/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // motion.h #pragma once #include "common/event.h" #include "common/global.h" #include "object/object.h" namespace Gfx { class CEngine; class CParticle; class CTerrain; class CWater; class CCamera; } class CApplication; class CBrain; class CPhysics; class CObject; class CRobotMain; class CSoundInterface; class CMotion { public: CMotion(CObject* object); virtual ~CMotion(); void SetPhysics(CPhysics* physics); void SetBrain(CBrain* brain); virtual void DeleteObject(bool bAll=false); virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power); virtual bool EventProcess(const Event &event); virtual Error SetAction(int action, float time=0.2f); virtual int GetAction(); virtual bool SetParam(int rank, float value); virtual float GetParam(int rank); virtual bool Write(char *line); virtual bool Read(char *line); virtual void SetLinVibration(Math::Vector dir); virtual Math::Vector GetLinVibration(); virtual void SetCirVibration(Math::Vector dir); virtual Math::Vector GetCirVibration(); virtual void SetInclinaison(Math::Vector dir); virtual Math::Vector GetInclinaison(); protected: CApplication* m_app; Gfx::CEngine* m_engine; Gfx::CParticle* m_particle; Gfx::CTerrain* m_terrain; Gfx::CWater* m_water; Gfx::CCamera* m_camera; CObject* m_object; CBrain* m_brain; CPhysics* m_physics; CRobotMain* m_main; CSoundInterface* m_sound; int m_actionType; float m_actionTime; float m_progress; Math::Vector m_linVibration; // linear vibration Math::Vector m_cirVibration; // circular vibration Math::Vector m_inclinaison; // tilt };