// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "d3dengine.h" #include "d3dmath.h" #include "global.h" #include "event.h" #include "misc.h" #include "iman.h" #include "math3d.h" #include "particule.h" #include "light.h" #include "terrain.h" #include "camera.h" #include "object.h" #include "interface.h" #include "button.h" #include "window.h" #include "displaytext.h" #include "sound.h" #include "robotmain.h" #include "cmdtoken.h" #include "auto.h" #include "autolabo.h" #define LABO_DELAY 20.0f // duration of the analysis // Object's constructor. CAutoLabo::CAutoLabo(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { int i; for ( i=0 ; i<3 ; i++ ) { m_partiRank[i] = -1; } m_partiSphere = -1; m_soundChannel = -1; Init(); } // Object's destructor. CAutoLabo::~CAutoLabo() { this->CAuto::~CAuto(); } // Destroys the object. void CAutoLabo::DeleteObject(BOOL bAll) { int i; for ( i=0 ; i<3 ; i++ ) { if ( m_partiRank[i] != -1 ) { m_particule->DeleteParticule(m_partiRank[i]); m_partiRank[i] = -1; } } if ( m_partiSphere != -1 ) { m_particule->DeleteParticule(m_partiSphere); m_partiSphere = -1; } if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoLabo::Init() { m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticule = 0.0f; m_phase = ALAP_WAIT; // waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; CAuto::Init(); } // Management of an event. BOOL CAutoLabo::EventProcess(const Event &event) { CObject* power; D3DVECTOR pos, goal, speed; FPOINT dim, rot; float angle; int i; CAuto::EventProcess(event); if ( m_engine->RetPause() ) return TRUE; if ( event.event == EVENT_UPDINTERFACE ) { if ( m_object->RetSelect() ) CreateInterface(TRUE); } if ( m_object->RetSelect() && // center selected? (event.event == EVENT_OBJECT_RiPAW || event.event == EVENT_OBJECT_RiGUN) ) { if ( m_phase != ALAP_WAIT ) { return FALSE; } m_research = event.event; if ( TestResearch(m_research) ) { m_displayText->DisplayError(ERR_LABO_ALREADY, m_object); return FALSE; } power = m_object->RetPower(); if ( power == 0 ) { m_displayText->DisplayError(ERR_LABO_NULL, m_object); return FALSE; } if ( power->RetType() != OBJECT_BULLET ) { m_displayText->DisplayError(ERR_LABO_BAD, m_object); return FALSE; } SetBusy(TRUE); InitProgressTotal(1.0f+1.5f+1.5f+LABO_DELAY+1.5f+1.5f+1.0f); UpdateInterface(); power->SetLock(TRUE); // ball longer usable SoundManip(1.0f, 1.0f, 1.0f); m_phase = ALAP_OPEN1; m_progress = 0.0f; m_speed = 1.0f/1.0f; return TRUE; } if ( event.event != EVENT_FRAME ) return TRUE; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->RetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Rand()*0.3f; } return TRUE; } EventProgress(event.rTime); if ( m_phase == ALAP_WAIT ) { if ( m_progress >= 1.0f ) { m_phase = ALAP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } } if ( m_phase == ALAP_OPEN1 ) { if ( m_progress < 1.0f ) { angle = 80.0f-(35.0f*m_progress); m_object->SetAngleZ(3, angle*PI/180.0f); m_object->SetAngleZ(4, angle*PI/180.0f); m_object->SetAngleZ(5, angle*PI/180.0f); } else { m_object->SetAngleZ(3, 45.0f*PI/180.0f); m_object->SetAngleZ(4, 45.0f*PI/180.0f); m_object->SetAngleZ(5, 45.0f*PI/180.0f); SoundManip(1.5f, 1.0f, 0.7f); m_phase = ALAP_OPEN2; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ALAP_OPEN2 ) { if ( m_progress < 1.0f ) { pos.x = -9.0f; pos.y = 3.0f+m_progress*10.0f; pos.z = 0.0f; m_object->SetPosition(1, pos); } else { m_object->SetPosition(1, D3DVECTOR(-9.0f, 13.0f, 0.0f)); SoundManip(1.5f, 1.0f, 0.5f); m_phase = ALAP_OPEN3; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ALAP_OPEN3 ) { if ( m_progress < 1.0f ) { angle = (1.0f-m_progress)*PI/2.0f; m_object->SetAngleZ(1, angle); } else { m_object->SetAngleZ(1, 0.0f); goal = m_object->RetPosition(0); goal.y += 3.0f; pos = goal; pos.x -= 4.0f; pos.y += 4.0f; for ( i=0 ; i<3 ; i++ ) { m_partiRank[i] = m_particule->CreateRay(pos, goal, PARTIRAY2, FPOINT(2.9f, 2.9f), LABO_DELAY); } m_soundChannel = m_sound->Play(SOUND_LABO, m_object->RetPosition(0), 0.0f, 0.25f, TRUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.60f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.00f, 8.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.60f, 8.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 2.0f, SOPER_STOP); pos = m_object->RetPosition(0); pos.y += 4.0f; speed = D3DVECTOR(0.0f, 0.0f, 0.0f); dim.x = 4.0f; dim.y = dim.x; m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE2, LABO_DELAY, 0.0f, 0.0f); m_phase = ALAP_ANALYSE; m_progress = 0.0f; m_speed = 1.0f/LABO_DELAY; } } if ( m_phase == ALAP_ANALYSE ) { if ( m_progress < 1.0f ) { power = m_object->RetPower(); if ( power != 0 ) { power->SetZoom(0, 1.0f-m_progress); } angle = m_object->RetAngleY(2); if ( m_progress < 0.5f ) { angle -= event.rTime*m_progress*20.0f; } else { angle -= event.rTime*(20.0f-m_progress*20.0f); } m_object->SetAngleY(2, angle); // rotates the analyzer angle += m_object->RetAngleY(0); for ( i=0 ; i<3 ; i++ ) { rot = RotatePoint(-angle, -4.0f); pos = m_object->RetPosition(0); pos.x += rot.x; pos.z += rot.y; pos.y += 3.0f+4.0f;; m_particule->SetPosition(m_partiRank[i], pos); // adjusts ray angle += PI*2.0f/3.0f; } if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) { m_lastParticule = m_time; if ( m_progress > 0.25f && m_progress < 0.80f ) { pos = m_object->RetPosition(0); pos.y += 3.0f; pos.x += (Rand()-0.5f)*2.0f; pos.z += (Rand()-0.5f)*2.0f; speed.y = Rand()*5.0f+5.0f; speed.x = (Rand()-0.5f)*10.0f; speed.z = (Rand()-0.5f)*10.0f; dim.x = Rand()*0.4f*m_progress+1.0f; dim.y = dim.x; m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f+2.0f*m_progress, 10.0f, 1.5f, 1.4f); } } } else { SetResearch(m_research); // research done power = m_object->RetPower(); if ( power != 0 ) { m_object->SetPower(0); power->DeleteObject(); // destroys the ball delete power; } m_displayText->DisplayError(INFO_LABO, m_object); SoundManip(1.5f, 1.0f, 0.5f); m_phase = ALAP_CLOSE1; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ALAP_CLOSE1 ) { if ( m_progress < 1.0f ) { angle = m_progress*PI/2.0f; m_object->SetAngleZ(1, angle); } else { m_object->SetAngleZ(1, PI/2.0f); SoundManip(1.5f, 1.0f, 0.7f); m_phase = ALAP_CLOSE2; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ALAP_CLOSE2 ) { if ( m_progress < 1.0f ) { pos.x = -9.0f; pos.y = 3.0f+(1.0f-m_progress)*10.0f;; pos.z = 0.0f; m_object->SetPosition(1, pos); } else { m_object->SetPosition(1, D3DVECTOR(-9.0f, 3.0f, 0.0f)); SoundManip(1.0f, 1.0f, 1.0f); m_phase = ALAP_CLOSE3; m_progress = 0.0f; m_speed = 1.0f/1.0f; } } if ( m_phase == ALAP_CLOSE3 ) { if ( m_progress < 1.0f ) { angle = 45.0f+(35.0f*m_progress); m_object->SetAngleZ(3, angle*PI/180.0f); m_object->SetAngleZ(4, angle*PI/180.0f); m_object->SetAngleZ(5, angle*PI/180.0f); } else { m_object->SetAngleZ(3, 80.0f*PI/180.0f); m_object->SetAngleZ(4, 80.0f*PI/180.0f); m_object->SetAngleZ(5, 80.0f*PI/180.0f); SetBusy(FALSE); UpdateInterface(); m_phase = ALAP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } return