// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // taskshield.h #ifndef _TASKSHIELD_H_ #define _TASKSHIELD_H_ #include "misc.h" #include "d3dengine.h" class CInstanceManager; class CTerrain; class CBrain; class CPhysics; class CObject; #define RADIUS_SHIELD_MIN 40.0f // minimal radius of the protected zone #define RADIUS_SHIELD_MAX 100.0f // maximal radius of the protected zone enum TaskShieldPhase { TS_UP1 = 1, // up TS_UP2 = 2, // up TS_SHIELD = 3, // shield deployed TS_SMOKE = 4, // smoke TS_DOWN1 = 5, // down TS_DOWN2 = 6, // down }; enum TaskShieldMode { TSM_UP = 1, // deploys shield TSM_DOWN = 2, // returns the shield TSM_UPDATE = 3, // radius change }; class CTaskShield : public CTask { public: CTaskShield(CInstanceManager* iMan, CObject* object); ~CTaskShield(); BOOL EventProcess(const Event &event); Error Start(TaskShieldMode mode, float delay); Error IsEnded(); BOOL IsBusy(); BOOL Abort(); protected: Error Stop(); BOOL CreateLight(D3DVECTOR pos); void IncreaseShield(); float RetRadius(); protected: TaskShieldPhase m_phase; float m_progress; float m_speed; float m_time; float m_delay; float m_lastParticule; float m_lastRay; float m_lastIncrease; float m_energyUsed; BOOL m_bError; D3DVECTOR m_shieldPos; int m_rankSphere; int m_soundChannel; int m_effectLight; }; #endif //_TASKSHIELD_H_