// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "object/motion/motionvehicle.h" #include "app/app.h" #include "graphics/engine/modelmanager.h" #include "graphics/engine/particle.h" #include "graphics/engine/terrain.h" #include "math/geometry.h" #include "object/brain.h" #include "physics/physics.h" #include #include // Object's constructor. CMotionVehicle::CMotionVehicle(CObject* object) : CMotion(object) { int i; for ( i=0 ; i<4 ; i++ ) { m_wheelTurn[i] = 0.0f; } for ( i=0 ; i<3 ; i++ ) { m_flyPaw[i] = 0.0f; } m_posTrackLeft = 0.0f; m_posTrackRight = 0.0f; m_partiReactor = -1; m_armTimeAbs = 1000.0f; m_armMember = 1000.0f; m_canonTime = 0.0f; m_lastTimeCanon = 0.0f; m_wheelLastPos = Math::Vector(0.0f, 0.0f, 0.0f); m_wheelLastAngle = Math::Vector(0.0f, 0.0f, 0.0f); m_posKey = Math::Vector(0.0f, 0.0f, 0.0f); m_bFlyFix = false; m_bTraceDown = false; m_traceColor = 1; // black m_traceWidth = 0.5f; } // Object's destructor. CMotionVehicle::~CMotionVehicle() { } // Removes an object. void CMotionVehicle::DeleteObject(bool bAll) { if ( m_partiReactor != -1 ) { m_particle->DeleteParticle(m_partiReactor); m_partiReactor = -1; } } // Creates a vehicle traveling any lands on the ground. bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, float power) { CObject* pPower; int rank, i, j, parent; Gfx::Color color; char name[50]; Gfx::CModelManager* modelManager = Gfx::CModelManager::GetInstancePointer(); m_object->SetType(type); // Creates the main base. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object m_object->SetObjectRank(0, rank); if (type == OBJECT_MOBILEfa || type == OBJECT_MOBILEfc || type == OBJECT_MOBILEfi || type == OBJECT_MOBILEfs) { modelManager->AddModelReference("lem1f.mod", false, rank); } else if (type == OBJECT_MOBILEta || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEti || type == OBJECT_MOBILEts) { modelManager->AddModelReference("lem1t.mod", false, rank); } else if (type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || type == OBJECT_MOBILEwi || type == OBJECT_MOBILEws) { if (m_object->GetTrainer()) { modelManager->AddModelReference("lem1wt.mod", false, rank); } else { modelManager->AddModelReference("lem1w.mod", false, rank); } } else if (type == OBJECT_MOBILEia || type == OBJECT_MOBILEic || type == OBJECT_MOBILEii || type == OBJECT_MOBILEis) { modelManager->AddModelReference("lem1i.mod", false, rank); } else if (type == OBJECT_MOBILErt || type == OBJECT_MOBILErc || type == OBJECT_MOBILErr || type == OBJECT_MOBILErs) { modelManager->AddModelReference("roller1.mod", false, rank); } else if (type == OBJECT_MOBILEsa) { modelManager->AddModelReference("subm1.mod", false, rank); } else if (type == OBJECT_MOBILEtg) { modelManager->AddModelReference("target.mod", false, rank); } else if (type == OBJECT_MOBILEwt) { modelManager->AddModelReference("trainerw.mod", false, rank); } else if (type == OBJECT_MOBILEft) { modelManager->AddModelReference("trainerf.mod", false, rank); } else if (type == OBJECT_MOBILEtt) { modelManager->AddModelReference("trainert.mod", false, rank); } else if (type == OBJECT_MOBILEit) { modelManager->AddModelReference("traineri.mod", false, rank); } else if (type == OBJECT_MOBILEdr) { modelManager->AddModelReference("drawer1.mod", false, rank); } else if (type == OBJECT_APOLLO2) { modelManager->AddModelReference("apolloj1.mod", false, rank); } m_object->SetPosition(0, pos); m_object->SetAngleY(0, angle); // A vehicle must have a obligatory collision // with a sphere of center (0, y, 0) (see GetCrashSphere). if (type == OBJECT_MOBILErt || type == OBJECT_MOBILErc || type == OBJECT_MOBILErr || type == OBJECT_MOBILErs) { m_object->CreateCrashSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); } else if (type == OBJECT_MOBILEsa) { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 6.0f); } else if (type == OBJECT_MOBILEdr) { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 5.0f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 3.0f, 0.0f), 7.0f); } else if (type == OBJECT_APOLLO2) { m_object->CreateCrashSphere(Math::Vector(0.0f, 0.0f, 0.0f), 8.0f, SOUND_BOUMm, 0.45f); } else { m_object->CreateCrashSphere(Math::Vector(0.0f, 3.0f, 0.0f), 4.5f, SOUND_BOUMm, 0.45f); m_object->SetGlobalSphere(Math::Vector(0.0f, 4.0f, 0.0f), 6.0f); } if (type == OBJECT_MOBILEfa || type == OBJECT_MOBILEta || type == OBJECT_MOBILEwa || type == OBJECT_MOBILEia) { // Creates the arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("lem2.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, ARM_NEUTRAL_ANGLE1); // Creates the forearm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); modelManager->AddModelReference("lem3.mod", false, rank); m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); m_object->SetAngleZ(2, ARM_NEUTRAL_ANGLE2); // Creates the hand. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); modelManager->AddModelReference("lem4.mod", false, rank); m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); m_object->SetAngleZ(3, ARM_NEUTRAL_ANGLE3); m_object->SetAngleX(3, Math::PI/2.0f); // Creates the close clamp. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); modelManager->AddModelReference("lem5.mod", false, rank); m_object->SetPosition(4, Math::Vector(1.5f, 0.0f, 0.0f)); m_object->SetAngleZ(4, -Math::PI*0.10f); // Creates the remote clamp. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 3); modelManager->AddModelReference("lem6.mod", false, rank); m_object->SetPosition(5, Math::Vector(1.5f, 0.0f, 0.0f)); m_object->SetAngleZ(5, Math::PI*0.10f); } if (type == OBJECT_MOBILEfs || type == OBJECT_MOBILEts || type == OBJECT_MOBILEws || type == OBJECT_MOBILEis) { // Creates the arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("lem2.