// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // math3d.h #pragma once #include #include "common/struct.h" // TODO void MappingObject( D3DVERTEX2* pVertices, int nb, float scale ); // TODO void SmoothObject( D3DVERTEX2* pVertices, int nb ); // TODO D3DCOLOR RetColor(float intensity); // TODO D3DCOLOR RetColor(D3DCOLORVALUE intensity); // TODO D3DCOLORVALUE RetColor(D3DCOLOR intensity); // TODO void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest); // TODO void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);