// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // motionbee.h #pragma once #include "object/motion/motion.h" enum MotionBeeAction { MB_MARCH = 0, MB_SPEC = 1 }; enum MotionBeeSpecialAction { MBS_HOLD = 0, MBS_BURN = 1, MBS_RUIN = 2 }; class CMotionBee : public CMotion { public: CMotionBee(CObject* object); ~CMotionBee(); void DeleteObject(bool bAll=false); bool Create(Math::Vector pos, float angle, ObjectType type, float power); bool EventProcess(const Event &event); protected: void CreatePhysics(); bool EventFrame(const Event &event); protected: float m_armMember; float m_armTimeAbs; float m_armTimeMarch; float m_armTimeAction; short m_armAngles[3*3*3*3*2]; int m_armTimeIndex; int m_armPartIndex; int m_armMemberIndex; int m_armLastAction; bool m_bArmStop; };