// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // taskfire.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "common/struct.h" #include "math/old/math3d.h" #include "common/event.h" #include "common/misc.h" #include "common/iman.h" #include "graphics/common/particule.h" #include "graphics/common/terrain.h" #include "object/object.h" #include "physics/physics.h" #include "object/brain.h" #include "graphics/common/camera.h" #include "sound/sound.h" #include "object/task/task.h" #include "object/task/taskfire.h" #define ENERGY_FIRE (0.25f/2.5f) // energy consumed/shot #define ENERGY_FIREr (0.25f/1.5f) // energy consumed/ray #define ENERGY_FIREi (0.10f/2.5f) // energy consumed/organic // Object's constructor. CTaskFire::CTaskFire(CInstanceManager* iMan, CObject* object) : CTask(iMan, object) { m_soundChannel = -1; } // Object's destructor. CTaskFire::~CTaskFire() { if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } } // Management of an event. bool CTaskFire::EventProcess(const Event &event) { CObject* power; CPhysics* physics; D3DMATRIX* mat; D3DVECTOR pos, speed, dir, vib; ObjectType type; FPOINT dim; float energy, fire; int i, channel; if ( m_engine->RetPause() ) return true; if ( event.event != EVENT_FRAME ) return true; if ( m_bError ) return false; m_time += event.rTime; m_lastSound -= event.rTime; m_progress += event.rTime*m_speed; power = m_object->RetPower(); if ( power != 0 ) { energy = power->RetEnergy(); if ( m_bOrganic ) fire = ENERGY_FIREi; else if ( m_bRay ) fire = ENERGY_FIREr; else fire = ENERGY_FIRE; energy -= event.rTime*fire/power->RetCapacity(); power->SetEnergy(energy); } if ( m_lastParticule+0.05f <= m_time ) { m_lastParticule = m_time; if ( m_bOrganic ) { mat = m_object->RetWorldMatrix(1); // insect-cannon for ( i=0 ; i<6 ; i++ ) { pos = D3DVECTOR(0.0f, 2.5f, 0.0f); pos = Transform(*mat, pos); speed = D3DVECTOR(200.0f, 0.0f, 0.0f); physics = m_object->RetPhysics(); if ( physics != 0 ) { speed += physics->RetLinMotion(MO_REASPEED); } speed.x += (Rand()-0.5f)*10.0f; speed.y += (Rand()-0.5f)*20.0f; speed.z += (Rand()-0.5f)*30.0f; speed = Transform(*mat, speed); speed -= pos; dim.x = Rand()*0.5f+0.5f; dim.y = dim.x; channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN4, 0.8f, 0.0f, 0.0f); m_particule->SetObjectFather(channel, m_object); } } else if ( m_bRay ) { mat = m_object->RetWorldMatrix(2); // cannon for ( i=0 ; i<4 ; i++ ) { pos = D3DVECTOR(4.0f, 0.0f, 0.0f); pos.y += (rand()%3-1)*1.5f; pos.z += (rand()%3-1)*1.5f; pos = Transform(*mat, pos); speed = D3DVECTOR(200.0f, 0.0f, 0.0f); speed.x += (Rand()-0.5f)*6.0f; speed.y += (Rand()-0.5f)*12.0f; speed.z += (Rand()-0.5f)*12.0f; speed = Transform(*mat, speed); speed -= pos; dim.x = 1.0f; dim.y = dim.x; channel = m_particule->CreateTrack(pos, speed, dim, PARTITRACK11, 2.0f, 200.0f, 0.5f, 1.0f); m_particule->SetObjectFather(channel, m_object); speed = D3DVECTOR(5.0f, 0.0f, 0.0f); speed.x += (Rand()-0.5f)*1.0f; speed.y += (Rand()-0.5f)*2.0f; speed.z += (Rand()-0.5f)*2.0f; speed = Transform(*mat, speed); speed -= pos; speed.y += 5.0f; dim.x = 2.0f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 2.0f, 0.0f, 0.5f); } } else { type = m_object->RetType(); if ( type == OBJECT_MOBILErc ) { mat = m_object->RetWorldMatrix(2); // cannon } else { mat = m_object->RetWorldMatrix(1); // cannon } for ( i=0 ; i<3 ; i++ ) { if ( type == OBJECT_MOBILErc ) { pos = D3DVECTOR(0.0f, 0.0f, 0.0f); } else { pos = D3DVECTOR(3.0f, 1.0f, 0.0f); } pos.y += (Rand()-0.5f)*1.0f; pos.z += (Rand()-0.5f)*1.0f; pos = Transform(*mat, pos); speed = D3DVECTOR(200.0f, 0.0f, 0.0f); physics = m_object->RetPhysics(); if ( physics != 0 ) { speed += physics->RetLinMotion(MO_REASPEED); } speed.x += (Rand()-0.5f)*3.0f; speed.y += (Rand()-0.5f)*6.0f; speed.z += (Rand()-0.5f)*6.0f; speed = Transform(*mat, speed); speed -= pos; dim.x = Rand()*0.7f+0.7f; dim.y = dim.x; channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN1, 0.8f, 0.0f, 0.0f); m_particule->SetObjectFather(channel, m_object); } if ( type != OBJECT_MOBILErc && m_progress > 0.3f ) { pos = D3DVECTOR(-1.0f, 1.0f, 0.0f); pos.y += (Rand()-0.5f)*0.4f; pos.z += (Rand()-0.5f)*0.4f; pos = Transform(*mat, pos); speed = D3DVECTOR(-4.0f, 0.0f, 0.0f); speed.x += (Rand()-0.5f)*2.0f; speed.y += (Rand()-0.2f)*4.0f; speed.z += (Rand()-0.5f)*4.0f; speed = Transform(*mat, speed); speed -= pos; dim.x = Rand()*1.2f+1.2f; dim.y = dim.x; m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f); //? m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f); } } dir = D3DVECTOR(0.0f, 0.0f, 0.0f); if ( m_progress < 0.1f ) { dir.z = (PI*0.04f)*(m_progress*10.0f); } else if ( m_progress < 0.9f ) { dir.z = (PI*0.04f); } else { dir.z = (PI*0.04f)*(1.0f-(m_progress-0.9f)*10.0f); } m_object->SetInclinaison(dir); vib.x = (Rand()-0.5f)*0.01f; vib.y = (Rand()-0.5f)*0.02f; vib.z = (Rand()-0.5f)*0.02f; m_object->SetCirVibration(vib); vib.x = (Rand()-0.5f)*0.20f; vib.y = (Rand()-0.5f)*0.05f; vib.z = (Rand()-0.5f)*0.20f; m_object->SetLinVibration(vib); } if ( m_bRay && m_lastSound <= 0.0f ) { m_lastSound = Rand()*0.4f+0.4f; m_sound->Play(SOUND_FIREp, m_object->RetPosition(0)); } return true; } // Assigns the goal was achieved. Error CTaskFire::Start(float delay) { CObject* power; D3DVECTOR pos, goal, speed; float energy, fire; ObjectType type; m_bError = true; // operation impossible type = m_object->RetType(); if ( type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILErc ) return ERR_FIRE_VEH; //? if ( !m_physics->RetLand() ) return ERR_FIRE_FLY; speed = m_physics->RetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_FIRE_MOTOR; m_bRay = (type == OBJECT_MOBILErc); m_bOrganic = false; if ( type == OBJECT_MOBILEfi || type == OBJECT_MOBILEti || type == OBJECT_MOBILEwi || type == OBJECT_MOBILEii ) { m_bOrganic = true; } if ( delay == 0.0f ) { if ( m_bRay ) delay = 1.2f; else delay = 2.0f; } m_delay = delay; power = m_object->RetPower(); if ( power == 0 ) return ERR_FIRE_ENERGY; energy = power->RetEnergy(); if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi; else if ( m_bRay ) fire = m_delay*ENERGY_FIREr; else fire = m_delay*ENERGY_FIRE; if ( energy < fire/power->RetCapacity()+0.05f ) return ERR_FIRE_ENERGY; m_speed = 1.0f/m_delay; m_progress = 0.0f; m_time = 0.0f; m_lastParticule = 0.0f; m_lastSound = 0.0f; m_bError = false; // ok //? m_camera->StartCentering(m_object, PI*0.15f, 99.9f, 0.0f, 1.0f); if ( m_bOrganic ) { m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->RetPosition(0), 1.0f, 1.0f, true); if ( m_soundChannel != -1 ) { m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP); } } else if ( m_bRay ) { } else { m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->RetPosition(0), 1.0f, 1.0f, true); if ( m_soundChannel != -1 ) { m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 0.5f, SOPER_STOP); } } return ERR_OK; } // Indicates whether the action is finished. Error CTaskFire::IsEnded() { if ( m_engine->RetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; Abort(); return ERR_STOP; } // Suddenly ends the current action. bool CTaskFire::Abort() { m_object->SetInclinaison(D3DVECTOR(0.0f, 0.0f, 0.0f)); m_object->SetCirVibration(D3DVECTOR(0.0f, 0.0f, 0.0f)); m_object->SetLinVibration(D3DVECTOR(0.0f, 0.0f, 0.0f)); if ( m_soundChannel != -1 ) { m_sound->FlushEnvelope(m_soundChannel); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP); m_soundChannel = -1; } //? m_camera->StopCentering(m_object, 1.0f); return true; }