// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // task.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "d3dengine.h" #include "math3d.h" #include "event.h" #include "misc.h" #include "iman.h" #include "light.h" #include "particule.h" #include "terrain.h" #include "water.h" #include "object.h" #include "physics.h" #include "brain.h" #include "motion.h" #include "camera.h" #include "sound.h" #include "robotmain.h" #include "displaytext.h" #include "task.h" // Object's constructor. CTask::CTask(CInstanceManager* iMan, CObject* object) { m_iMan = iMan; m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT); m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); m_object = object; m_physics = m_object->RetPhysics(); m_brain = m_object->RetBrain(); m_motion = m_object->RetMotion(); } // Object's destructor. CTask::~CTask() { } // Management of an event. BOOL CTask::EventProcess(const Event &event) { return TRUE; } // Indicates whether the action is finished. Error CTask::IsEnded() { return ERR_STOP; } // Indicates whether the action is pending. BOOL CTask::IsBusy() { return TRUE; } // Suddenly ends the current action. BOOL CTask::Abort() { return TRUE; }