/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // autofactory.h #pragma once #include "object/auto/auto.h" enum AutoFactoryPhase { AFP_WAIT = 1, // expected metal AFP_CLOSE_S = 2, // closes doors (shift) AFP_CLOSE_T = 3, // closes doors (turn) AFP_BUILD = 4, // building the vehicle AFP_OPEN_T = 5, // opens the doors (turn) AFP_OPEN_S = 6, // opens the doors (shift) AFP_ADVANCE = 7, // advance at the door }; class CAutoFactory : public CAuto { public: CAutoFactory(CObject* object); ~CAutoFactory(); void DeleteObject(bool bAll=false); void Init(); bool EventProcess(const Event &event); Error StartAction(int param); void SetProgram(const char* program); bool CreateInterface(bool bSelect); bool Write(char *line); bool Read(char *line); protected: void UpdateInterface(); void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy); CObject* SearchFret(); bool NearestVehicle(); bool CreateVehicle(); CObject* SearchVehicle(); void SoundManip(float time, float amplitude, float frequency); protected: AutoFactoryPhase m_phase; float m_progress; float m_speed; float m_lastParticle; Math::Vector m_fretPos; int m_channelSound; CObject* m_vehicle; char* m_program; };