// * This file is part of the COLOBOT source code // * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. /** * \file channel.h * \brief OpenAL channel */ #pragma once #include "sound/sound.h" #include "sound/oalsound/buffer.h" #include "sound/oalsound/check.h" #include #include #include #include #include struct SoundOper { float finalAmplitude; float finalFrequency; float totalTime; float currentTime; SoundNext nextOper; }; class Channel { public: Channel(); ~Channel(); bool Play(); bool Stop(); bool SetPan(Math::Vector); void SetPosition(Math::Vector); Math::Vector GetPosition(); bool SetFrequency(float); float GetFrequency(); float GetCurrentTime(); void SetCurrentTime(float); float GetDuration(); bool SetVolume(float); float GetVolume(); void SetVolumeAtrib(float); float GetVolumeAtrib(); bool IsPlaying(); bool IsReady(); bool IsLoaded(); bool SetBuffer(Buffer *); bool FreeBuffer(); bool HasEnvelope(); SoundOper& GetEnvelope(); void PopEnvelope(); int GetPriority(); void SetPriority(int); void SetStartAmplitude(float); void SetStartFrequency(float); void SetChangeFrequency(float); float GetStartAmplitude(); float GetStartFrequency(); float GetChangeFrequency(); float GetInitFrequency(); void AddOper(SoundOper); void ResetOper(); Sound GetSoundType(); void SetLoop(bool); void Mute(bool); bool IsMuted(); private: Buffer *m_buffer; ALuint m_source; int m_priority; float m_startAmplitude; float m_startFrequency; float m_changeFrequency; float m_initFrequency; float m_volume; std::deque m_oper; bool m_ready; bool m_loop; bool m_mute; Math::Vector m_position; };