// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // taskfireant.h #ifndef _TASKFIREANT_H_ #define _TASKTIREANT_H_ #include "d3dengine.h" class CInstanceManager; class CTerrain; class CBrain; class CPhysics; class CObject; enum TaskFireAnt { TFA_NULL = 0, // nothing to do TFA_TURN = 1, // turns TFA_PREPARE = 2, // prepares shooting position TFA_FIRE = 3, // shooting TFA_TERMINATE = 4, // ends shooting position }; class CTaskFireAnt : public CTask { public: CTaskFireAnt(CInstanceManager* iMan, CObject* object); ~CTaskFireAnt(); BOOL EventProcess(const Event &event); Error Start(D3DVECTOR impact); Error IsEnded(); BOOL Abort(); protected: protected: D3DVECTOR m_impact; TaskFireAnt m_phase; float m_progress; float m_speed; float m_angle; BOOL m_bError; BOOL m_bFire; float m_time; float m_lastParticule; }; #endif //_TASKFIREANT_H_