// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // motionant.h #pragma once #include "object/motion/motion.h" class CInstanceManager; class CEngine; class CLight; class CParticule; class CTerrain; class CCamera; class CBrain; class CPhysics; class CObject; #define MA_MARCH 0 #define MA_STOP 1 #define MA_SPEC 2 #define MAS_PREPARE 0 #define MAS_FIRE 1 #define MAS_TERMINATE 2 #define MAS_BURN 3 #define MAS_RUIN 4 #define MAS_BACK1 5 #define MAS_BACK2 6 #define MAS_BACK3 7 class CMotionAnt : public CMotion { public: CMotionAnt(CInstanceManager* iMan, CObject* object); ~CMotionAnt(); void DeleteObject(BOOL bAll=FALSE); BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power); BOOL EventProcess(const Event &event); protected: void CreatePhysics(); BOOL EventFrame(const Event &event); protected: float m_armMember; float m_armTimeAbs; float m_armTimeMarch; float m_armTimeAction; short m_armAngles[3*3*3*3*3 + 3*3*3*8]; int m_armTimeIndex; int m_armPartIndex; int m_armMemberIndex; int m_armLastAction; BOOL m_bArmStop; float m_lastParticule; };