/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #include "sound/sound.h" #include "math/vector.h" #include "common/logger.h" #include #include #include #include CSoundInterface::CSoundInterface() { } CSoundInterface::~CSoundInterface() { } bool CSoundInterface::Create() { return true; } void CSoundInterface::CacheAll() { for ( int i = 1; i < SOUND_MAX; i++ ) { std::stringstream filename; filename << "sounds/sound" << std::setfill('0') << std::setw(3) << i << ".wav"; if ( !Cache(static_cast(i), filename.str()) ) GetLogger()->Warn("Unable to load audio: %s\n", filename.str().c_str()); } } void CSoundInterface::AddMusicFiles() { CacheMusic("Intro1.ogg"); CacheMusic("Intro2.ogg"); CacheMusic("music010.ogg"); CacheMusic("music011.ogg"); } bool CSoundInterface::Cache(Sound bSound, const std::string &bFile) { return true; } bool CSoundInterface::CacheMusic(const std::string &bFile) { return true; } bool CSoundInterface::IsCached(Sound bSound) { return false; } bool CSoundInterface::IsCachedMusic(const std::string& bFile) { return false; } bool CSoundInterface::GetEnable() { return true; } void CSoundInterface::SetAudioVolume(int volume) { } int CSoundInterface::GetAudioVolume() { return 0; } void CSoundInterface::SetMusicVolume(int volume) { } int CSoundInterface::GetMusicVolume() { return 0; } void CSoundInterface::SetListener(const Math::Vector &eye, const Math::Vector &lookat) { } void CSoundInterface::FrameMove(float rTime) { } int CSoundInterface::Play(Sound sound, float amplitude, float frequency, bool bLoop) { return 0; } int CSoundInterface::Play(Sound sound, const Math::Vector &pos, float amplitude, float frequency, bool bLoop) { return 0; } bool CSoundInterface::FlushEnvelope(int channel) { return true; } bool CSoundInterface::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) { return true; } bool CSoundInterface::Position(int channel, const Math::Vector &pos) { return true; } bool CSoundInterface::Frequency(int channel, float frequency) { return true; } bool CSoundInterface::Stop(int channel) { return true; } bool CSoundInterface::StopAll() { return true; } bool CSoundInterface::MuteAll(bool bMute) { return true; } bool CSoundInterface::PlayMusic(int rank, bool bRepeat, float fadeTime) { return true; } bool CSoundInterface::PlayMusic(const std::string &filename, bool bRepeat, float fadeTime) { return true; } bool CSoundInterface::RestartMusic() { return true; } void CSoundInterface::SuspendMusic() { } void CSoundInterface::StopMusic(float fadeTime) { } bool CSoundInterface::IsPlayingMusic() { return true; } bool CSoundInterface::PlayPauseMusic(const std::string &filename, bool repeat) { return true; } void CSoundInterface::StopPauseMusic() { }