// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "d3dengine.h" #include "d3dmath.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "terrain.h" #include "water.h" #include "camera.h" #include "object.h" #include "sound.h" #include "cmdtoken.h" #include "auto.h" #include "autokid.h" // Object's constructor. CAutoKid::CAutoKid(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { CAuto::CAuto(iMan, object); m_soundChannel = -1; Init(); } // Object's constructor. CAutoKid::~CAutoKid() { if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } this->CAuto::~CAuto(); } // Destroys the object. void CAutoKid::DeleteObject(BOOL bAll) { CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoKid::Init() { D3DVECTOR pos; m_speed = 1.0f/1.0f; m_progress = 0.0f; m_lastParticule = 0.0f; if ( m_type == OBJECT_TEEN36 ) // trunk ? { pos = m_object->RetPosition(0); m_speed = 1.0f/(1.0f+(Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f)); m_progress = Mod(pos.x/10.0f, 1.0f); } if ( m_type == OBJECT_TEEN37 ) // boat? { pos = m_object->RetPosition(0); m_speed = 1.0f/(1.0f+(Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f; m_progress = Mod(pos.x/10.0f, 1.0f); } if ( m_type == OBJECT_TEEN38 ) // fan? { if ( m_soundChannel == -1 ) { //? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.5f, TRUE); m_bSilent = FALSE; } } } // Management of an event. BOOL CAutoKid::EventProcess(const Event &event) { D3DVECTOR vib, pos, speed; FPOINT dim; CAuto::EventProcess(event); if ( m_soundChannel != -1 ) { if ( m_engine->RetPause() ) { if ( !m_bSilent ) { m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.1f, SOPER_CONTINUE); m_bSilent = TRUE; } } else { if ( m_bSilent ) { m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 0.1f, SOPER_CONTINUE); m_bSilent = FALSE; } } } if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; m_progress += event.rTime*m_speed; if ( m_type == OBJECT_TEEN36 ) // trunk? { vib.x = 0.0f; vib.y = sinf(m_progress)*1.0f; vib.z = 0.0f; m_object->SetLinVibration(vib); vib.x = 0.0f; vib.y = 0.0f; vib.z = sinf(m_progress*0.5f)*0.05f; m_object->SetCirVibration(vib); if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time ) { m_lastParticule = m_time; pos = m_object->RetPosition(0); pos.y = m_water->RetLevel()+1.0f; pos.x += (Rand()-0.5f)*50.0f; pos.z += (Rand()-0.5f)*50.0f; speed.y = 0.0f; speed.x = 0.0f; speed.z = 0.0f; dim.x = 50.0f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f); } } if ( m_type == OBJECT_TEEN37 ) // boat? { vib.x = 0.0f; vib.y = sinf(m_progress)*1.0f; vib.z = 0.0f; m_object->SetLinVibration(vib); vib.x = 0.0f; vib.y = 0.0f; vib.z = sinf(m_progress*0.5f)*0.15f; m_object->SetCirVibration(vib); if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time ) { m_lastParticule = m_time; pos = m_object->RetPosition(0); pos.y = m_water->RetLevel()+1.0f; pos.x += (Rand()-0.5f)*20.0f; pos.z += (Rand()-0.5f)*20.0f; speed.y = 0.0f; speed.x = 0.0f; speed.z = 0.0f; dim.x = 20.0f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f); } } if ( m_type == OBJECT_TEEN38 ) // fan? { m_object->SetAngleY(1, sinf(m_progress*0.6f)*0.4f); m_object->SetAngleX(2, m_progress*5.0f); } return TRUE; } // Returns an error due the state of the automation. Error CAutoKid::RetError() { return ERR_OK; }