/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/auto/autonuclear.h" #include "common/iman.h" #include "math/geometry.h" #include "script/cmdtoken.h" #include "ui/interface.h" #include "ui/window.h" #include #include const float NUCLEAR_DELAY = 30.0f; // duration of the generation // Object's constructor. CAutoNuclear::CAutoNuclear(CObject* object) : CAuto(object) { m_channelSound = -1; Init(); } // Object's destructor. CAutoNuclear::~CAutoNuclear() { } // Destroys the object. void CAutoNuclear::DeleteObject(bool bAll) { CObject* fret; if ( !bAll ) { fret = SearchUranium(); if ( fret != 0 ) { fret->DeleteObject(); // destroys the metal delete fret; } } if ( m_channelSound != -1 ) { m_sound->FlushEnvelope(m_channelSound); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_channelSound = -1; } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoNuclear::Init() { Math::Matrix* mat; m_time = 0.0f; m_timeVirus = 0.0f; m_lastParticle = 0.0f; mat = m_object->GetWorldMatrix(0); m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f)); m_phase = ANUP_WAIT; // waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; CAuto::Init(); } // Management of an event. bool CAutoNuclear::EventProcess(const Event &event) { CObject* fret; Math::Matrix* mat; Math::Vector pos, goal, speed; Math::Point dim, rot; float angle; int i, max; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; } return true; } EventProgress(event.rTime); if ( m_phase == ANUP_WAIT ) { if ( m_progress >= 1.0f ) { fret = SearchUranium(); // transform uranium? if ( fret == 0 || SearchVehicle() ) { m_phase = ANUP_WAIT; // still waiting ... m_progress = 0.0f; m_speed = 1.0f/2.0f; } else { fret->SetLock(true); // usable uranium SetBusy(true); InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f); UpdateInterface(); m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f); m_phase = ANUP_CLOSE; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } } if ( m_phase == ANUP_CLOSE ) { if ( m_progress < 1.0f ) { angle = (1.0f-m_progress)*(135.0f*Math::PI/180.0f); m_object->SetAngleZ(1, angle); } else { m_object->SetAngleZ(1, 0.0f); mat = m_object->GetWorldMatrix(0); max = static_cast< int >(10.0f*m_engine->GetParticleDensity()); for ( i=0 ; iCreateParticle(pos, speed, dim, Gfx::PARTICRASH); } m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 1.0f); m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->GetPosition(0), 1.0f, 0.1f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, NUCLEAR_DELAY-1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); m_phase = ANUP_GENERATE; m_progress = 0.0f; m_speed = 1.0f/NUCLEAR_DELAY; } } if ( m_phase == ANUP_GENERATE ) { if ( m_progress < 1.0f ) { if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { m_lastParticle = m_time; pos = m_object->GetPosition(0); pos.y += 30.0f; pos.x += (Math::Rand()-0.5f)*6.0f; pos.z += (Math::Rand()-0.5f)*6.0f; speed.y = Math::Rand()*15.0f+15.0f; speed.x = 0.0f; speed.z = 0.0f; dim.x = Math::Rand()*8.0f+8.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH); pos = m_pos; speed.x = (Math::Rand()-0.5f)*20.0f; speed.y = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; dim.x = 2.0f; dim.y = dim.x; m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); } } else { fret = SearchUranium(); if ( fret != 0 ) { fret->DeleteObject(); // destroyed uranium delete fret; m_object->SetPower(0); } CreatePower(); // creates the atomic cell max = static_cast< int >(20.0f*m_engine->GetParticleDensity()); for ( i=0 ; iCreateParticle(pos, speed, dim, Gfx::PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f); } m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f); m_phase = ANUP_OPEN; m_progress = 0.0f; m_speed = 1.0f/1.5f; } } if ( m_phase == ANUP_OPEN ) { if ( m_progress < 1.0f ) { angle = m_progress*(135.0f*Math::PI/180.0f); m_object->SetAngleZ(1, angle); } else { m_object->SetAngleZ(1, 135.0f*Math::PI/180.0f); SetBusy(false); UpdateInterface(); m_main->DisplayError(INFO_NUCLEAR, m_object); m_phase = ANUP_WAIT; m_progress = 0.0f; m_speed = 1.0f/2.0f; } } return true; } // Creates all the interface when the object is selected. bool CAutoNuclear::CreateInterface(bool bSelect) { Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 110, EVENT_OBJECT_TYPE); return true; } // Seeking the uranium. CObject* CAutoNuclear::SearchUranium() { CObject* pObj; pObj = m_object->GetPower(); if ( pObj == 0 ) return 0; if ( pObj->GetType() == OBJECT_URANIUM ) return pObj; return 0; } // Seeks if a vehicle is too close. bool CAutoNuclear::SearchVehicle() { CObject* pObj; Math::Vector oPos; ObjectType type; float oRadius, dist; int i; for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr && type != OBJECT_MOTHER && type != OBJECT_ANT && type != OBJECT_SPIDER && type != OBJECT_BEE && type != OBJECT_WORM ) continue; if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue; dist = Math::Distance(oPos, m_pos)-oRadius; if ( dist < 10.0f ) return true; } return false; } // Creates an object stack. void CAutoNuclear::CreatePower() { CObject* power; Math::Vector pos; float angle; pos = m_object->GetPosition(0); angle = m_object->GetAngleY(0); power = new CObject(); if ( !power->CreateResource(pos, angle, OBJECT_ATOMIC) ) { delete power; m_main->DisplayError(ERR_TOOMANY, m_object); return; } power->SetTruck(m_object); power->SetPosition(0, Math::Vector(22.0f, 3.0f, 0.0f)); m_object->SetPower(power); } // Returns an error due the state of the automation. Error CAutoNuclear::GetError() { CObject* pObj; ObjectType type; //? TerrainRes res; if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } //? res = m_terrain->GetResource(m_object->GetPosition(0)); //? if ( res != TR_POWER ) return ERR_NUCLEAR_NULL; //? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW; pObj = m_object->GetPower(); if ( pObj == 0 ) return ERR_NUCLEAR_EMPTY; if ( pObj->GetLock() ) return ERR_OK; type = pObj->GetType(); if ( type == OBJECT_ATOMIC ) return ERR_OK; if ( type != OBJECT_URANIUM ) return ERR_NUCLEAR_BAD; return ERR_OK; } // Saves all parameters of the controller. bool CAutoNuclear::Write(char *line) { char name[100]; if ( m_phase == ANUP_STOP || m_phase == ANUP_WAIT ) return false; sprintf(name, " aExist=%d", 1); strcat(line, name); CAuto::Write(line); sprintf(name, " aPhase=%d", m_phase); strcat(line, name); sprintf(name, " aProgress=%.2f", m_progress); strcat(line, name); sprintf(name, " aSpeed=%.2f", m_speed); strcat(line, name); return true; } // Restores all parameters of the controller. bool CAutoNuclear::Read(char *line) { if ( OpInt(line, "aExist", 0) == 0 ) return false; CAuto::Read(line); m_phase = static_cast< AutoNuclearPhase >(OpInt(line, "aPhase", ANUP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_lastParticle = 0.0f; return true; }