/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file alsound.h * \brief OpenAL implementation of sound system */ #pragma once #include "common/logger.h" #include "sound/sound.h" #include "sound/oalsound/buffer.h" #include "sound/oalsound/channel.h" #include "sound/oalsound/check.h" #include #include #include #include struct OldMusic { Channel* music; float fadeTime; float currentTime; }; class ALSound : public CSoundInterface { public: ALSound(); ~ALSound(); bool Create(); bool Cache(Sound, const std::string &); bool CacheMusic(const std::string &); bool GetEnable(); void SetAudioVolume(int volume); int GetAudioVolume(); void SetMusicVolume(int volume); int GetMusicVolume(); void SetListener(const Math::Vector &eye, const Math::Vector &lookat); void FrameMove(float rTime); int Play(Sound sound, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false); int Play(Sound sound, const Math::Vector &pos, float amplitude=1.0f, float frequency=1.0f, bool bLoop = false); bool FlushEnvelope(int channel); bool AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper); bool Position(int channel, const Math::Vector &pos); bool Frequency(int channel, float frequency); bool Stop(int channel); bool StopAll(); bool MuteAll(bool bMute); bool PlayMusic(int rank, bool bRepeat, float fadeTime=2.0f); bool PlayMusic(const std::string &filename, bool bRepeat, float fadeTime=2.0f); bool RestartMusic(); void SuspendMusic(); void StopMusic(float fadeTime=2.0f); bool IsPlayingMusic(); bool PlayPauseMusic(const std::string &filename, bool repeat); void StopPauseMusic(); bool CheckChannel(int &channel); private: void CleanUp(); int GetPriority(Sound); bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded); bool m_enabled; float m_audioVolume; float m_musicVolume; unsigned int m_channels_limit; ALCdevice* m_device; ALCcontext* m_context; std::map m_sounds; std::map m_music; std::map m_channels; Channel *m_currentMusic; std::list m_oldMusic; OldMusic m_previousMusic; Math::Vector m_eye; Math::Vector m_lookat; };