// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // autofactory.h #pragma once #include "object/auto/auto.h" class CInstanceManager; class CD3DEngine; class CParticule; class CTerrain; class CCamera; class CObject; enum AutoFactoryPhase { AFP_WAIT = 1, // expected metal AFP_CLOSE_S = 2, // closes doors (shift) AFP_CLOSE_T = 3, // closes doors (turn) AFP_BUILD = 4, // building the vehicle AFP_OPEN_T = 5, // opens the doors (turn) AFP_OPEN_S = 6, // opens the doors (shift) AFP_ADVANCE = 7, // advance at the door }; class CAutoFactory : public CAuto { public: CAutoFactory(CInstanceManager* iMan, CObject* object); ~CAutoFactory(); void DeleteObject(BOOL bAll=FALSE); void Init(); BOOL EventProcess(const Event &event); BOOL CreateInterface(BOOL bSelect); BOOL Write(char *line); BOOL Read(char *line); protected: void UpdateInterface(); void UpdateButton(CWindow *pw, EventMsg event, BOOL bBusy); CObject* SearchFret(); BOOL NearestVehicle(); BOOL CreateVehicle(); CObject* SearchVehicle(); void SoundManip(float time, float amplitude, float frequency); protected: AutoFactoryPhase m_phase; float m_progress; float m_speed; float m_lastParticule; D3DVECTOR m_fretPos; int m_channelSound; };