// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. // particule.h #ifndef _PARTICULE_H_ #define _PARTICULE_H_ #include "d3dengine.h" #include "sound.h" class CInstanceManager; class CRobotMain; class CTerrain; class CWater; class CObject; #define MAXPARTICULE 500 #define MAXPARTITYPE 5 #define MAXTRACK 100 #define MAXTRACKLEN 10 #define MAXPARTIFOG 100 #define MAXWHEELTRACE 1000 #define SH_WORLD 0 // particle in the world in the interface #define SH_FRONT 1 // particle in the world on the interface #define SH_INTERFACE 2 // particle in the interface #define SH_MAX 3 // type == 0 -> triangles // type == 1 -> effect00 (black background) // type == 2 -> effect01 (black background) // type == 3 -> effect02 (black background) // type == 4 -> text (white background) enum ParticuleType { PARTIEXPLOT = 1, // technology explosion PARTIEXPLOO = 2, // organic explosion PARTIMOTOR = 3, // the engine exhaust gas PARTIGLINT = 4, // reflection PARTIBLITZ = 5, // lightning recharging battery PARTICRASH = 6, // dust after fall PARTIGAS = 7, // gas from the reactor PARTIFIRE = 9, // fireball shrinks PARTIFIREZ = 10, // fireball grows PARTIBLUE = 11, // blue ball PARTISELY = 12, // yellow selection PARTISELR = 13, // red selection PARTIGUN1 = 18, // a bullet (fireball) PARTIGUN2 = 19, // bullet 2 (ant) PARTIGUN3 = 20, // bullet 3 (spider) PARTIGUN4 = 21, // bullet 4 (orgaball) PARTIFRAG = 22, // triangular fragment PARTIQUEUE = 23, // inflamed tail PARTIORGANIC1 = 24, // organic ball mother PARTIORGANIC2 = 25, // organic ball daughter PARTISMOKE1 = 26, // black smoke PARTISMOKE2 = 27, // black smoke PARTISMOKE3 = 28, // black smoke PARTISMOKE4 = 29, // black smoke PARTIBLOOD = 30, // human blood PARTIBLOODM = 31, // blood laying PARTIVAPOR = 32, // steam PARTIVIRUS1 = 33, // virus 1 PARTIVIRUS2 = 34, // virus 2 PARTIVIRUS3 = 35, // virus 3 PARTIVIRUS4 = 36, // virus 4 PARTIVIRUS5 = 37, // virus 5 PARTIVIRUS6 = 38, // virus 6 PARTIVIRUS7 = 39, // virus 7 PARTIVIRUS8 = 40, // virus 8 PARTIVIRUS9 = 41, // virus 9 PARTIVIRUS10 = 42, // virus 10 PARTIRAY1 = 43, // ray 1 (turn) PARTIRAY2 = 44, // ray 2 (electric arc) PARTIRAY3 = 45, // ray 3 PARTIRAY4 = 46, // ray 4 PARTIFLAME = 47, // flame PARTIBUBBLE = 48, // bubble PARTIFLIC = 49, // circles in the water PARTIEJECT = 50, // ejection from the reactor PARTISCRAPS = 51, // waste from the reactor PARTITOTO = 52, // reactor of tot PARTIERROR = 53, // toto says no PARTIWARNING = 54, // foo says blah PARTIINFO = 54, // toto says yes PARTIQUARTZ = 55, // reflection crystal PARTISPHERE0 = 56, // explosion sphere PARTISPHERE1 = 57, // energy sphere PARTISPHERE2 = 58, // analysis sphere PARTISPHERE3 = 59, // shield sphere PARTISPHERE4 = 60, // information sphere (emit) PARTISPHERE5 = 61, // botanical sphere (gravity root) PARTISPHERE6 = 62, // information sphere (receive) PARTISPHERE7 = 63, // sphere PARTISPHERE8 = 64, // sphere PARTISPHERE9 = 65, // sphere PARTIGUNDEL = 66, // bullet destroyed by shield PARTIPART = 67, // object part PARTITRACK1 = 68, // drag 1 PARTITRACK2 = 69, // drag 2 PARTITRACK3 = 70, // drag 3 PARTITRACK4 = 71, // drag 4 PARTITRACK5 = 72, // drag 5 PARTITRACK6 = 73, // drag 6 PARTITRACK7 = 74, // drag 7 PARTITRACK8 = 75, // drag 8 PARTITRACK9 = 76, // drag 9 PARTITRACK10 = 77, // drag 10 PARTITRACK11 = 78, // drag 11 PARTITRACK12 = 79, // drag 12 PARTITRACK13 = 80, // drag 13 PARTITRACK14 = 81, // drag 14 PARTITRACK15 = 82, // drag 15 PARTITRACK16 = 83, // drag 16 PARTITRACK17 = 84, // drag 17 PARTITRACK18 = 85, // drag 18 PARTITRACK19 = 86, // drag 19 PARTITRACK20 = 87, // drag 20 PARTIGLINTb = 88, // blue reflection PARTIGLINTr = 89, // red reflection PARTILENS1 = 90, // brilliance 1 (orange) PARTILENS2 = 91, // brilliance 2 (yellow) PARTILENS3 = 92, // brilliance 3 (red) PARTILENS4 = 93, // brilliance 4 (violet) PARTICONTROL = 94, // reflection on button PARTISHOW = 95, // shows a place PARTICHOC = 96, // shock wave PARTIGFLAT = 97, // shows if the ground is flat PARTIRECOVER = 98, // blue ball recycler PARTIROOT = 100, // gravity root smoke PARTIPLOUF0 = 101, // splash PARTIPLOUF1 = 102, // splash PARTIPLOUF2 = 103, // splash PARTIPLOUF3 = 104, // splash PARTIPLOUF4 = 105, // splash PARTIDROP = 106, // drop PARTIFOG0 = 107, // fog 0 PARTIFOG1 = 108, // fog 1 PARTIFOG2 = 109, // fog 2 PARTIFOG3 = 110, // fog 3 PARTIFOG4 = 111, // fog 4 PARTIFOG5 = 112, // fog 5 PARTIFOG6 = 113, // fog 6 PARTIFOG7 = 114, // fog 7 PARTIFOG8 = 115, // fog 8 PARTIFOG9 = 116, // fog 9 PARTILIMIT1 = 117, // shows the limits 1 PARTILIMIT2 = 118, // shows the limits 2 PARTILIMIT3 = 119, // shows the limits 3 PARTILIMIT4 = 120, // shows the limits 4 PARTIWATER = 121, // drop of water PARTIEXPLOG1 = 122, // ball explosion 1 PARTIEXPLOG2 = 123, // ball explosion 2 PARTIBASE = 124, // gases of spaceship PARTITRACE0 = 140, // trace PARTITRACE1 = 141, // trace PARTITRACE2 = 142, // trace PARTITRACE3 = 143, // trace PARTITRACE4 = 144, // trace PARTITRACE5 = 145, // trace PARTITRACE6 = 146, // trace PARTITRACE7 = 147, // trace PARTITRACE8 = 148, // trace PARTITRACE9 = 149, // trace PARTITRACE10 = 150, // trace PARTITRACE11 = 151, // trace PARTITRACE12 = 152, // trace PARTITRACE13 = 153, // trace PARTITRACE14 = 154, // trace PARTITRACE15 = 155, // trace PARTITRACE16 = 156, // trace PARTITRACE17 = 157, // trace PARTITRACE18 = 158, // trace PARTITRACE19 = 159, // trace }; enum ParticulePhase { PARPHSTART = 0, PARPHEND = 1, }; typedef struct { char bUsed; // TRUE -> particle used char bRay; // TRUE -> ray with goal unsigned short uniqueStamp; // unique mark short sheet; // sheet (0..n) ParticuleType type; // type PARTI* ParticulePhase phase; // phase PARPH* float mass; // mass of the particle (in rebounding) float weight; // weight of the particle (for noise) float duration; // length of life D3DVECTOR pos; // absolute position (relative if object links) D3DVECTOR goal; // goal position (if bRay) D3DVECTOR speed; // speed of displacement float windSensitivity; short bounce; // number of rebounds FPOINT dim; // dimensions of the rectangle float zoom; // zoom (0..1) float angle; // angle of rotation float intensity; // intensity FPOINT texSup; // coordinated upper texture FPOINT texInf; // coordinated lower texture float time; // age of the particle (0..n) float phaseTime; // age at the beginning of phase float testTime; // time since last test CObject* objLink; // father object (for example reactor) CObject* objFather; // father object (for example reactor) short objRank; // rank of the object, or -1 short trackRank; // rank of the drag } Particule; typedef struct { char bUsed; // TRUE -> drag used char bDrawParticule; float step; // duration of not float last; // increase last not memorized float intensity; // intensity at starting (0..1) float width; // tail width int used; // number of positions in "pos" int head; // head to write index D3DVECTOR pos[MAXTRACKLEN]; float len[MAXTRACKLEN]; } Track; typedef struct { ParticuleType type; // type PARTI* D3DVECTOR pos[4]; // rectangle positions float startTime; // beginning of life } WheelTrace; class CParticule { public: CParticule(CInstanceManager* iMan, CD3DEngine* engine); ~CParticule(); void SetD3DDevice(LPDIRECT3DDEVICE7 device); void FlushParticule(); void FlushParticule(int sheet); int CreateParticule(D3DVECTOR pos, D3DVECTOR speed, FPOINT dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); int CreateFrag(D3DVECTOR pos, D3DVECTOR speed, D3DTriangle *triangle, ParticuleType type, float duration=1.0f, float mass=0.0f, float windSensitivity=1.0f, int sheet=0); int CreatePart(D3DVECTOR pos, D3DVECTOR speed, ParticuleType type, float duration=1.0f, float mass=0.0f, float weight=0.0f, float windSensitivity=1.0f, int sheet=0); int CreateRay(D3DVECTOR pos, D3DVECTOR goal, ParticuleType type, FPOINT dim, float duration=1.0f, int sheet=0); int CreateTrack(D3DVECTOR pos, D3DVECTOR speed, FPOINT dim, ParticuleType type, float duration=1.0f, float mass=0.0f, float length=10.0f, float width=1.0f); void CreateWheelTrace(const D3DVECTOR &p1, const D3DVECTOR &p2, const D3DVECTOR &p3, const D3DVECTOR &p4, ParticuleType type); void DeleteParticule(ParticuleType type); void DeleteParticule(int channel); void SetObjectLink(int channel, CObject *object); void SetObjectFather(int channel, CObject *object); void SetPosition(int channel, D3DVECTOR pos); void SetDimension(int channel, FPOINT dim); void SetZoom(int channel, float zoom); void SetAngle(int channel, float angle); void SetIntensity(int channel, float intensity); void SetParam(int channel, D3DVECTOR pos, FPOINT dim, float zoom, float angle, float intensity); void SetPhase(int channel, ParticulePhase phase, float duration); BOOL GetPosition(int channel, D3DVECTOR &pos); D3DCOLORVALUE RetFogColor(D3DVECTOR pos); void SetFrameUpdate(int sheet, BOOL bUpdate); void FrameParticule(float rTime); void DrawParticule(int sheet); BOOL WriteWheelTrace(char *filename, int width, int height, D3DVECTOR dl, D3DVECTOR ur); protected: void DeleteRank(int rank); BOOL CheckChannel(int &channel); void DrawParticuleTriangle(int i); void DrawParticuleNorm(int i); void DrawParticuleFlat(int i); void DrawParticuleFog(int i); void DrawParticuleRay(int i); void DrawParticuleSphere(int i); void DrawParticuleCylinder(int i); void DrawParticuleWheel(int i); CObject* SearchObjectGun(D3DVECTOR old, D3DVECTOR pos, ParticuleType type, CObject *father); CObject* SearchObjectRay(D3DVECTOR pos, D3DVECTOR goal, ParticuleType type, CObject *father); void Play(Sound sound, D3DVECTOR pos, float amplitude); BOOL TrackMove(int i, D3DVECTOR pos, float progress); void TrackDraw(int i, ParticuleType type); protected: CInstanceManager* m_iMan; CD3DEngine* m_engine; LPDIRECT3DDEVICE7 m_pD3DDevice; CRobotMain* m_main; CTerrain* m_terrain; CWater* m_water; CSound* m_sound; Particule m_particule[MAXPARTICULE*MAXPARTITYPE]; D3DTriangle m_triangle[MAXPARTICULE]; // triangle if PartiType == 0 Track m_track[MAXTRACK]; int m_wheelTraceTotal; int m_wheelTraceIndex; WheelTrace m_wheelTrace[MAXWHEELTRACE]; int m_totalInterface[MAXPARTITYPE][SH_MAX]; BOOL m_bFrameUpdate[SH_MAX]; int m_fogTotal; int m_fog[MAXPARTIFOG]; int m_uniqueStamp; int m_exploGunCounter; float m_lastTimeGunDel; float m_absTime; }; #endif //_PARTICULE_H_