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 110.0f*Math::PI/180.0f); // Creates the forearm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); modelManager->AddModelReference("lem3.mod", false, rank); m_object->SetPosition(2, Math::Vector(5.0f, 0.0f, 0.0f)); m_object->SetAngleZ(2, -110.0f*Math::PI/180.0f); // Creates the sensor. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); modelManager->AddModelReference("lem4s.mod", false, rank); m_object->SetPosition(3, Math::Vector(3.5f, 0.0f, 0.0f)); m_object->SetAngleZ(3, -65.0f*Math::PI/180.0f); } if (type == OBJECT_MOBILEfc || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEwc || type == OBJECT_MOBILEic) { // Creates the cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("canon.mod", false, rank); //? m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 0.0f); } if (type == OBJECT_MOBILEfi || type == OBJECT_MOBILEti || type == OBJECT_MOBILEwi || type == OBJECT_MOBILEii) { // Creates the insect cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("canoni1.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 5.3f, 0.0f)); m_object->SetAngleZ(1, 0.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); modelManager->AddModelReference("canoni2.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.0f, 2.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } if (type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || type == OBJECT_MOBILEws || type == OBJECT_MOBILEwi || type == OBJECT_MOBILEwt) { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(6, Math::Vector(-3.0f, 1.0f, -3.0f)); // Creates the left-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(7, Math::Vector(-3.0f, 1.0f, 3.0f)); m_object->SetAngleY(7, Math::PI); // Creates the right-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(8, Math::Vector(2.0f, 1.0f, -3.0f)); // Creates the left-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(9, Math::Vector(2.0f, 1.0f, 3.0f)); m_object->SetAngleY(9, Math::PI); } if (type == OBJECT_MOBILEtg) { // Creates the right-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(6, Math::Vector(-2.0f, 1.0f, -3.0f)); // Creates the left-back wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(7, Math::Vector(-2.0f, 1.0f, 3.0f)); m_object->SetAngleY(7, Math::PI); // Creates the right-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(8, Math::Vector(3.0f, 1.0f, -3.0f)); // Creates the left-front wheel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); modelManager->AddModelReference("lem2w.mod", false, rank); m_object->SetPosition(9, Math::Vector(3.0f, 1.0f, 3.0f)); m_object->SetAngleY(9, Math::PI); } if (type == OBJECT_MOBILEta || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEti || type == OBJECT_MOBILEts) // caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelCopy("lem2t.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); // Creates the left caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelCopy("lem3t.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); } if (type == OBJECT_MOBILErt || type == OBJECT_MOBILErc || type == OBJECT_MOBILErr || type == OBJECT_MOBILErs) // large caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelCopy("roller2.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 2.0f, -3.0f)); // Creates the left caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelCopy("roller3.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 2.0f, 3.0f)); } if (type == OBJECT_MOBILEsa) // underwater caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelCopy("subm4.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); // Creates the left caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelCopy("subm5.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); } if (type == OBJECT_MOBILEdr) // caterpillars? { // Creates the right caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelCopy("drawer2.mod", false, rank); m_object->SetPosition(6, Math::Vector(0.0f, 1.0f, -3.0f)); // Creates the left caterpillar. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelCopy("drawer3.mod", false, rank); m_object->SetPosition(7, Math::Vector(0.0f, 1.0f, 3.0f)); } if (type == OBJECT_MOBILEfa || type == OBJECT_MOBILEfc || type == OBJECT_MOBILEfs || type == OBJECT_MOBILEfi || type == OBJECT_MOBILEft) // flying? { // Creates the front foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(6, Math::Vector(1.7f, 3.0f, 0.0f)); // Creates the right-back foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(7, Math::Vector(-1.8f, 3.0f, -1.5f)); m_object->SetAngleY(7, 120.0f*Math::PI/180.0f); // Creates the left-back foot. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); modelManager->AddModelReference("lem2f.mod", false, rank); m_object->SetPosition(8, Math::Vector(-1.8f, 3.0f, 1.5f)); m_object->SetAngleY(8, -120.0f*Math::PI/180.0f); } if (type == OBJECT_MOBILEia || type == OBJECT_MOBILEic || type == OBJECT_MOBILEis || type == OBJECT_MOBILEii) // insect legs? { float table[] = { // x y z -1.5f, 1.2f, -0.7f, // back leg 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -2.0f, 0.0f, 1.2f, -0.9f, // middle leg 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -2.0f, 1.5f, 1.2f, -0.7f, // front leg 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, -2.0f, }; for ( i=0 ; i<3 ; i++ ) { for ( j=0 ; j<3 ; j++ ) { sprintf(name, "ant%d.mod", j+4); // 4..6 // Creates the right leg. