// * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by // * the Free Software Foundation, either version 3 of the License, or // * (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program. If not, see . #define STRICT #define D3D_OVERLOADS #include #include #include #include "struct.h" #include "D3DEngine.h" #include "math3d.h" #include "event.h" #include "misc.h" #include "iman.h" #include "terrain.h" #include "object.h" #include "physics.h" #include "brain.h" #include "task.h" #include "taskadvance.h" // Constructeur de l'objet. CTaskAdvance::CTaskAdvance(CInstanceManager* iMan, CObject* object) : CTask(iMan, object) { CTask::CTask(iMan, object); } // Destructeur de l'objet. CTaskAdvance::~CTaskAdvance() { } // Gestion d'un �v�nement. BOOL CTaskAdvance::EventProcess(const Event &event) { if ( m_engine->RetPause() ) return TRUE; if ( event.event != EVENT_FRAME ) return TRUE; m_fixTime += event.rTime; // Objet momentan�ment immobile (fourmi sur le dos) ? if ( m_object->RetFixed() ) { m_physics->SetMotorSpeedX(0.0f); // stoppe l'avance m_physics->SetMotorSpeedZ(0.0f); // stoppe la rotation m_bError = TRUE; return TRUE; } m_timeLimit -= event.rTime; return TRUE; } // Assigne le but � atteindre. Error CTaskAdvance::Start(float length) { m_direction = (length>=0.0f)?1.0f:-1.0f; m_totalLength = Abs(length); m_advanceLength = m_physics->RetLinLength(length); m_startPos = m_object->RetPosition(0); m_lastDist = 0.0f; m_fixTime = 0.0f; m_timeLimit = m_physics->RetLinTimeLength(m_totalLength, m_direction)*3.0f; if ( m_timeLimit < 2.0f ) m_timeLimit = 2.0f; m_physics->SetMotorSpeedX(m_direction*1.0f); // avance/recule m_physics->SetMotorSpeedY(0.0f); m_physics->SetMotorSpeedZ(0.0f); m_bError = FALSE; return ERR_OK; } // Indique si l'action est termin�e. Error CTaskAdvance::IsEnded() { D3DVECTOR pos; float length; if ( m_engine->RetPause() ) return ERR_CONTINUE; if ( m_bError ) { return ERR_STOP; } if ( m_timeLimit < 0.0f ) { m_physics->SetMotorSpeedX(0.0f); return ERR_MOVE_IMPOSSIBLE; } pos = m_object->RetPosition(0); length = Length2d(pos, m_startPos); if ( length > m_lastDist ) // avance ? { m_fixTime = 0.0f; } else // n'avance plus ? { if ( m_fixTime > 1.0f ) // depuis plus d'une seconde ? { m_physics->SetMotorSpeedX(0.0f); return ERR_MOVE_IMPOSSIBLE; } } m_lastDist = length; if ( length >= m_totalLength ) { m_physics->SetMotorSpeedX(0.0f); m_physics->SetLinMotionX(MO_CURSPEED, 0.0f); if ( length != 0.0f ) { pos = m_startPos+((pos-m_startPos)*m_totalLength/length); m_object->SetPosition(0, pos); } return ERR_STOP; } if ( length >= m_advanceLength ) { m_physics->SetMotorSpeedX(m_direction*0.1f); } return ERR_CONTINUE; }