// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // motiontoto.h #ifndef _MOTIONTOTO_H_ #define _MOTIONTOTO_H_ #include "struct.h" #include "object.h" #include "motion.h" class CInstanceManager; class CEngine; class CLight; class CParticule; class CTerrain; class CCamera; class CBrain; class CPhysics; #define MT_ERROR 0 #define MT_WARNING 1 #define MT_INFO 2 #define MT_MESSAGE 3 class CMotionToto : public CMotion { public: CMotionToto(CInstanceManager* iMan, CObject* object); ~CMotionToto(); void DeleteObject(BOOL bAll=FALSE); BOOL Create(D3DVECTOR pos, float angle, ObjectType type, float power); BOOL EventProcess(const Event &event); Error SetAction(int action, float time=0.2f); void SetLinkType(ObjectType type); void StartDisplayInfo(); void StopDisplayInfo(); void SetMousePos(FPOINT pos); protected: BOOL EventFrame(const Event &event); protected: float m_time; float m_lastMotorParticule; BOOL m_bDisplayInfo; BOOL m_bQuickPos; BOOL m_bStartAction; float m_speedAction; float m_clownRadius; float m_clownDelay; float m_clownTime; float m_blinkTime; float m_blinkProgress; int m_soundChannel; ObjectType m_type; FPOINT m_mousePos; }; #endif //_MOTIONTOTO_H_