// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "object/task/taskturn.h" #include "graphics/engine/terrain.h" #include "physics/physics.h" // Object's constructor. CTaskTurn::CTaskTurn(CObject* object) : CTask(object) { } // Object's destructor. CTaskTurn::~CTaskTurn() { } // Management of an event. bool CTaskTurn::EventProcess(const Event &event) { if ( m_engine->GetPause() ) return true; if ( event.type != EVENT_FRAME ) return true; // Momentarily stationary object (ant on the back)? if ( m_object->GetFixed() ) { m_physics->SetMotorSpeedX(0.0f); // stops the advance m_physics->SetMotorSpeedZ(0.0f); // stops the rotation m_bError = true; return true; } return true; } // Assigns the goal was achieved. // A positive angle is turning right. Error CTaskTurn::Start(float angle) { m_startAngle = m_object->GetAngleY(0); m_finalAngle = m_startAngle+angle; if ( angle < 0.0f ) { m_angle = angle+m_physics->GetCirStopLength(); m_physics->SetMotorSpeedZ(-1.0f); // turns left m_bLeft = true; } else { m_angle = angle-m_physics->GetCirStopLength(); m_physics->SetMotorSpeedZ(1.0f); // turns right m_bLeft = false; } m_physics->SetMotorSpeedX(0.0f); m_physics->SetMotorSpeedY(0.0f); m_bError = false; return ERR_OK; } // Indicates whether the action is finished. Error CTaskTurn::IsEnded() { float angle; if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) { return ERR_STOP; } angle = m_object->GetAngleY(0); if ( m_bLeft ) { if ( angle <= m_startAngle+m_angle ) { m_physics->SetMotorSpeedZ(0.0f); //? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f); m_physics->SetCirMotionY(MO_CURSPEED, 0.0f); //? m_physics->SetCirMotionY(MO_REASPEED, 0.0f); m_object->SetAngleY(0, m_finalAngle); return ERR_STOP; } } else { if ( angle >= m_startAngle+m_angle ) { m_physics->SetMotorSpeedZ(0.0f); //? m_physics->SetCirMotionY(MO_MOTSPEED, 0.0f); m_physics->SetCirMotionY(MO_CURSPEED, 0.0f); //? m_physics->SetCirMotionY(MO_REASPEED, 0.0f); m_object->SetAngleY(0, m_finalAngle); return ERR_STOP; } } return ERR_CONTINUE; }