// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // motiontoto.h #pragma once #include "object/motion/motion.h" enum MotionTotoAction { MT_ERROR = 0, MT_WARNING = 1, MT_INFO = 2, MT_MESSAGE = 3 }; class CMotionToto : public CMotion { public: CMotionToto(CObject* object); ~CMotionToto(); void DeleteObject(bool bAll=false); bool Create(Math::Vector pos, float angle, ObjectType type, float power); bool EventProcess(const Event &event); Error SetAction(int action, float time=0.2f); void SetLinkType(ObjectType type); void StartDisplayInfo(); void StopDisplayInfo(); void SetMousePos(Math::Point pos); protected: bool EventFrame(const Event &event); protected: float m_time; float m_lastMotorParticle; bool m_bDisplayInfo; bool m_bQuickPos; bool m_bStartAction; float m_speedAction; float m_clownRadius; float m_clownDelay; float m_clownTime; float m_blinkTime; float m_blinkProgress; int m_soundChannel; ObjectType m_type; Math::Point m_mousePos; };