TRUE; } // Returns an error due the state of the automation. Error CAutoLabo::RetError() { CObject* pObj; ObjectType type; if ( m_object->RetVirusMode() ) { return ERR_BAT_VIRUS; } pObj = m_object->RetPower(); if ( pObj == 0 ) return ERR_LABO_NULL; type = pObj->RetType(); if ( type != OBJECT_BULLET ) return ERR_LABO_BAD; return ERR_OK; } // Creates all the interface when the object is selected. BOOL CAutoLabo::CreateInterface(BOOL bSelect) { CWindow* pw; FPOINT pos, dim, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return TRUE; pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return FALSE; dim.x = 33.0f/640.0f; dim.y = 33.0f/480.0f; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*7.0f; pos.y = oy+sy*0.5f; pw->CreateButton(pos, dim, 64+45, EVENT_OBJECT_RiPAW); pos.x = ox+sx*8.0f; pos.y = oy+sy*0.5f; pw->CreateButton(pos, dim, 64+46, EVENT_OBJECT_RiGUN); pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 111, EVENT_OBJECT_TYPE); UpdateInterface(); return TRUE; } // Updates the status of all interface buttons. void CAutoLabo::UpdateInterface() { CWindow* pw; if ( !m_object->RetSelect() ) return; CAuto::UpdateInterface(); pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); if ( pw == 0 ) return; DeadInterface(pw, EVENT_OBJECT_RiPAW, g_researchEnable&RESEARCH_iPAW); DeadInterface(pw, EVENT_OBJECT_RiGUN, g_researchEnable&RESEARCH_iGUN); OkayButton(pw, EVENT_OBJECT_RiPAW); OkayButton(pw, EVENT_OBJECT_RiGUN); VisibleInterface(pw, EVENT_OBJECT_RiPAW, !m_bBusy); VisibleInterface(pw, EVENT_OBJECT_RiGUN, !m_bBusy); } // Indicates the research conducted for a button. void CAutoLabo::OkayButton(CWindow *pw, EventMsg event) { CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; control->SetState(STATE_OKAY, TestResearch(event)); } // Test whether a search has already been done. BOOL CAutoLabo::TestResearch(EventMsg event) { if ( event == EVENT_OBJECT_RiPAW ) return (g_researchDone & RESEARCH_iPAW); if ( event == EVENT_OBJECT_RiGUN ) return (g_researchDone & RESEARCH_iGUN); return FALSE; } // Indicates a search as made. void CAutoLabo::SetResearch(EventMsg event) { Event newEvent; if ( event == EVENT_OBJECT_RiPAW ) g_researchDone |= RESEARCH_iPAW; if ( event == EVENT_OBJECT_RiGUN ) g_researchDone |= RESEARCH_iGUN; m_main->WriteFreeParam(); m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); m_event->AddEvent(newEvent); UpdateInterface(); } // Plays the sound of the manipulator arm. void CAutoLabo::SoundManip(float time, float amplitude, float frequency) { int i; i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, TRUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); } // Saves all parameters of the controller. BOOL CAutoLabo::Write(char *line) { D3DVECTOR pos; char name[100]; if ( m_phase == ALAP_WAIT ) return FALSE; sprintf(name, " aExist=%d", 1); strcat(line, name); CAuto::Write(line); sprintf(name, " aPhase=%d", m_phase); strcat(line, name); sprintf(name, " aProgress=%.2f", m_progress); strcat(line, name); sprintf(name, " aSpeed=%.2f", m_speed); strcat(line, name); sprintf(name, " aResearch=%d", m_research); strcat(line, name); return TRUE; } // Restores all parameters of the controller. BOOL CAutoLabo::Read(char *line) { D3DVECTOR pos; if ( OpInt(line, "aExist", 0) == 0 ) return FALSE; CAuto::Read(line); m_phase = (AutoLaboPhase)OpInt(line, "aPhase", ALAP_WAIT); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_research = (EventMsg)OpInt(line, "aResearch", 0); m_lastParticule = 0.0f; return TRUE; }