// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // taskfireant.cpp #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "math3d.h" #include "event.h" #include "misc.h" #include "iman.h" #include "particule.h" #include "terrain.h" #include "object.h" #include "physics.h" #include "brain.h" #include "camera.h" #include "motion.h" #include "motionant.h" #include "task.h" #include "taskfireant.h" // Object's constructor. CTaskFireAnt::CTaskFireAnt(CInstanceManager* iMan, CObject* object) : CTask(iMan, object) { CTask::CTask(iMan, object); m_phase = TFA_NULL; } // Object's destructor. CTaskFireAnt::~CTaskFireAnt() { } // Management of an event. BOOL CTaskFireAnt::EventProcess(const Event &event) { D3DVECTOR dir, vib; float a, g, cirSpeed; if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; if ( m_bError ) return FALSE; if ( m_object->RetFixed() ) // insect on its back? { m_bError = TRUE; return FALSE; } m_time += event.rTime; m_progress += event.rTime*m_speed; if ( m_phase == TFA_TURN ) // preliminary rotation? { a = m_object->RetAngleY(0); g = m_angle; cirSpeed = Direction(a, g)*2.0f; if ( cirSpeed > 2.0f ) cirSpeed = 2.0f; if ( cirSpeed < -2.0f ) cirSpeed = -2.0f; m_physics->SetMotorSpeedZ(cirSpeed); // turns left/right } return TRUE; } // Assigns the goal was achieved. Error CTaskFireAnt::Start(D3DVECTOR impact) { D3DVECTOR pos; ObjectType type; m_impact = impact; m_bError = TRUE; // operation impossible if ( !m_physics->RetLand() ) return ERR_FIRE_VEH; type = m_object->RetType(); if ( type != OBJECT_ANT ) return ERR_FIRE_VEH; // Insect on its back? if ( m_object->RetFixed() ) return ERR_FIRE_VEH; m_physics->SetMotorSpeed(D3DVECTOR(0.0f, 0.0f, 0.0f)); pos = m_object->RetPosition(0); m_angle = RotateAngle(m_impact.x-pos.x, pos.z-m_impact.z); // CW ! m_phase = TFA_TURN; m_speed = 1.0f/1.0f; m_progress = 0.0f; m_time = 0.0f; m_lastParticule = 0.0f; m_bError = FALSE; // ok m_bFire = FALSE; // once! return ERR_OK; } // Indicates whether the action is finished. Error CTaskFireAnt::IsEnded() { D3DMATRIX* mat; D3DVECTOR pos, speed; FPOINT dim; float angle, dist; int i, channel; if ( m_engine->RetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_object->RetFixed() ) return ERR_STOP; // insect on its back? if ( m_phase == TFA_TURN ) // rotation ? { angle = m_object->RetAngleY(0); angle = NormAngle(angle); // 0..2*PI if ( !TestAngle(angle, m_angle-PI*0.05f, m_angle+PI*0.05f) ) return ERR_CONTINUE; m_physics->SetMotorSpeedZ(0.0f); // rotation ended m_phase = TFA_PREPARE; //? m_speed = 1.0f/1.5f; m_speed = 1.0f/0.4f; m_progress = 0.0f; //? m_motion->SetAction(MAS_PREPARE, 1.5f); m_motion->SetAction(MAS_PREPARE, 0.4f); } if ( m_phase == TFA_PREPARE ) // preparation? { if ( m_progress < 1.0f ) return ERR_CONTINUE; m_phase = TFA_FIRE; //? m_speed = 1.0f/2.0f; m_speed = 1.0f/0.5f; m_progress = 0.0f; //? m_motion->SetAction(MAS_FIRE, 2.0f); m_motion->SetAction(MAS_FIRE, 0.5f); } if ( m_phase == TFA_FIRE ) // shooting? { if ( m_progress > 0.75f && !m_bFire ) { m_bFire = TRUE; // once for ( i=0 ; i<20 ; i++ ) { pos = D3DVECTOR(-2.5f, -0.7f, 0.0f); mat = m_object->RetWorldMatrix(2); pos = Transform(*mat, pos); dist = Length(pos, m_impact); speed = m_impact-pos; speed.x += (Rand()-0.5f)*dist*1.2f; speed.y += (Rand()-0.5f)*dist*0.4f+50.0f; speed.z += (Rand()-0.5f)*dist*1.2f; dim.x = 1.0f; dim.y = dim.x; channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f); m_particule->SetObjectFather(channel, m_object); } } if ( m_progress < 1.0f ) return ERR_CONTINUE; m_phase = TFA_TERMINATE; //? m_speed = 1.0f/0.9f; m_speed = 1.0f/0.4f; m_progress = 0.0f; //? m_motion->SetAction(MAS_TERMINATE, 0.9f); m_motion->SetAction(MAS_TERMINATE, 0.4f); } if ( m_phase == TFA_TERMINATE ) // ends? { if ( m_progress < 1.0f ) return ERR_CONTINUE; m_phase = TFA_NULL; m_speed = 1.0f/1.0f; m_progress = 0.0f; } Abort(); return ERR_STOP; } // Suddenly ends the current action. BOOL CTaskFireAnt::Abort() { m_motion->SetAction(-1); return TRUE; }