// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "object/task/tasktake.h" #include "common/iman.h" #include "graphics/engine/terrain.h" #include "graphics/engine/water.h" #include "math/geometry.h" #include "object/motion/motionhuman.h" #include "object/robotmain.h" #include "physics/physics.h" // Object's constructor. CTaskTake::CTaskTake(CObject* object) : CTask(object) { m_terrain = CRobotMain::GetInstancePointer()->GetTerrain(); m_arm = TTA_NEUTRAL; } // Object's destructor. CTaskTake::~CTaskTake() { } // Management of an event. bool CTaskTake::EventProcess(const Event &event) { float a, g, cirSpeed; if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_bTurn ) // preliminary rotation? { a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*2.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; if ( cirSpeed < -1.0f ) cirSpeed = -1.0f; m_physics->SetMotorSpeedZ(cirSpeed); // turns left / right return true; } m_progress += event.rTime*m_speed; // others advance m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); // immobile! return true; } // Assigns the goal was achieved. Error CTaskTake::Start() { ObjectType type; CObject* other; float iAngle, oAngle, h; Math::Vector pos; m_height = 0.0f; m_step = 0; m_progress = 0.0f; iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI oAngle = iAngle; m_bError = true; // operation impossible if ( !m_physics->GetLand() ) { pos = m_object->GetPosition(0); h = m_water->GetLevel(m_object); if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water return ERR_MANIP_FLY; } type = m_object->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_TECH ) return ERR_MANIP_VEH; m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); if ( m_object->GetFret() == 0 ) { m_order = TTO_TAKE; } else { m_order = TTO_DEPOSE; } if ( m_order == TTO_TAKE ) { pos = m_object->GetPosition(0); h = m_water->GetLevel(m_object); if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f); if ( other != 0 && other->GetPower() != 0 ) { type = other->GetPower()->GetType(); if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO; if ( type != OBJECT_FRET && type != OBJECT_STONE && type != OBJECT_BULLET && type != OBJECT_METAL && type != OBJECT_POWER && type != OBJECT_ATOMIC && type != OBJECT_BBOX && type != OBJECT_KEYa && type != OBJECT_KEYb && type != OBJECT_KEYc && type != OBJECT_KEYd && type != OBJECT_TNT ) return ERR_MANIP_FRIEND; //? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f); m_arm = TTA_FRIEND; } else { other = SearchTakeObject(oAngle, 1.5f, Math::PI*0.45f); if ( other == 0 ) return ERR_MANIP_NIL; type = other->GetType(); if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO; //? m_camera->StartCentering(m_object, Math::PI*0.3f, 99.9f, 0.0f, 0.8f); m_arm = TTA_FFRONT; m_main->HideDropZone(other); // hides buildable area } } if ( m_order == TTO_DEPOSE ) { //? speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_MANIP_MOTOR; other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f); if ( other != 0 && other->GetPower() == 0 ) { //? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f); m_arm = TTA_FRIEND; } else { if ( !IsFreeDeposeObject(Math::Vector(2.5f, 0.0f, 0.0f)) ) return ERR_MANIP_OCC; //? m_camera->StartCentering(m_object, Math::PI*0.3f, 99.9f, 0.0f, 0.8f); m_arm = TTA_FFRONT; } } m_bTurn = true; // preliminary rotation necessary m_angle = oAngle; // angle was reached m_physics->SetFreeze(true); // it does not move m_bError = false; // ok return ERR_OK; } // Indicates whether the action is finished. Error CTaskTake::IsEnded() { CObject* fret; float angle; if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_bTurn ) // preliminary rotation? { angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) ) { m_bTurn = false; // rotation ended m_physics->SetMotorSpeedZ(0.0f); if ( m_arm == TTA_FFRONT ) { m_motion->SetAction(MHS_TAKE, 0.2f); // will decrease } if ( m_arm == TTA_FRIEND ) { if ( m_height <= 3.0f ) { m_motion->SetAction(MHS_TAKEOTHER, 