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6+i*3+j, rank); if ( j == 0 ) parent = 0; else parent = 6+i*3+j-1; m_object->SetObjectParent(6+i*3+j, parent); modelManager->AddModelReference(name, false, rank); pos.x = table[i*9+j*3+0]; pos.y = table[i*9+j*3+1]; pos.z = table[i*9+j*3+2]; m_object->SetPosition(6+i*3+j, pos); // Creates the left leg. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15+i*3+j, rank); if ( j == 0 ) parent = 0; else parent = 15+i*3+j-1; m_object->SetObjectParent(15+i*3+j, parent); modelManager->AddModelReference(name, true, rank); pos.x = table[i*9+j*3+0]; pos.y = table[i*9+j*3+1]; pos.z = -table[i*9+j*3+2]; m_object->SetPosition(15+i*3+j, pos); } } } if (type == OBJECT_MOBILErt) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("roller2t.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleZ(1, 0.0f); // Creates the pestle. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); modelManager->AddModelReference("roller3t.mod", false, rank); m_object->SetPosition(2, Math::Vector(9.0f, 4.0f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } if (type == OBJECT_MOBILErc) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("roller2c.mod", false, rank); m_object->SetPosition(1, Math::Vector(3.0f, 4.6f, 0.0f)); m_object->SetAngleZ(1, Math::PI/8.0f); // Creates the cannon. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); modelManager->AddModelReference("roller3p.mod", false, rank); m_object->SetPosition(2, Math::Vector(7.0f, 6.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); } if (type == OBJECT_MOBILErr) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("recover1.mod", false, rank); m_object->SetPosition(1, Math::Vector(2.0f, 5.0f, 0.0f)); // Creates the right arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); modelManager->AddModelReference("recover2.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.1f, 0.0f, -5.0f)); m_object->SetAngleZ(2, 126.0f*Math::PI/180.0f); // Creates the right forearm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); modelManager->AddModelReference("recover3.mod", false, rank); m_object->SetPosition(3, Math::Vector(5.0f, 0.0f, -0.5f)); m_object->SetAngleZ(3, -144.0f*Math::PI/180.0f); // Creates the left arm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 1); modelManager->AddModelReference("recover2.mod", true, rank); m_object->SetPosition(4, Math::Vector(0.1f, 0.0f, 5.0f)); m_object->SetAngleZ(4, 126.0f*Math::PI/180.0f); // Creates the left forearm. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); modelManager->AddModelReference("recover3.mod", true, rank); m_object->SetPosition(5, Math::Vector(5.0f, 0.0f, 0.5f)); m_object->SetAngleZ(5, -144.0f*Math::PI/180.0f); } if (type == OBJECT_MOBILErs) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("roller2s.mod", false, rank); m_object->SetPosition(1, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleZ(1, 0.0f); // Creates the intermediate piston. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); modelManager->AddModelReference("roller3s.mod", false, rank); m_object->SetPosition(2, Math::Vector(7.0f, 4.5f, 0.0f)); m_object->SetAngleZ(2, 0.0f); // Creates the piston with the sphere. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); modelManager->AddModelReference("roller4s.mod", false, rank); m_object->SetPosition(3, Math::Vector(0.0f, 1.0f, 0.0f)); m_object->SetAngleZ(3, 0.0f); } if (type == OBJECT_MOBILEsa) { // Creates the holder. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("subm2.mod", false, rank); m_object->SetPosition(1, Math::Vector(4.2f, 3.0f, 0.0f)); // Creates the right tong. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); modelManager->AddModelReference("subm3.mod", false, rank); m_object->SetPosition(2, Math::Vector(0.5f, 0.0f, -1.5f)); // Creates the left tong. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 1); modelManager->AddModelReference("subm3.mod", true, rank); m_object->SetPosition(3, Math::Vector(0.5f, 0.0f, 1.5f)); } if (type == OBJECT_MOBILEdr) { // Creates the carousel. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("drawer4.mod", false, rank); m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f)); // Creates the key. if ( m_object->GetToy() ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); modelManager->AddModelReference("drawer5.mod", false, rank); m_posKey = Math::Vector(3.0f, 5.7f, 0.0f); m_object->SetPosition(2, m_posKey); m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); } // Creates pencils. for ( i=0 ; i<8 ; i++ ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10+i, rank); m_object->SetObjectParent(10+i, 1); sprintf(name, "drawer%d.mod", 10+i); modelManager->AddModelReference(name, false, rank); m_object->SetPosition(10+i, Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetAngleY(10+i, 45.0f*Math::PI/180.0f*i); } } if (type == OBJECT_MOBILEwt) { // Creates the key. if ( m_object->GetToy() ) { rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); modelManager->AddModelReference("drawer5.mod", false, rank); m_posKey = Math::Vector(0.2f, 4.1f, 0.0f); m_object->SetPosition(2, m_posKey); m_object->SetAngleY(2, 90.0f*Math::PI/180.0f); } } if (type == OBJECT_APOLLO2) { // Creates the accessories. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); modelManager->AddModelReference("apolloj2.mod", false, rank); // antenna m_object->SetPosition(1, Math::Vector(5.5f, 8.8f, 2.0f)); m_object->SetAngleY(1, -120.0f*Math::PI/180.0f); m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); modelManager->AddModelReference("apolloj3.mod", false, rank); // camera m_object->SetPosition(2, Math::Vector(5.5f, 2.8f, -2.0f)); m_object->SetAngleY(2, 30.0f*Math::PI/180.0f); // Creates the wheels. