// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * Copyright (C) 2012-2013, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see http://www.gnu.org/licenses/. #include "sound/sound.h" #include "math/vector.h" #include "common/logger.h" #include #include #include #include CSoundInterface::CSoundInterface() { } CSoundInterface::~CSoundInterface() { } bool CSoundInterface::Create(bool b3D) { return true; } void CSoundInterface::CacheAll(std::string path) { for ( int i = 1; i < SOUND_MAX; i++ ) { std::stringstream filename; filename << path << "/sound" << std::setfill('0') << std::setw(3) << i << ".wav"; if ( !Cache(static_cast(i), filename.str()) ) GetLogger()->Warn("Unable to load audio: %s\n", filename.str().c_str()); } } void CSoundInterface::AddMusicFiles(std::string path) { m_soundPath = path; CacheMusic("Intro1.ogg"); CacheMusic("Intro2.ogg"); CacheMusic("music010.ogg"); CacheMusic("music011.ogg"); } bool CSoundInterface::Cache(Sound bSound, std::string bFile) { return true; } bool CSoundInterface::CacheMusic(std::string bFile) { return true; } bool CSoundInterface::GetEnable() { return true; } void CSoundInterface::SetSound3D(bool bMode) { } bool CSoundInterface::GetSound3D() { return true; } bool CSoundInterface::GetSound3DCap() { return true; } void CSoundInterface::SetAudioVolume(int volume) { } int CSoundInterface::GetAudioVolume() { return 0; } void CSoundInterface::SetMusicVolume(int volume) { } int CSoundInterface::GetMusicVolume() { return 0; } void CSoundInterface::SetListener(Math::Vector eye, Math::Vector lookat) { } void CSoundInterface::FrameMove(float rTime) { } int CSoundInterface::Play(Sound sound, float amplitude, float frequency, bool bLoop) { return 0; } int CSoundInterface::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop) { return 0; } bool CSoundInterface::FlushEnvelope(int channel) { return true; } bool CSoundInterface::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) { return true; } bool CSoundInterface::Position(int channel, Math::Vector pos) { return true; } bool CSoundInterface::Frequency(int channel, float frequency) { return true; } bool CSoundInterface::Stop(int channel) { return true; } bool CSoundInterface::StopAll() { return true; } bool CSoundInterface::MuteAll(bool bMute) { return true; } bool CSoundInterface::PlayMusic(int rank, bool bRepeat) { return true; } bool CSoundInterface::PlayMusic(std::string filename, bool bRepeat) { return true; } bool CSoundInterface::RestartMusic() { return true; } void CSoundInterface::SuspendMusic() { } void CSoundInterface::StopMusic() { } bool CSoundInterface::IsPlayingMusic() { return true; }