// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // task.h #pragma once #include "common/event.h" #include "common/global.h" #include "math/const.h" class CBrain; class CPhysics; class CMotion; class CObject; class CRobotMain; class CSoundInterface; namespace Ui { class CDisplayText; } /* Ui */ namespace Gfx { class CEngine; class CLightManager; class CParticle; class CTerrain; class CWater; class CCamera; } /* Gfx */ const float TAKE_DIST = 6.0f; // distance to an object to pick it const float TAKE_DIST_OTHER = 1.5f; // additional distance if on friend //?const float ARM_NEUTRAL_ANGLE1 = 155.0f*Math::PI/180.0f; //?const float ARM_NEUTRAL_ANGLE2 = -125.0f*Math::PI/180.0f; //?const float ARM_NEUTRAL_ANGLE3 = -45.0f*Math::PI/180.0f; const float ARM_NEUTRAL_ANGLE1 = 110.0f*Math::PI/180.0f; const float ARM_NEUTRAL_ANGLE2 = -130.0f*Math::PI/180.0f; const float ARM_NEUTRAL_ANGLE3 = -50.0f*Math::PI/180.0f; const float ARM_STOCK_ANGLE1 = 110.0f*Math::PI/180.0f; const float ARM_STOCK_ANGLE2 = -100.0f*Math::PI/180.0f; const float ARM_STOCK_ANGLE3 = -70.0f*Math::PI/180.0f; class CTask { public: CTask(CObject* object); virtual ~CTask(); virtual bool EventProcess(const Event &event); virtual Error IsEnded(); virtual bool IsBusy(); virtual bool Abort(); protected: Gfx::CEngine* m_engine; Gfx::CLightManager* m_lightMan; Gfx::CParticle* m_particle; Gfx::CTerrain* m_terrain; Gfx::CWater* m_water; Gfx::CCamera* m_camera; CMotion* m_motion; CBrain* m_brain; CPhysics* m_physics; CObject* m_object; CRobotMain* m_main; Ui::CDisplayText* m_displayText; CSoundInterface* m_sound; };