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); modelManager->AddModelReference("apolloj4.mod", false, rank); // wheel m_object->SetPosition(9, Math::Vector(5.75f, 1.65f, 5.00f)); // Creates mud guards. rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); modelManager->AddModelReference("apolloj6.mod", false, rank); // wheel m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); modelManager->AddModelReference("apolloj6.mod", false, rank); // wheel m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); modelManager->AddModelReference("apolloj5.mod", false, rank); // wheel m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 0); modelManager->AddModelReference("apolloj5.mod", false, rank); // wheel m_object->SetPosition(13, Math::Vector(5.75f, 1.65f, 5.00f)); } if (type == OBJECT_MOBILErt || type == OBJECT_MOBILErc || type == OBJECT_MOBILErr || type == OBJECT_MOBILErs) { m_object->CreateShadowCircle(6.0f, 1.0f); } else if (type == OBJECT_MOBILEta || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEti || type == OBJECT_MOBILEts || type == OBJECT_MOBILEsa) { m_object->CreateShadowCircle(5.0f, 1.0f); } else if (type == OBJECT_MOBILEdr) { m_object->CreateShadowCircle(4.5f, 1.0f); } else if (type == OBJECT_APOLLO2) { m_object->CreateShadowCircle(7.0f, 0.8f); } else { m_object->CreateShadowCircle(4.0f, 1.0f); } if (type == OBJECT_MOBILEfa || type == OBJECT_MOBILEfc || type == OBJECT_MOBILEfi || type == OBJECT_MOBILEfs || type == OBJECT_MOBILEft) // flying? { //? color.r = 0.5f-1.0f; //? color.g = 0.2f-1.0f; //? color.b = 0.0f-1.0f; // orange //? color.r = 0.8f; //? color.g = 0.6f; //? color.b = 0.0f; // yellow-orange color.r = 0.0f; color.g = 0.4f; color.b = 0.8f; // blue color.a = 0.0f; m_object->CreateShadowLight(50.0f, color); } CreatePhysics(type); m_object->SetFloorHeight(0.0f); if (power > 0.0f && type != OBJECT_MOBILEdr && type != OBJECT_APOLLO2) { color.r = 1.0f; color.g = 1.0f; color.b = 0.0f; // yellow color.a = 0.0f; m_object->CreateEffectLight(20.0f, color); // Creates the battery. pPower = new CObject(); pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC); rank = m_engine->CreateObject(); m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); pPower->CreateShadowCircle(1.5f, 1.0f); //create a shadow for battary if ( power <= 1.0f ) modelManager->AddModelCopy("power.mod", false, rank); else modelManager->AddModelCopy("atomic.mod", false, rank); pPower->SetPosition(0, m_object->GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f); pPower->SetTruck(m_object); m_object->SetPower(pPower); if ( power <= 1.0f ) pPower->SetEnergy(power); else pPower->SetEnergy(power/100.0f); } pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); //to display the shadows immediately m_engine->LoadAllTextures(); return true; } // Creates the physics of the object. void CMotionVehicle::CreatePhysics(ObjectType type) { Character* character; character = m_object->GetCharacter(); if ( type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || type == OBJECT_MOBILEwi || type == OBJECT_MOBILEws || type == OBJECT_MOBILEwt ) // wheels? { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 3.0f; character->wheelBack = 4.0f; character->wheelLeft = 4.0f; character->wheelRight = 4.0f; character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f); m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 50.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 30.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 8.0f); m_physics->SetCirMotionY(MO_RECACCEL, 8.0f); m_physics->SetCirMotionY(MO_STOACCEL, 12.0f); } if ( type == OBJECT_MOBILEtg ) { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 4.0f; character->wheelBack = 3.0f; character->wheelLeft = 4.0f; character->wheelRight = 4.0f; character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 20.0f); m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 50.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 20.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.8f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.8f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f); m_physics->SetCirMotionY(MO_RECACCEL, 10.0f); m_physics->SetCirMotionY(MO_STOACCEL, 15.0f); } if ( type == OBJECT_MOBILEta || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEti || type == OBJECT_MOBILEts ) // caterpillars? { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 4.0f; character->wheelBack = 4.0f; character->wheelLeft = 4.8f; character->wheelRight = 4.8f; character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); m_physics->SetLinMotionX(MO_RECSPEED, 8.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 15.0f); m_physics->SetLinMotionX(MO_RECACCEL, 8.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f); m_physics->SetCirMotionY(MO_RECACCEL, 10.0f); m_physics->SetCirMotionY(MO_STOACCEL, 6.0f); } if ( type == OBJECT_MOBILEia || type == OBJECT_MOBILEic || type == OBJECT_MOBILEii || type == OBJECT_MOBILEis ) // legs? { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 4.0f; character->wheelBack = 4.0f; character->wheelLeft = 5.0f; character->wheelRight = 5.0f; character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); m_physics->SetLinMotionX(MO_RECSPEED, 8.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 40.