// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "object/auto/autostation.h" #include "common/iman.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" #include "math/geometry.h" #include "ui/interface.h" #include "ui/gauge.h" #include "ui/window.h" #include // Object's constructor. CAutoStation::CAutoStation(CObject* object) : CAuto(object) { Init(); } // Object's destructor. CAutoStation::~CAutoStation() { } // Destroys the object. void CAutoStation::DeleteObject(bool bAll) { if ( m_soundChannel != -1 ) { m_sound->Stop(m_soundChannel); m_soundChannel = -1; } CAuto::DeleteObject(bAll); } // Initialize the object. void CAutoStation::Init() { m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; m_lastParticle = 0.0f; m_soundChannel = -1; m_bLastVirus = false; CAuto::Init(); } // Management of an event. bool CAutoStation::EventProcess(const Event &event) { Math::Matrix* mat; Math::Vector pos, ppos, speed; Math::Point dim; CObject* vehicle; CObject* power; Gfx::TerrainRes res; float big, energy, used, add, freq; CAuto::EventProcess(event); if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; m_timeVirus -= event.rTime; if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( !m_bLastVirus ) { m_bLastVirus = true; m_energyVirus = m_object->GetEnergy(); } if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; m_object->SetEnergy(Math::Rand()); } return true; } else { if ( m_bLastVirus ) { m_bLastVirus = false; m_object->SetEnergy(m_energyVirus); } } UpdateInterface(event.rTime); big = m_object->GetEnergy(); res = m_terrain->GetResource(m_object->GetPosition(0)); if ( res == Gfx::TR_POWER ) { big += event.rTime*0.01f; // recharges the large battery } used = big; freq = 1.0f; if ( big > 0.0f ) { vehicle = SearchVehicle(); if ( vehicle != 0 ) { power = vehicle->GetPower(); if ( power != 0 && power->GetCapacity() == 1.0f ) { energy = power->GetEnergy(); add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; energy += add; // Charging the battery power->SetEnergy(energy); if ( energy < freq ) freq = energy; big -= add/4.0f; // discharge the large battery } power = vehicle->GetFret(); if ( power != 0 && power->GetType() == OBJECT_POWER ) { energy = power->GetEnergy(); add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; energy += add; // Charging the battery power->SetEnergy(energy); if ( energy < freq ) freq = energy; big -= add/4.0f; // discharge the large battery } } } used -= big; // energy used if ( freq < 1.0f ) // charging in progress? { freq = 1.0f+3.0f*freq; if ( m_soundChannel == -1 ) { m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(0), 0.3f, freq, true); } m_sound->Frequency(m_soundChannel, freq); } else { if ( m_soundChannel != -1 ) { m_sound->Stop(m_soundChannel); m_soundChannel = -1; } } if ( used != 0.0f && m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastParticle = m_time; mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position pos = Math::Transform(*mat, pos); speed.x = (Math::Rand()-0.5f)*20.0f; speed.y = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; ppos.x = pos.x; ppos.y = pos.y+(Math::Rand()-0.5f)*4.0f; ppos.z = pos.z; dim.x = 1.5f; dim.y = 1.5f; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); #if 0 ppos = pos; ppos.y += 1.0f; ppos.x += (Math::Rand()-0.5f)*3.0f; ppos.z += (Math::Rand()-0.5f)*3.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 2.5f+Math::Rand()*6.0f; dim.x = Math::Rand()*1.5f+1.0f; dim.y = dim.x; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTISMOKE3, 4.0f); #else ppos = pos; ppos.y += 1.0f; ppos.x += (Math::Rand()-0.5f)*3.0f; ppos.z += (Math::Rand()-0.5f)*3.0f; speed.x = 0.0f; speed.z = 0.0f; speed.y = 2.5f+Math::Rand()*5.0f; dim.x = Math::Rand()*1.0f+0.6f; dim.y = dim.x; m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f); #endif } if ( big < 0.0f ) big = 0.0f; if ( big > 1.0f ) big = 1.0f; m_object->SetEnergy(big); // Shift the large battery return true; } // Seeking the vehicle on the station. CObject* CAutoStation::SearchVehicle() { CObject* pObj; Math::Vector sPos, oPos; ObjectType type; float dist; int i; sPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr ) continue; oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, sPos); if ( dist <= 5.0f ) return pObj; } return 0; } // Returns an error due the state of the automation. Error CAutoStation::GetError() { Gfx::TerrainRes res; if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } res = m_terrain->GetResource(m_object->GetPosition(0)); if ( res != Gfx::TR_POWER ) return ERR_STATION_NULL; return ERR_OK; } // Crée toute l'interface lorsque l'objet est sélectionné . bool CAutoStation::CreateInterface(bool bSelect) { Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; CAuto::CreateInterface(bSelect); if ( !bSelect ) return true; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; sx = 33.0f/640.0f; sy = 33.0f/480.0f; pos.x = ox+sx*14.5f; pos.y = oy+sy*0; ddim.x = 14.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY); pos.x = ox+sx*0.0f; pos.y = oy+sy*0; ddim.x = 66.0f/640.0f; ddim.y = 66.0f/480.0f; pw->CreateGroup(pos, ddim, 104, EVENT_OBJECT_TYPE); return true; } // Updates the state of all buttons on the interface, // following the time that elapses ... void CAutoStation::UpdateInterface(float rTime) { Ui::CWindow* pw; Ui::CGauge* pg; CAuto::UpdateInterface(rTime); if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; if ( !m_object->GetSelect() ) return; pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != 0 ) { pg->SetLevel(m_object->GetEnergy()); } }