0.2f); // will decrease } else { m_motion->SetAction(MHS_TAKEHIGH, 0.2f); // will decrease } } m_progress = 0.0f; m_speed = 1.0f/0.6f; } return ERR_CONTINUE; } if ( m_progress < 1.0f ) return ERR_CONTINUE; m_progress = 0.0f; m_step ++; if ( m_order == TTO_TAKE ) { if ( m_step == 1 ) { if ( TruckTakeObject() ) { if ( m_arm == TTA_FRIEND && (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { m_sound->Play(SOUND_POWEROFF, m_object->GetPosition(0)); } } m_motion->SetAction(MHS_UPRIGHT, 0.4f); // gets up m_progress = 0.0f; m_speed = 1.0f/0.8f; m_camera->StopCentering(m_object, 0.8f); return ERR_CONTINUE; } } if ( m_order == TTO_DEPOSE ) { if ( m_step == 1 ) { fret = m_object->GetFret(); TruckDeposeObject(); if ( m_arm == TTA_FRIEND && (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { m_sound->Play(SOUND_POWERON, m_object->GetPosition(0)); } if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TTA_FFRONT ) { m_main->ShowDropZone(fret, m_object); // shows buildable area } m_motion->SetAction(-1); // gets up m_progress = 0.0f; m_speed = 1.0f/0.4f; m_camera->StopCentering(m_object, 0.8f); return ERR_CONTINUE; } } Abort(); return ERR_STOP; } // Suddenly ends the current action. bool CTaskTake::Abort() { m_motion->SetAction(-1); m_camera->StopCentering(m_object, 0.8f); m_physics->SetFreeze(false); // is moving again return true; } // Seeks the object to take in front. CObject* CTaskTake::SearchTakeObject(float &angle, float dLimit, float aLimit) { CObject *pObj, *pBest; Math::Vector iPos, oPos; ObjectType type; float min, iAngle, bAngle, a, distance; int i; iPos = m_object->GetPosition(0); iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI CInstanceManager* iMan = CInstanceManager::GetInstancePointer(); min = 1000000.0f; pBest = 0; bAngle = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast(iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && type != OBJECT_URANIUM && type != OBJECT_BULLET && type != OBJECT_METAL && type != OBJECT_POWER && type != OBJECT_ATOMIC && type != OBJECT_BBOX && type != OBJECT_KEYa && type != OBJECT_KEYb && type != OBJECT_KEYc && type != OBJECT_KEYd && type != OBJECT_TNT ) continue; if ( pObj->GetTruck() != 0 ) continue; // object transported? if ( pObj->GetLock() ) continue; if ( pObj->GetZoomY(0) != 1.0f ) continue; oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, iPos); if ( distance >= 4.0f-dLimit && distance <= 4.0f+dLimit ) { angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { a = fabs(angle-iAngle); if ( a > Math::PI ) a = Math::PI*2.0f-a; if ( a < min ) { min = a; pBest = pObj; bAngle = angle; } } } } angle = bAngle; return pBest; } // Seeks the robot on which you want take or put a battery. CObject* CTaskTake::SearchFriendObject(float &angle, float dLimit, float aLimit) { Character* character; CObject* pObj; CObject* pPower; Math::Matrix* mat; Math::Vector iPos, oPos; ObjectType type, powerType; float iAngle, iRad, distance; int i; if ( !m_object->GetCrashSphere(0, iPos, iRad) ) return 0; iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI CInstanceManager* iMan = CInstanceManager::GetInstancePointer(); for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast(iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; // yourself? type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && type != OBJECT_MOBILEia && type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && type != OBJECT_MOBILEic && type != OBJECT_MOBILEfi && type != OBJECT_MOBILEti && type != OBJECT_MOBILEwi && type != OBJECT_MOBILEii && type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && type != OBJECT_MOBILEis && type != OBJECT_MOBILErt && type != OBJECT_MOBILErc && type != OBJECT_MOBILErr && type != OBJECT_MOBILErs && type != OBJECT_MOBILEsa && type != OBJECT_MOBILEtg && type != OBJECT_MOBILEft && type != OBJECT_MOBILEtt && type != OBJECT_MOBILEwt && type != OBJECT_MOBILEit && type != OBJECT_TOWER && type != OBJECT_RESEARCH && type != OBJECT_ENERGY && type != OBJECT_LABO && type != OBJECT_NUCLEAR ) continue; pPower = pObj->GetPower(); if ( pPower != 0 ) { if ( pPower->GetLock() ) continue; if ( pPower->GetZoomY(0) != 1.0f ) continue; powerType = pPower->GetType(); if ( powerType == OBJECT_NULL || powerType == OBJECT_FIX ) continue; } mat = pObj->GetWorldMatrix(0); character = pObj->GetCharacter(); oPos = Transform(*mat, character->posPower); distance = fabs(Math::Distance(oPos, iPos) - (iRad+1.0f)); if ( distance <= dLimit ) { angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { character = pObj->GetCharacter(); m_height = character->posPower.y; return pObj; } } } return 0; } // Takes the object in front. bool CTaskTake::TruckTakeObject() { CObject* fret; CObject* other; Math::Matrix matRotate; float angle; if ( m_arm == TTA_FFRONT ) // takes on the ground in front? { //? fret = SearchTakeObject(angle, 1.5f, Math::PI*0.04f); fret = SearchTakeObject(angle, 1.5f, Math::PI*0.15f); //OK 1.9 if ( fret == 0 ) return false; // rien � prendre ? m_fretType = fret->GetType(); fret->SetTruck(m_object); fret->SetTruckPart(4); // takes with the hand //? fret->SetPosition(0, Math::Vector(2.2f, -1.0f, 1.1f)); fret->SetPosition(0, Math::Vector(1.7f, -0.5f, 1.1f)); fret->SetAngleY(0, 0.1f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.8f); m_object->SetFret(fret); // takes } if ( m_arm == TTA_FRIEND ) // takes friend's battery? { other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f); if ( other == 0 ) return false; fret = other->GetPower(); if ( fret == 0 ) return false; // the other does not have a battery? m_fretType = fret->GetType(); other->SetPower(0); fret->SetTruck(m_object); fret->SetTruckPart(4); // takes with the hand //? fret->SetPosition(0, Math::Vector(2.2f, -1.0f, 1.1f)); fret->SetPosition(0, Math::Vector(1.7f, -0.5f, 1.1f)); fret->SetAngleY(0, 0.1f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.8f); m_object->SetFret(fret); // takes } return true; } // Deposes the object taken. bool CTaskTake::TruckDeposeObject() { Character* character; CObject* fret; CObject* other; Math::Matrix* mat; Math::Vector pos; float angle; if ( m_arm == TTA_FFRONT ) // deposes on the ground in front? { fret = m_object->GetFret(); if ( fret == 0 ) return false; // does nothing? m_fretType = fret->GetType(); mat = fret->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(-0.5f, 1.0f, 0.0f)); m_terrain->AdjustToFloor(pos); fret->SetPosition(0, pos); fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); fret->FloorAdjust(); // plate well on the ground fret->SetTruck(0); m_object->SetFret(0); // deposit } if ( m_arm == TTA_FRIEND ) // deposes battery on friends? { other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f); if ( other == 0 ) return false; fret = other->GetPower(); if ( fret != 0 ) return false; // the other already has a battery? fret = m_object->GetFret(); if ( fret == 0 ) return false; m_fretType = fret->GetType(); other->SetPower(fret); fret->SetTruck(other); character = other->GetCharacter(); fret->SetPosition(0, character->posPower); fret->SetAngleY(0, 0.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); fret->SetTruckPart(0); // carried by the base m_object->SetFret(0); // deposit } return true; } // Seeks if a location allows to deposit an object. bool CTaskTake::IsFreeDeposeObject(Math::Vector pos) { CObject* pObj; Math::Matrix* mat; Math::Vector iPos, oPos; float oRadius; int i, j; mat = m_object->GetWorldMatrix(0); iPos = Transform(*mat, pos); CInstanceManager* iMan = CInstanceManager::GetInstancePointer(); for ( i=0 ; i<1000000 ; i++ ) { pObj = static_cast(iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; if ( !pObj->GetActif() ) continue; // inactive? if ( pObj->GetTruck() != 0 ) continue; // object transported? j = 0; while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) { if ( Math::Distance(iPos, oPos)-(oRadius+1.0f) < 1.0f ) { return false; // location occupied } } } return true; // location free }