/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ // taskshield.h #pragma once #include "object/task/task.h" #include "math/vector.h" const float RADIUS_SHIELD_MIN = 40.0f; // minimum radius of the protected zone const float RADIUS_SHIELD_MAX = 100.0f; // maximum radius of the protected zone enum TaskShieldPhase { TS_UP1 = 1, // up TS_UP2 = 2, // up TS_SHIELD = 3, // shield deployed TS_SMOKE = 4, // smoke TS_DOWN1 = 5, // down TS_DOWN2 = 6, // down }; enum TaskShieldMode { TSM_UP = 1, // deploys shield TSM_DOWN = 2, // returns the shield TSM_UPDATE = 3, // radius change }; class CTaskShield : public CTask { public: CTaskShield(CObject* object); ~CTaskShield(); bool EventProcess(const Event &event); Error Start(TaskShieldMode mode, float delay); Error IsEnded(); bool IsBusy(); bool Abort(); protected: Error Stop(); bool CreateLight(Math::Vector pos); void IncreaseShield(); float GetRadius(); protected: TaskShieldPhase m_phase; float m_progress; float m_speed; float m_time; float m_delay; float m_lastParticle; float m_lastRay; float m_lastIncrease; float m_energyUsed; bool m_bError; Math::Vector m_shieldPos; int m_rankSphere; int m_soundChannel; int m_effectLight; };