/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // motionbee.h #pragma once #include "object/motion/motion.h" enum MotionBeeAction { MB_MARCH = 0, MB_SPEC = 1 }; enum MotionBeeSpecialAction { MBS_HOLD = 0, MBS_BURN = 1, MBS_RUIN = 2 }; class CMotionBee : public CMotion { public: CMotionBee(CObject* object); ~CMotionBee(); void DeleteObject(bool bAll=false); bool Create(Math::Vector pos, float angle, ObjectType type, float power); bool EventProcess(const Event &event); protected: void CreatePhysics(); bool EventFrame(const Event &event); protected: float m_armMember; float m_armTimeAbs; float m_armTimeMarch; float m_armTimeAction; short m_armAngles[3*3*3*3*2]; int m_armTimeIndex; int m_armPartIndex; int m_armMemberIndex; int m_armLastAction; bool m_bArmStop; };