// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // planet.h #pragma once #include "common/event.h" #include "math/point.h" class CInstanceManager; class CD3DEngine; const int MAXPLANET = 10; struct Planet { char bUsed; // true -> planet exists Math::Point start; // initial position in degrees Math::Point angle; // current position in degrees float dim; // dimensions (0..1) float speed; // speed float dir; // direction in the sky char name[20]; // name of the texture Math::Point uv1, uv2; // texture mapping char bTGA; // texture .TGA }; class CPlanet { public: CPlanet(CInstanceManager* iMan, CD3DEngine* engine); ~CPlanet(); void Flush(); bool EventProcess(const Event &event); bool Create(int mode, Math::Point start, float dim, float speed, float dir, char *name, Math::Point uv1, Math::Point uv2); bool PlanetExist(); void LoadTexture(); void Draw(); void SetMode(int mode); int RetMode(); protected: bool EventFrame(const Event &event); protected: CInstanceManager* m_iMan; CD3DEngine* m_engine; float m_time; int m_mode; Planet m_planet[2][MAXPLANET]; bool m_bPlanetExist; };