// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "d3dengine.h" #include "d3dmath.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "light.h" #include "terrain.h" #include "camera.h" #include "object.h" #include "interface.h" #include "button.h" #include "list.h" #include "window.h" #include "sound.h" #include "auto.h" #include "autojostle.h" // Object's constructor. CAutoJostle::CAutoJostle(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { CAuto::CAuto(iMan, object); Init(); } // Object's destructor. CAutoJostle::~CAutoJostle() { this->CAuto::~CAuto(); } // Destroys the object. void CAutoJostle::DeleteObject(BOOL bAll) { CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoJostle::Init() { m_time = 0.0f; m_error = ERR_CONTINUE; CAuto::Init(); } // Start an emission. void CAutoJostle::Start(int param, float force) { ObjectType type; if ( force < 0.0f ) force = 0.0f; if ( force > 1.0f ) force = 1.0f; m_force = force; m_progress = 0.0f; m_speed = 1.0f/(0.5f+force*1.0f); // 0.5 .. 1.5 m_time = 0.0f; m_error = ERR_CONTINUE; type = m_object->RetType(); if ( type >= OBJECT_PLANT5 && type <= OBJECT_PLANT7 ) // clover? { m_force *= 3.0f; } } // Management of an event. BOOL CAutoJostle::EventProcess(const Event &event) { D3DVECTOR dir; float factor, angle, zoom; CAuto::EventProcess(event); if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; if ( m_progress < 1.0f ) { m_progress += event.rTime*m_speed; if ( m_progress < 0.5f ) { factor = m_progress/0.5f; } else { factor = 2.0f-m_progress/0.5f; } factor *= m_force; dir.x = sinf(m_progress*PI*4.0f); dir.z = cosf(m_progress*PI*4.0f); angle = sinf(m_time*10.0f)*factor*0.04f; m_object->SetAngleX(0, angle*dir.z); m_object->SetAngleZ(0, angle*dir.x); zoom = 1.0f+sinf(m_time*8.0f)*factor*0.06f; m_object->SetZoomX(0, zoom); zoom = 1.0f+sinf(m_time*5.0f)*factor*0.06f; m_object->SetZoomY(0, zoom); zoom = 1.0f+sinf(m_time*7.0f)*factor*0.06f; m_object->SetZoomZ(0, zoom); } else { m_object->SetAngleX(0, 0.0f); m_object->SetAngleZ(0, 0.0f); m_object->SetZoom(0, D3DVECTOR(1.0f, 1.0f, 1.0f)); m_error = ERR_STOP; } return TRUE; } // Indicates whether the controller has completed its activity. Error CAutoJostle::IsEnded() { return m_error; }