/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // taskmanip.h #pragma once #include "object/task/task.h" #include "object/object.h" #include "math/vector.h" enum TaskManipOrder { TMO_AUTO = 0, // deposits or takes automatically TMO_GRAB = 1, // takes an object TMO_DROP = 2, // deposits the object }; enum TaskManipArm { TMA_NEUTRAL = 1, // empty arm at rest TMA_STOCK = 2, // right arm resting TMA_FFRONT = 3, // arm on the ground TMA_FBACK = 4, // arm behind the robot TMA_POWER = 5, // arm behind the robot TMA_OTHER = 6, // arm behind a friend robot TMA_GRAB = 7, // takes immediately }; enum TaskManipHand { TMH_OPEN = 1, // open clamp TMH_CLOSE = 2, // closed clamp }; class CTaskManip : public CTask { public: CTaskManip(CObject* object); ~CTaskManip(); bool EventProcess(const Event &event); Error Start(TaskManipOrder order, TaskManipArm arm); Error IsEnded(); bool Abort(); protected: void InitAngle(); CObject* SearchTakeUnderObject(Math::Vector &pos, float dLimit); CObject* SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle); CObject* SearchTakeBackObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle); CObject* SearchOtherObject(bool bAdvance, Math::Vector &pos, float &distance, float &angle, float &height); bool TruckTakeObject(); bool TruckDeposeObject(); bool IsFreeDeposeObject(Math::Vector pos); void SoundManip(float time, float amplitude=1.0f, float frequency=1.0f); protected: TaskManipOrder m_order; TaskManipArm m_arm; TaskManipHand m_hand; int m_step; float m_speed; float m_progress; float m_initialAngle[5]; float m_finalAngle[5]; float m_height; float m_advanceLength; float m_energy; bool m_bError; bool m_bTurn; bool m_bSubm; bool m_bBee; float m_angle; float m_move; Math::Vector m_targetPos; float m_timeLimit; ObjectType m_fretType; };