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 10.0f); //? m_physics->SetLinMotionX(MO_TERFORCE, 15.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 10.0f); m_physics->SetCirMotionY(MO_RECACCEL, 10.0f); m_physics->SetCirMotionY(MO_STOACCEL, 15.0f); } if ( type == OBJECT_MOBILEfa || type == OBJECT_MOBILEfc || type == OBJECT_MOBILEfi || type == OBJECT_MOBILEfs || type == OBJECT_MOBILEft ) // flying? { m_physics->SetType(TYPE_FLYING); character->wheelFront = 5.0f; character->wheelBack = 4.0f; character->wheelLeft = 4.5f; character->wheelRight = 4.5f; character->posPower = Math::Vector(-3.2f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f); m_physics->SetLinMotionX(MO_RECSPEED, 50.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 20.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 50.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 50.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f); m_physics->SetLinMotionY(MO_RECSPEED, 60.0f); m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionY(MO_RECACCEL, 50.0f); m_physics->SetLinMotionY(MO_STOACCEL, 50.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); m_physics->SetCirMotionY(MO_STOACCEL, 2.0f); } if ( type == OBJECT_MOBILErt || type == OBJECT_MOBILErc || type == OBJECT_MOBILErr || type == OBJECT_MOBILErs ) // large caterpillars? { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 5.0f; character->wheelBack = 5.0f; character->wheelLeft = 6.0f; character->wheelRight = 6.0f; character->posPower = Math::Vector(-5.8f, 4.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 10.0f); m_physics->SetLinMotionX(MO_RECSPEED, 5.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 10.0f); m_physics->SetLinMotionX(MO_RECACCEL, 5.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.3f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.3f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); m_physics->SetCirMotionY(MO_STOACCEL, 4.0f); } if ( type == OBJECT_MOBILEsa ) { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 4.0f; character->wheelBack = 4.0f; character->wheelLeft = 4.0f; character->wheelRight = 4.0f; character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionX(MO_RECACCEL, 10.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f); m_physics->SetCirMotionY(MO_RECACCEL, 5.0f); m_physics->SetCirMotionY(MO_STOACCEL, 10.0f); } if ( type == OBJECT_MOBILEdr ) { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 4.0f; character->wheelBack = 4.0f; character->wheelLeft = 4.0f; character->wheelRight = 4.0f; character->posPower = Math::Vector(-5.0f, 3.0f, 0.0f); m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionX(MO_RECACCEL, 10.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 5.0f); m_physics->SetLinMotionX(MO_TERFORCE, 20.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.5f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 5.0f); m_physics->SetCirMotionY(MO_RECACCEL, 5.0f); m_physics->SetCirMotionY(MO_STOACCEL, 10.0f); } if ( type == OBJECT_APOLLO2 ) // jeep? { m_physics->SetType(TYPE_ROLLING); character->wheelFront = 6.0f; character->wheelBack = 6.0f; character->wheelLeft = 5.0f; character->wheelRight = 5.0f; m_physics->SetLinMotionX(MO_ADVSPEED, 15.0f); m_physics->SetLinMotionX(MO_RECSPEED, 10.0f); m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f); m_physics->SetLinMotionX(MO_RECACCEL, 20.0f); m_physics->SetLinMotionX(MO_STOACCEL, 40.0f); m_physics->SetLinMotionX(MO_TERSLIDE, 2.0f); m_physics->SetLinMotionZ(MO_TERSLIDE, 2.0f); m_physics->SetLinMotionX(MO_TERFORCE, 30.0f); m_physics->SetLinMotionZ(MO_TERFORCE, 10.0f); m_physics->SetLinMotionZ(MO_MOTACCEL, 20.0f); m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI); m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f); m_physics->SetCirMotionY(MO_RECACCEL, 2.0f); m_physics->SetCirMotionY(MO_STOACCEL, 4.0f); } } // Management of an event. bool CMotionVehicle::EventProcess(const Event &event) { CMotion::EventProcess(event); if ( event.type == EVENT_FRAME ) { return EventFrame(event); } if ( event.type == EVENT_KEY_DOWN ) { } return true; } // Management of an event. bool CMotionVehicle::EventFrame(const Event &event) { Math::Matrix* mat; Character* character; Math::Vector pos, angle, floor; ObjectType type; float s, a, speedBL, speedBR, speedFL, speedFR, h, a1, a2; float back, front, dist, radius, limit[2]; if ( m_engine->GetPause() ) return true; if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; type = m_object->GetType(); if ( type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || type == OBJECT_MOBILEwi || type == OBJECT_MOBILEws || type == OBJECT_MOBILEwt || type == OBJECT_MOBILEtg || type == OBJECT_APOLLO2 ) // wheels? { s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.0f; a = m_physics->GetCirMotionY(MO_MOTSPEED)*3.0f; if ( type == OBJECT_APOLLO2 ) s *= 0.5f; speedBR = -s+a; speedBL = s+a; speedFR = -s+a; speedFL = s+a; m_object->SetAngleZ(6, m_object->GetAngleZ(6)+event.rTime*speedBR); // turning the wheels m_object->SetAngleZ(7, m_object->GetAngleZ(7)+event.rTime*speedBL); m_object->SetAngleZ(8, m_object->GetAngleZ(8)+event.rTime*speedFR); m_object->SetAngleZ(9, m_object->GetAngleZ(9)+event.rTime*speedFL); if ( s > 0.0f ) { m_wheelTurn[0] = -a*0.05f; m_wheelTurn[1] = -a*0.05f+Math::PI; m_wheelTurn[2] = a*0.05f; m_wheelTurn[3] = a*0.05f+Math::PI; } else if ( s < 0.0f ) { m_wheelTurn[0] = a*0.05f; m_wheelTurn[1] = a*0.05f+Math::PI; m_wheelTurn[2] = -a*0.05f; m_wheelTurn[3] = -a*0.05f+Math::PI; } else { m_wheelTurn[0] = fabs(a)*0.05f; m_wheelTurn[1] = -fabs(a)*0.05f+Math::PI; m_wheelTurn[2] = -fabs(a)*0.05f; m_wheelTurn[3] = fabs(a)*0.05f+Math::PI; } m_object->SetAngleY(6, m_object->GetAngleY(6)+(m_wheelTurn[0]-m_object->GetAngleY(6))*event.rTime*8.0f); m_object->SetAngleY(7, m_object->GetAngleY(7)+(m_wheelTurn[1]-m_object->GetAngleY(7))*event.rTime*8.0f); m_object->SetAngleY(8, m_object->GetAngleY(8)+(m_wheelTurn[2]-m_object->GetAngleY(8))*event.rTime*8.0f); m_object->SetAngleY(9, m_object->GetAngleY(9)+(m_wheelTurn[3]-m_object->GetAngleY(9))*event.rTime*8.0f); if ( type == OBJECT_APOLLO2 ) { m_object->SetAngleY(10, m_object->GetAngleY(6)+(m_wheelTurn[0]-m_object->GetAngleY(6))*event.rTime*8.0f); m_object->SetAngleY(11, m_object->GetAngleY(7)+(m_wheelTurn[1]-m_object->GetAngleY(7))*event.rTime*8.0f+Math::PI); m_object->SetAngleY(12, m_object->GetAngleY(8)+(m_wheelTurn[2]-m_object->GetAngleY(8))*event.rTime*8.0f); m_object->SetAngleY(13, m_object->GetAngleY(9)+(m_wheelTurn[3]-m_object->GetAngleY(9))*event.rTime*8.0f+Math::PI); } pos = m_object->GetPosition(0); angle = m_object->GetAngle(0); if ( pos.x != m_wheelLastPos.x || pos.y != m_wheelLastPos.y || pos.z != m_wheelLastPos.z || angle.x != m_wheelLastAngle.x || angle.y != m_wheelLastAngle.y || angle.z != m_wheelLastAngle.z ) { m_wheelLastPos = pos; m_wheelLastAngle = angle; if ( type == OBJECT_MOBILEtg ) { back = -2.0f; // back wheels position front = 3.0f; // front wheels position dist = 3.0f; // distancing wheels Z radius = 1.0f; } else if ( type == OBJECT_APOLLO2 ) { back = -5.75f; // back wheels position front = 5.75f; // front wheels position dist = 5.00f; // distancing wheels Z radius = 1.65f; } else { back = -3.0f; // back wheels position front = 2.0f; // front wheels position dist = 3.0f; // distancing wheels Z radius = 1.0f; } if ( Math::Distance(pos, m_engine->GetEyePt()) < 50.0f ) // suspension? { character = m_object->GetCharacter(); mat = m_object->GetWorldMatrix(0); pos.x = -character->wheelBack; // right back wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Math::Transform(*mat, pos); h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = back; pos.y = radius-h; pos.z = -dist; m_object->SetPosition(6, pos); if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(10, pos); pos.x = -character->wheelBack; // left back wheel pos.z = character->wheelLeft; pos.y = 0.0f; pos = Math::Transform(*mat, pos); h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = back; pos.y = radius-h; pos.z = dist; m_object->SetPosition(7, pos); if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(11, pos); pos.x = character->wheelFront; // right front wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Math::Transform(*mat, pos); h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = front; pos.y = radius-h; pos.z = -dist; m_object->SetPosition(8, pos); if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(12, pos); pos.x = character->wheelFront; // left front wheel pos.z = character->wheelLeft; pos.y = 0.0f; pos = Math::Transform(*mat, pos); h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = front; pos.y = radius-h; pos.z = dist; m_object->SetPosition(9, pos); if ( type == OBJECT_APOLLO2 ) m_object->SetPosition(13, pos); } else { m_object->SetPosition(6, Math::Vector(back, radius, -dist)); m_object->SetPosition(7, Math::Vector(back, radius, dist)); m_object->SetPosition(8, Math::Vector(front, radius, -dist)); m_object->SetPosition(9, Math::Vector(front, radius, dist)); if ( type == OBJECT_APOLLO2 ) { m_object->SetPosition(10, Math::Vector(back, radius, -dist)); m_object->SetPosition(11, Math::Vector(back, radius, dist)); m_object->SetPosition(12, Math::Vector(front, radius, -dist)); m_object->SetPosition(13, Math::Vector(front, radius, dist)); } } } } if ( type == OBJECT_MOBILEta || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEti || type == OBJECT_MOBILEts || type == OBJECT_MOBILErt || type == OBJECT_MOBILErc || type == OBJECT_MOBILErr || type == OBJECT_MOBILErs || type == OBJECT_MOBILEsa || type == OBJECT_MOBILEdr ) // caterpillars? { s = m_physics->GetLinMotionX(MO_MOTSPEED)*0.7f; a = m_physics->GetCirMotionY(MO_MOTSPEED)*2.5f; m_posTrackLeft += event.rTime*(s+a); m_posTrackRight += event.rTime*(s-a); UpdateTrackMapping(m_posTrackLeft, m_posTrackRight, type); pos = m_object->GetPosition(0); angle = m_object->GetAngle(0); if ( pos.x != m_wheelLastPos.x || pos.y != m_wheelLastPos.y || pos.z != m_wheelLastPos.z || angle.x != m_wheelLastAngle.x || angle.y != m_wheelLastAngle.y || angle.z != m_wheelLastAngle.z ) { m_wheelLastPos = pos; m_wheelLastAngle = angle; if ( type == OBJECT_MOBILEta || type == OBJECT_MOBILEtc || type == OBJECT_MOBILEti || type == OBJECT_MOBILEts ) { limit[0] = 8.0f*Math::PI/180.0f; limit[1] = -12.0f*Math::PI/180.0f; } else if ( type == OBJECT_MOBILEsa ) { limit[0] = 15.0f*Math::PI/180.0f; limit[1] = -15.0f*Math::PI/180.0f; } else if ( type == OBJECT_MOBILEdr ) { limit[0] = 10.0f*Math::PI/180.0f; limit[1] = -10.0f*Math::PI/180.0f; } else { limit[0] = 15.0f*Math::PI/180.0f; limit[1] = -10.0f*Math::PI/180.0f; } if ( Math::Distance(pos, m_engine->GetEyePt()) < 50.0f ) // suspension? { character = m_object->GetCharacter(); mat = m_object->GetWorldMatrix(0); pos.x = character->wheelFront; // right front wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Transform(*mat, pos); a1 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelFront); pos.x = -character->wheelBack; // right back wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Transform(*mat, pos); a2 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelBack); a = (a2-a1)/2.0f; if ( a > limit[0] ) a = limit[0]; if ( a < limit[1] ) a = limit[1]; m_object->SetAngleZ(6, a); pos.x = character->wheelFront; // left front wheel pos.z = character->wheelLeft; pos.y = 0.0f; pos = Transform(*mat, pos); a1 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelFront); pos.x = -character->wheelBack; // left back wheel pos.z = character->wheelLeft; pos.y = 0.0f; pos = Transform(*mat, pos); a2 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelBack); a = (a2-a1)/2.0f; if ( a > limit[0] ) a = limit[0]; if ( a < limit[1] ) a = limit[1]; m_object->SetAngleZ(7, a); } else { m_object->SetAngleZ(6, 0.0f); m_object->SetAngleZ(7, 0.0f); } } } if ( type == OBJECT_MOBILEwt || type == OBJECT_MOBILEdr ) // toy is key? { pos = m_posKey; if ( m_object->GetSelect() && m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { pos.y += 10.0f; // out of sight! } m_object->SetPosition(2, pos); s = -fabs(m_physics->GetLinMotionX(MO_MOTSPEED)*0.1f); s += -fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*1.5f); m_object->SetAngleY(2, m_object->GetAngleY(2)+event.rTime*s); // turns the key } if ( type == OBJECT_MOBILEfa || type == OBJECT_MOBILEfc || type == OBJECT_MOBILEfi || type == OBJECT_MOBILEfs || type == OBJECT_MOBILEft ) // flying? { EventFrameFly(event); } if ( type == OBJECT_MOBILEia || type == OBJECT_MOBILEic || type == OBJECT_MOBILEii || type == OBJECT_MOBILEis ) // legs? { EventFrameInsect(event); } if ( type == OBJECT_MOBILEwi || type == OBJECT_MOBILEti || type == OBJECT_MOBILEfi || type == OBJECT_MOBILEii ) // insect cannon? { EventFrameCanoni(event); } return true; } // Managing an event for a flying robot. bool CMotionVehicle::EventFrameFly(const Event &event) { Math::Matrix* mat; Math::Vector pos, angle, paw[3]; float hope[3], actual, final, h, a; int i; pos = m_object->GetPosition(0); angle = m_object->GetAngle(0); if ( m_bFlyFix && pos.x == m_wheelLastPos.x && pos.y == m_wheelLastPos.y && pos.z == m_wheelLastPos.z && angle.x == m_wheelLastAngle.x && angle.y == m_wheelLastAngle.y && angle.z == m_wheelLastAngle.z ) return true; m_wheelLastPos = pos; m_wheelLastAngle = angle; if ( m_physics->GetLand() ) // on the ground? { mat = m_object->GetWorldMatrix(0); paw[0] = Transform(*mat, Math::Vector( 4.2f, 0.0f, 0.0f)); // front paw[1] = Transform(*mat, Math::Vector(-3.0f, 0.0f, -3.7f)); // right back paw[2] = Transform(*mat, Math::Vector(-3.0f, 0.0f, 3.7f)); // left back for ( i=0 ; i<3 ; i++ ) { h = m_terrain->GetHeightToFloor(paw[i]); a = -atanf(h*0.5f); if ( a > Math::PI*0.2f ) a = Math::PI*0.2f; if ( a < -Math::PI*0.2f ) a = -Math::PI*0.2f; hope[i] = a; } } else // in flight? { hope[0] = 0.0f; // front hope[1] = 0.0f; // right back hope[2] = 0.0f; // left back } m_bFlyFix = true; for ( i=0 ; i<3 ; i++ ) { actual = m_object->GetAngleZ(6+i); final = Math::Smooth(actual, hope[i], event.rTime*5.0f); if ( final != actual ) { m_bFlyFix = false; // it is moving m_object->SetAngleZ(6+i, final); } } return true; } // Event management for insect legs. bool CMotionVehicle::EventFrameInsect(const Event &event) { Math::Vector dir; float s, a, prog = 0.0f, time; int i, st, nd, action; bool bStop, bOnBoard; static int table[] = { // x1,y1,z1, x2,y2,z2, x3,y3,z3, // in the air: 60,25,0, 60,0,0, 60,-25,0, // t0: thighs 1..4 -35,0,0, -35,0,0, -35,0,0, // t0: legs 1..4 -65,0,0, -65,0,0, -65,0,0, // t0: feet 1..4 // on the ground: 30,10,0, 30,-15,0, 30,-40,0, // t1: thighs 1..4 -45,0,0, -45,0,0, -45,0,0, // t1: legs 1..4 -20,0,0, -20,0,0, -20,0,0, // t1: feet 1..4 // on the ground back: 35,40,0, 40,15,0, 40,-10,0, // t2: thighs 1..4 -35,0,0, -35,0,0, -35,0,0, // t2: legs 1..4 -50,0,0, -65,0,0, -65,0,0, // t2: feet 1..4 // stop: 35,35,0, 40,10,0, 40,-15,0, // s0: thighs 1..4 -35,0,0, -35,0,0, -35,0,0, // s0: legs 1..4 -50,0,0, -65,0,0, -65,0,0, // s0: feet 1..4 }; bOnBoard = false; if ( m_object->GetSelect() && m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { bOnBoard = true; } s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.5f; a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*2.0f); if ( s == 0.0f && a != 0.0f ) a *= 1.5f; m_armTimeAbs += event.rTime; m_armMember += (s+a)*event.rTime*0.15f; bStop = ( a == 0.0f && s == 0.0f ); // stop? action = 0; // walking if ( s == 0.0f && a == 0.0f ) { action = 3; // stop } if ( bStop ) { prog = Math::Mod(m_armTimeAbs, 2.0f)/10.0f; a = Math::Mod(m_armMember, 1.0f); a = (prog-a)*event.rTime*2.0f; // stop position is pleasantly m_armMember += a; } if ( m_object->GetRuin() ) // burn or explode? { action = 3; } for ( i=0 ; i<6 ; i++ ) // the six legs { if ( action != 0 ) // special action in progress? { st = 3*3*3*action + (i%3)*3; nd = st; time = event.rTime*5.0f; } else { if ( i < 3 ) prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.0f, 1.0f); else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f); if ( prog < 0.33f ) // t0..t1 ? { prog = prog/0.33f; // 0..1 st = 0; // index start nd = 1; // index end } else if ( prog < 0.67f ) // t1..t2 ? { prog = (prog-0.33f)/0.33f; // 0..1 st = 1; // index start nd = 2; // index end } else // t2..t0 ? { prog = (prog-0.67f)/0.33f; // 0..1 st = 2; // index start nd = 0; // index end } st = 3*3*3*action + st*3*3*3 + (i%3)*3; nd = 3*3*3*action + nd*3*3*3 + (i%3)*3; // Less and less soft ... time = event.rTime*20.0f; } if ( i < 3 ) // right leg (1..3) ? { m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->GetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time)); m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->GetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time)); m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->GetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time)); m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->GetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time)); m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->GetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time)); m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->GetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time)); m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->GetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time)); m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->GetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time)); m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->GetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time)); } else // left leg (4..6) ? { m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->GetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time)); m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->GetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time)); m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->GetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time)); m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->GetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time)); m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->GetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time)); m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->GetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time)); m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->GetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time)); m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->GetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time)); m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->GetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time)); } } if ( bStop ) { } else { a = Math::Mod(m_armMember, 1.0f); if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1 else a = 3.0f-4.0f*a; // 1..-1 dir.x = sinf(a)*0.05f; s = Math::Mod(m_armMember/2.0f, 1.0f); if ( s < 0.5f ) s = -1.0f+4.0f*s; // -1..1 else s = 3.0f-4.0f*s; // 1..-1 dir.z = sinf(s)*0.1f; dir.y = 0.0f; if ( bOnBoard ) dir *= 0.6f; SetInclinaison(dir); } return true; } // Event management for a insect cannon. bool CMotionVehicle::EventFrameCanoni(const Event &event) { CObject* power; Math::Vector pos, speed; Math::Point dim; float zoom, angle, energy, factor; bool bOnBoard = false; m_canonTime += event.rTime; if ( m_object->GetSelect() && m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { bOnBoard = true; } power = m_object->GetPower(); if ( power == 0 ) { energy = 0.0f; } else { energy = power->GetEnergy(); } if ( energy == 0.0f ) return true; factor = 0.5f+energy*0.5f; if ( bOnBoard ) factor *= 0.8f; zoom = 1.3f+ sinf(m_canonTime*Math::PI*0.31f)*0.10f+ sinf(m_canonTime*Math::PI*0.52f)*0.08f+ sinf(m_canonTime*Math::PI*1.53f)*0.05f; zoom *= factor; m_object->SetZoomY(2, zoom); zoom = 1.0f+ sinf(m_canonTime*Math::PI*0.27f)*0.07f+ sinf(m_canonTime*Math::PI*0.62f)*0.06f+ sinf(m_canonTime*Math::PI*1.73f)*0.03f; zoom *= factor; m_object->SetZoomZ(2, zoom); angle = sinf(m_canonTime*1.0f)*0.10f+ sinf(m_canonTime*1.3f)*0.15f+ sinf(m_canonTime*2.7f)*0.05f; m_object->SetAngleX(2, angle); #if 0 m_lastTimeCanon -= event.rTime; if ( m_lastTimeCanon <= 0.0f ) { m_lastTimeCanon = m_engine->ParticuleAdapt(0.5f+Math::Rand()*0.5f); pos = m_object->GetPosition(0); pos.y += 8.0f; speed.y = 7.0f+Math::Rand()*3.0f; speed.x = (Math::Rand()-0.5f)*2.0f; speed.z = 2.0f+Math::Rand()*2.0f; if ( Math::Rand() < 0.5f ) speed.z = -speed.z; mat = m_object->GetRotateMatrix(0); speed = Transform(*mat, speed); dim.x = Math::Rand()*0.1f+0.1f; if ( bOnBoard ) dim.x *= 0.4f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTIORGANIC2, 2.0f, 10.0f); } #endif return true; } // Updates the mapping of the texture of the caterpillars. void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type) { Gfx::Material mat; mat.diffuse = Gfx::Color(1.0f, 1.0f, 1.0f); // white mat.ambient = Gfx::Color(0.5f, 0.5f, 0.5f); int rRank = m_object->GetObjectRank(6); int lRank = m_object->GetObjectRank(7); if (type == OBJECT_MOBILEdr) { m_engine->TrackTextureMapping(rRank, mat, Gfx::ENG_RSTATE_PART1, "drawer.png", "", Gfx::LOD_Constant, Gfx::ENG_TEX_MAPPING_X, right, 1.0f, 8.0f, 192.0f, 256.0f); m_engine->TrackTextureMapping(lRank, mat, Gfx::ENG_RSTATE_PART2, "drawer.png", "", Gfx::LOD_Constant, Gfx::ENG_TEX_MAPPING_X, left, 1.0f, 8.0f, 192.0f, 256.0f); } else { for (int i = 0; i < 2; i++) { m_engine->TrackTextureMapping(rRank, mat, Gfx::ENG_RSTATE_PART1, "lemt.png", "", (i == 0) ? Gfx::LOD_High : Gfx::LOD_Medium, Gfx::ENG_TEX_MAPPING_X, right, 1.0f, 8.0f, 192.0f, 256.0f); m_engine->TrackTextureMapping(lRank, mat, Gfx::ENG_RSTATE_PART2, "lemt.png", "", (i == 0) ? Gfx::LOD_High : Gfx::LOD_Medium, Gfx::ENG_TEX_MAPPING_X, left, 1.0f, 8.0f, 192.0f, 256.0f); } } } // State management of the pencil drawing robot. bool CMotionVehicle::GetTraceDown() { return m_bTraceDown; } void CMotionVehicle::SetTraceDown(bool bDown) { m_bTraceDown = bDown; } int CMotionVehicle::GetTraceColor() { return m_traceColor; } void CMotionVehicle::SetTraceColor(int color) { m_traceColor = color; } float CMotionVehicle::GetTraceWidth() { return m_traceWidth; } void CMotionVehicle::SetTraceWidth(float width) { m_traceWidth = width; }