// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // autotower.h #ifndef _AUTOTOWER_H_ #define _AUTOTOWER_H_ #include "auto.h" #include "misc.h" class CInstanceManager; class CD3DEngine; class CParticule; class CTerrain; class CCamera; class CObject; enum AutoTowerPhase { ATP_WAIT = 1, ATP_ZERO = 2, // more energy ATP_SEARCH = 3, // search a target ATP_TURN = 4, // turns to the target ATP_FIRE = 5, // shoots on the target }; class CAutoTower : public CAuto { public: CAutoTower(CInstanceManager* iMan, CObject* object); ~CAutoTower(); void DeleteObject(BOOL bAll=FALSE); void Init(); BOOL EventProcess(const Event &event); Error RetError(); BOOL CreateInterface(BOOL bSelect); BOOL Write(char *line); BOOL Read(char *line); protected: void UpdateInterface(float rTime); CObject* SearchTarget(D3DVECTOR &impact); void FireStopUpdate(float progress, BOOL bLightOn); protected: AutoTowerPhase m_phase; float m_progress; float m_speed; float m_timeVirus; float m_lastUpdateTime; float m_lastParticule; D3DVECTOR m_targetPos; float m_angleYactual; float m_angleZactual; float m_angleYfinal; float m_angleZfinal; int m_partiStop[4]; }; #endif //_AUTOTOWER_H_