// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // modfile.h #pragma once #include "math/vector.h" #include "old/d3dengine.h" class CInstanceManager; struct OldModelTriangle1 { char bUsed; // true -> using char bSelect; // true -> selected D3DVERTEX p1; D3DVERTEX p2; D3DVERTEX p3; D3DMATERIAL7 material; char texName[20]; float min; float max; }; // length = 196 bytes struct OldModelTriangle2 { char bUsed; // true -> used char bSelect; // true -> selected D3DVERTEX p1; D3DVERTEX p2; D3DVERTEX p3; D3DMATERIAL7 material; char texName[20]; float min; float max; long state; short reserve1; short reserve2; short reserve3; short reserve4; }; struct ModelTriangle { char bUsed; // true -> used char bSelect; // true -> selected D3DVERTEX2 p1; D3DVERTEX2 p2; D3DVERTEX2 p3; D3DMATERIAL7 material; char texName[20]; float min; float max; long state; short texNum2; short reserve2; short reserve3; short reserve4; }; // length = 208 bytes class CModFile { public: CModFile(CInstanceManager* iMan); ~CModFile(); bool ReadDXF(char *filename, float min, float max); bool AddModel(char *filename, int first, bool bEdit=false, bool bMeta=true); bool ReadModel(char *filename, bool bEdit=false, bool bMeta=true); bool WriteModel(char *filename); bool CreateEngineObject(int objRank, int addState=0); void Mirror(); void SetTriangleUsed(int total); int RetTriangleUsed(); int RetTriangleMax(); ModelTriangle* RetTriangleList(); float RetHeight(Math::Vector pos); protected: bool CreateTriangle(Math::Vector p1, Math::Vector p2, Math::Vector p3, float min, float max); protected: CInstanceManager* m_iMan; CD3DEngine* m_engine; ModelTriangle* m_triangleTable; int m_triangleUsed; };