ) { fret = SearchMetal(); if ( fret != 0 ) { if ( fret->RetType() == OBJECT_METAL ) { big -= event.rTime/ENERGY_DELAY*ENERGY_POWER; } else { big += event.rTime/ENERGY_DELAY*0.25f; } fret->SetZoom(0, 1.0f-m_progress); } fret = SearchPower(); if ( fret != 0 ) { fret->SetZoom(0, m_progress); } if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) { m_lastParticule = m_time; pos = m_object->RetPosition(0); c.x = pos.x; c.y = pos.z; p.x = c.x; p.y = c.y+2.0f; p = RotatePoint(c, Rand()*PI*2.0f, p); pos.x = p.x; pos.z = p.y; pos.y += 2.5f+Rand()*3.0f; speed = D3DVECTOR(0.0f, 0.0f, 0.0f); dim.x = Rand()*2.0f+1.0f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f); pos = m_object->RetPosition(0); pos.y += 3.0f; speed.x = (Rand()-0.5f)*30.0f; speed.z = (Rand()-0.5f)*30.0f; speed.y = Rand()*20.0f+10.0f; dim.x = Rand()*0.4f+0.4f; dim.y = dim.x; m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f); pos = m_object->RetPosition(0); pos.y += 10.0f; speed.x = (Rand()-0.5f)*1.5f; speed.z = (Rand()-0.5f)*1.5f; speed.y = -6.0f; dim.x = Rand()*1.0f+1.0f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0), 1.0f, 1.0f+Rand()*1.5f); } } else { fret = SearchMetal(); if ( fret != 0 ) { m_object->SetPower(0); fret->DeleteObject(); // destroys the metal delete fret; } fret = SearchPower(); if ( fret != 0 ) { fret->SetZoom(0, 1.0f); fret->SetLock(false); // usable battery fret->SetTruck(m_object); fret->SetPosition(0, D3DVECTOR(0.0f, 3.0f, 0.0f)); m_object->SetPower(fret); m_displayText->DisplayError(INFO_ENERGY, m_object); } SetBusy(false); CAuto::UpdateInterface(); m_phase = AENP_SMOKE; m_progress = 0.0f; m_speed = 1.0f/5.0f; } } if ( m_phase == AENP_SMOKE ) { if ( m_progress < 1.0f ) { if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) { m_lastParticule = m_time; pos = m_object->RetPosition(0); pos.y += 17.0f; pos.x += (Rand()-0.5f)*3.0f; pos.z += (Rand()-0.5f)*3.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 6.0f+Rand()*6.0f; dim.x = Rand()*1.5f+1.0f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); } } else { m_phase = AENP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( big < 0.0f ) big = 0.0f; if ( big > 1.0f ) big = 1.0f; m_object->SetEnergy(big); // shift the big pile return true; } // Seeking the metal object. CObject* CAutoEnergy::SearchMetal() { CObject* pObj; ObjectType type; pObj = m_object->RetPower(); if ( pObj == 0 ) return 0; type = pObj->RetType(); if ( type == OBJECT_METAL || type == OBJECT_SCRAP1 || type == OBJECT_SCRAP2 || type == OBJECT_SCRAP3 ) return pObj; return 0; } // Search if a vehicle is too close. bool CAutoEnergy::SearchVehicle() { CObject* pObj; D3DVECTOR cPos, oPos; ObjectType type; float oRadius, dist; int i; cPos = m_object->RetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); if ( pObj == 0 ) break; type = pObj->RetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr && type != OBJECT_MOTHER && type != OBJECT_ANT && type != OBJECT_SPIDER && type != OBJECT_BEE && type != OBJECT_WORM ) continue; if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; dist = Length(oPos, cPos)-oRadius; if ( dist < 10.0f ) return true; } return false; } // Create a cell. void CAutoEnergy::CreatePower() { CObject* power; D3DVECTOR pos; float angle; pos = m_object->RetPosition(0); angle = m_object->RetAngleY(0); power = new CObject(m_iMan); if ( !power->CreateResource(pos, angle, OBJECT_POWER) ) { delete power; m_displayText->DisplayError(ERR_TOOMANY, m_object); return; } power->SetLock(true); // battery not yet usable pos = power->RetPosition(0); pos.y += 3.0f; power->SetPosition(0, pos); } // Seeking the battery during manufacture. CObject* CAutoEnergy::SearchPower() { CObject* pObj; D3DVECTOR cPos, oPos; ObjectType type; int i; cPos = m_object->RetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); if ( pObj == 0 ) break; if ( !pObj->RetLock() ) continue; type = pObj->RetType(); if ( type != OBJECT_POWER ) continue; oPos = pObj->RetPosition(0); if ( oPos.x == cPos.x && oPos.z == cPos.z ) { return pObj; } } return 0; } // Returns an error due the state of the automation. Error CAutoEnergy::RetError() { CObject* pObj; ObjectType type; TerrainRes res; if ( m_object->RetVirusMode() ) { return ERR_BAT_VIRUS; } if ( m_phase != AENP_WAIT && m_phase != AENP_BLITZ ) return ERR_OK; res = m_terrain->RetResource(m_object->RetPosition(0)); if ( res != TR_POWER ) return ERR_ENERGY_NULL; if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW; pObj = m_object->RetPower(); if ( pObj == 0 ) return ERR_ENERGY_EMPTY; type = pObj->RetType(); if ( type == OBJECT_POWER ) return ERR_OK; if ( type != OBJECT_METAL && type != OBJECT_SCRAP1 && type != OBJECT_SCRAP2 && type != OBJECT_SCRAP3 ) return ERR_ENERGY_BAD; return ERR_OK; } // Creates all the interface when the object is selected. bool CAutoEnergy::CreateInterface(bool bSelect) { CWindow* pw; FPOINT pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*14.5f; pos.y = oy+sy*0; ddim.x = 14.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 108, EVENT_OBJECT_TYPE); return true; } // Updates the state of all buttons on the interface, // following the time that elapses ... void CAutoEnergy::UpdateInterface(float rTime) { CWindow* pw; CGauge* pg; CAuto::UpdateInterface(rTime); if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; if ( !m_object->RetSelect() ) return; pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return; pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); if ( pg != 0 ) { pg->SetLevel(m_object->RetEnergy()); } } // Saves all parameters of the controller. bool CAutoEnergy::Write(char *line) { char name[100]; if ( m_phase == AENP_STOP || m_phase == AENP_WAIT ) return false; sprintf(name, " aExist=%d", 1); strcat(line, name); CAuto::Write(line); sprintf(name, " aPhase=%d", m_phase); strcat(line, name); sprintf(name, " aProgress=%.2f", m_progress); strcat(line, name); sprintf(name, " aSpeed=%.2f", m_speed); strcat(line, name); return true; } // Restores all parameters of the controller. bool CAutoEnergy::Read(char *line) { if ( OpInt(line, "aExist", 0) == 0 ) return false; CAuto::Read(line); m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_lastUpdateTime = 0.0f; m_lastParticule = 0.0f; return true; }