// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "object/motion/motiondummy.h" #include "graphics/engine/modelmanager.h" #include #include // Object's constructor. CMotionDummy::CMotionDummy(CObject* object) : CMotion(object) { } // Object's destructor. CMotionDummy::~CMotionDummy() { } // Removes an object. void CMotionDummy::DeleteObject(bool bAll) { } // Creates a Dummy traveling any lands on the ground. bool CMotionDummy::Create(Math::Vector pos, float angle, ObjectType type, float power) { m_object->SetType(type); // Creates the main base. int rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); return true; }