/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "object/motion/motiondummy.h" #include "physics/physics.h" #include "graphics/engine/modelmanager.h" #include #include // Object's constructor. CMotionDummy::CMotionDummy(CObject* object) : CMotion(object) { } // Object's destructor. CMotionDummy::~CMotionDummy() { } // Removes an object. void CMotionDummy::DeleteObject(bool bAll) { } // Creates a Dummy traveling any lands on the ground. bool CMotionDummy::Create(Math::Vector pos, float angle, ObjectType type, float power) { m_object->SetType(type); // Creates the main base. int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); // Movement m_physics->SetType(TYPE_FLYING); m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f); m_physics->SetLinMotionX(MO_RECSPEED, 50.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 20.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f); m_physics->SetLinMotionX(MO_TERFORCE, 0.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f); m_physics->SetLinMotionY(MO_RECSPEED, 60.0f); m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionY(MO_RECACCEL, 50.0f); m_physics->SetLinMotionY(MO_STOACCEL, 50.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); m_physics->SetCirMotionY(MO_STOACCEL, 2.0f); return true; }